SGOTM 17 - The Quartermaster's Challenge
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds.
The team lists are at the end of this post.
Thanks for this scenario again go to kcd_swede.
The game description is quite simple this time: Kill them all.
In this game, you will play as the Quartermaster, and like all quartermasters he thinks he's a king of his own holy empire.
The Quartermaster is Protective and Imperialistic. His unique unit is the Landsknecht, which replaces the Pikeman, and gets a combat bonus (100%) versus melee as well as mounted units. Your unique building is the Rathaus, which replaces the Courthouse, and gives -75% maintenance.
The game will be played at Immortal difficulty, at normal speed.
You will start in the Classical Era (2000BC), but Meditation, Polytheism, and Monotheism technologies have been removed for the player and for all AI (and for Barbs, who will start with same techs as AI). All religions can be founded in the usual way.
Game Options:
Culture flipping after conquest
No Vassals
No Huts
No Random Events
Opponents: 6 AI
Normal Speed
Map: Artificial, flat wrap
Starting screenshot
This is the start of the game (click for a bigger image):

To be eligible for an award (Laurels or Spoons) you must win the game any way you can.
Laurels' priority will go to the team that acheives the fastest Conquest victory. If not enough teams win by conquest to award all 4 awards then eligible teams can win the laurels based on the highest power-rating at the time of victory. Wooden Spoons will as always go to the eligible team finishing (winners ONLY this time) with the lowest final score.
If everyone is defeated.... well... it would sure be memorable
Although the goal is quite simple to understand, do not expect it to be easy to accomplish. Enjoy the Quartermaster's Challenge!
Timetable
The game will start on February 22.
The completion deadline will be 6 July. Plan your game, and please avoid a last minute struggle to meet the deadline.
Links to saves and progress information are available on the SGOTM Progress Page
Notes
Current Sign-up Lists
The table below will display your stated team preferences as I add you to the database. The number of players in each team is shown in brackets, as are non-playing advisers.
This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds.
The team lists are at the end of this post.
Thanks for this scenario again go to kcd_swede.
The game description is quite simple this time: Kill them all.

In this game, you will play as the Quartermaster, and like all quartermasters he thinks he's a king of his own holy empire.
The Quartermaster is Protective and Imperialistic. His unique unit is the Landsknecht, which replaces the Pikeman, and gets a combat bonus (100%) versus melee as well as mounted units. Your unique building is the Rathaus, which replaces the Courthouse, and gives -75% maintenance.
The game will be played at Immortal difficulty, at normal speed.
You will start in the Classical Era (2000BC), but Meditation, Polytheism, and Monotheism technologies have been removed for the player and for all AI (and for Barbs, who will start with same techs as AI). All religions can be founded in the usual way.
Game Options:
Culture flipping after conquest
No Vassals
No Huts
No Random Events
Opponents: 6 AI
Normal Speed
Map: Artificial, flat wrap
Starting screenshot
This is the start of the game (click for a bigger image):

To be eligible for an award (Laurels or Spoons) you must win the game any way you can.
Laurels' priority will go to the team that acheives the fastest Conquest victory. If not enough teams win by conquest to award all 4 awards then eligible teams can win the laurels based on the highest power-rating at the time of victory. Wooden Spoons will as always go to the eligible team finishing (winners ONLY this time) with the lowest final score.
If everyone is defeated.... well... it would sure be memorable

Although the goal is quite simple to understand, do not expect it to be easy to accomplish. Enjoy the Quartermaster's Challenge!

Timetable
The game will start on February 22.
The completion deadline will be 6 July. Plan your game, and please avoid a last minute struggle to meet the deadline.
Links to saves and progress information are available on the SGOTM Progress Page
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod.
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or create and update a separate copy.
Mac players can only join in if they are able to run the Windows software on their system.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
- Spoiler information will absolutely NOT be tolerated in this thread.
Current Sign-up Lists
The table below will display your stated team preferences as I add you to the database. The number of players in each team is shown in brackets, as are non-playing advisers.