
Guess we can move the Scout NW and the Worker 1 NW?
Guess we can move the Scout NW and the Worker 1 NW?
Settling:
I think we have found the most likely place to settle where the archer is standing. Yes, unless the archer finds something good further west, this looks like the spot. I recommend switching to slavery as others proposed on T0 and settle the capital where the Archer is on T1. Agree on slavery immediately. There is a 6 food tile to grow and build settlers/workers. It will have 2 mines to work, pigs and farmed banana. At size 4 it can go into a full expansion mode. We can chop a settler while building units and growing and then whip the settler first chance. Use the settler to found an early second city to claim something important like copper or horses.
However, if we can find those resources with the archer and the scout on T1, then we need to rethink the capital placement again. So we need to see what we can find out next turn before we settle. But for the time being, I propose 3W1S of settler. Yes, before we settle on T1, we should move the archer NW just in case there is something else up there.
Techs:
Alph sounds like a great tech that can help us speed up teching and it leads to Currency. Also CoL is great. I guess this is where the testing going to help. However, that can not happen untill we know where we are going to settle.
I am thinking Math first. It opens up Currency as well, also Calendar. Most important, gives us the chop bonus right away. Having said that, lots of other options. CoL could give us an early religion, Metal Casting would supply forges, Poly could give religion and allows beeline to GR Lib. Lots of choices.
So, I will add to the testing effort once we know where to settle. Yeah, I think you are right. We should move the archer and decide where to settle before we spend time testing. Till later. Lets get this gold medal game started.
Oh btw, there are 1405 land tiles in this game. Think we are going to need Astro? Its sort of hard to believe we won't. Otherwise this will be a pretty quick game in spite of the hard start.
Edit: Worker to the hill I'm not so sure about this. It means 1 extra lost turn before he starts to improve tiles. Unless one of the FOW tiles above the Jumbos has a food resource, I can't imagine we would place our capital up there. Maybe someone can do some fog gazing on the real save, if those are forest tiles, then I would not waste a vital early worker turn. I would move him SW. and back to the capital to build a few mines, pasture and a farm or two. First build shold be a few fog busting warriors.
Interesting surroundings.
Worker shouldn't go any further, it should start moving in the direction of the settler so we don't miss turns before improving tiles or chopping in the cap.
Ivory is nice and pigs is even better.
I think everybody agrees to revolt to slavery at T0, so MP can go ahead and do this asap.