Bcool makes a lots of good points. A dye city makes sense if we are running into happy problems.
Not sure we need another city to get sugar or spices now. Maybe if it can get to size 2 and we can give it to Mansa for Toku bait.
Getting 10 trebs up to 3 promos right now would be great. A shame the GG was born in Hade's Hammar. Not sure if it can make it south to catch up with our mega stack in time.
I completely forgot that spies can't teleport.
I've been testing to dot some I's and cross some T's.
Aachen at 10 pop does give us 900 from a trade mission.
Aachen at 11 pop does give us 1100 from a trade mission.
Not any distance bonus that I can really see. Maybe flat map is causing it
great job with Qin, I really thought he was going to be much harder to kill, but with the caste system switch and the infiltration mission it seems he fell very quickly. I suspect Churchill will be significantly more difficult (no spies can teleport over)
looks like Peter's iron would be pretty easy to destroy. It would be nice not to have to worry about pikemen. Perhaps the axe and UU can wander over to the iron and perhaps with a knight destroy his iron on the 2nd turn of the DoW
Re: building culture
Don't forget that if you have a build in the queue after the culture build on the turn the borders pop you get the hammers put onto the build after the culture. (assuming you will build culture to the get the incense as Kaitzilla suggests)
Looks like Peter has 5 gold for trade, might as well get a few gold from him by trading him Marble (maybe he will start some wonders instead of units... not sure what wonders are left though) These trades will not create a peace treaty.
Probably can capture about 8 workers from Qin this turn! I've never quite seen a stack with so many!
Obviously be careful with the great merchant until Qin is truly dead.
We are going to lose quite a bit of gold production with the end of the Golden Age, but I agree we have spare gold. Very nice! Upgrades might make sense for highly promoted units. espionage slider against Peter perhaps, but not Churchill as we will never get spies through to him.
Once we get city visibility on Churchill I would switch espionage back to Toku as you planned
I suppose we could keep a city we capture from Churchill to whip spies but it seems unlikely we will be able to use espionage against him usefully.
Unless we give him a city and flip him to caste or something but that seems unlikely.
Might need some farms for the capital to grow to pop 11 faster.
You can grow some cities into unhappiness like Timbuktu if we are getting several happiness resources soon.
Qin lost his iron so Nanjing won't get that knight built
so a 2nd city near the dye, bordering the lake on the NE corner of Peter's lands wouldn't be able to build a galley would it? Would have been nice to get the dye and a 2nd galley city for Peter at the same time.
A 2nd galley city for Peter isn't a crazy idea either. Although it looks like the forests are few and far between.
Perhaps a dye city is in order (we have plenty of gold to support another city and the +1 happiness is going to be nice/needed for the whipping frenzy to come)
An unforturnate place for the GG to be born. if we can get him to the stack of Treb we have in Qin's lands we could have use him to get at least 10 trebs up to level 3 in the field plus have a 2 movement accuracy treb for him to lead! Plus that would give many of those Trebs a chance to heal with their promo before they teleport over.
I think KS wants to build another galley not a spy. I don't want the galleys to be the choke point for our force being sent to Peter.
I think we want almost exclusively knights as units now. Their 2 movement and our excess units means their speed is the critical factor now.
Perhaps build a settler just to get spices faster might make sense (9 turns is a long time to wait).
But a dye city to open a NE bridge to Peter makes good sense. It will take a while for it to get about two galleys out, but the second wave for Peter can go that way.
A settler whipped from Nagara would still only get spices 3 turns faster by the time it spends 2 turns on the queue and 3 turns walking, so I don't think that is good. But a dye city to open a NE bridge to Peter makes good sense. It will take a while for it to get about two galleys out, but the second wave for Peter can go that way.
While we can really use more Hades galleys right now, if you look further back in the empire, there is very little following on. That should increase as we start whipping more knights. We need 5 galleys to sustain 2 units/turn Hades throughput. But I am skeptical about adding more.
That's right, same problem as the Tokus SGOTM. Can't teleport to a different land mass.No, it is the same land mass. But is it the same land mass in the test game? Edit: Yes, it is. I removed the ice and replaced the water with land and I still could not use a teleport from Toku to enter Churchill culture while we were at war with Churchill. At peace with Churchill and with open borders I could teleport to Churchill's land.
So we need a plan B, along the lines bcool and Kaitzilla suggested:
Plan B1: settler ASAP. Even then, we have to do a teleport from 2S of Kagoshima to use PeterBridgeCIty as the anchor point, *and* avoid Toku's neutral tile, in order to teleport to the north side of Churchill's channel. And then wait to build a galley.
Plan B2: close borders with Toku while a stack is far enough south that it will teleport into Churchill lands, rather than Toku's neutral tile. Move the stack north far enough that when we DOW it will move to a neutral tile in Churchill's land. Canterbury and Warwick do not look like they have any culture buildings at all, so we should be reasonably safe from a border pop in either of them. If we ensure we teleport enough to take Warwick, then we will have the option of a further teleport from Toku to Warwick when we actually DOW Toku.
I like B2 much much more, but we should get out a settler and pair it with the last remaining missionary and some workers, to prepare for a B1-style mission as a fallback.
Yes, I like B2 also.
Just need to have scouting on the relevant neutral tiles to ensure they are still there when we start teleporting. If a neutral tile disappears, you won't know unless you have eyes on the tile.
Yes, I like B2 also.
Just need to have scouting on the relevant neutral tiles to ensure they are still there when we start teleporting. If a neutral tile disappears, you won't know unless you have eyes on the tile.
Can we turn the EP slider to see the culture of the two cities? Maybe we can still teleport some knights in 3~4 turns to conquer a city.
How long will it take Toku to open border again then?