Welcome to another SGOTM game, everyone! A warm welcome to our newest member Seraiel! Team discussion & play guidelines will be posted shortly
Please read the rules of play. I'd like to return to a more structured planning and discussion if possible this game. This includes reviewing the grand strategy each turn. Please read through the team guidelines even if you think you know them.
If you want to suggest any changes please let me know.
The Rules of Play
1. All standard GOTM rules apply. Mainly, we get 1 shot, no replays, period!
2. No viewing other team threads, period!
3. Have FUN, compete fairly, please feel free to suggest your ideas. We want to encourage everyone to contribute all of their ideas, so we can stumble onto the best ones
The following rules have been stolen from Murky Waters and edited, all credit given to Erkon.
The following rules apply to all players in the Kakumeika SGOTM 18 team.
Ensure that you have read and understood the rules provided by the administrators (C-IV SGOTM Reference Thread)* and follow any ongoing discussion at the SGOTM 18 Maintenance Thread
The next player shall post a ”got it” within 24 hours of the upload of the previous game. Else the next available player has the right to post the ”got it”. These rules replaces guideline 6 and 7 in the C-IV SGOTM Reference Thread. To ensure a smooth handover, please post the ”got it” within 24 hours.
After posting the "got it" please put up a roughdraft of a the Grand Strategy and a Goal Oriented Pre-Play-Plan (PPP) within 24 hours of the "got it". If you can't for whatever reason put up a roughdraft of your PPP within 24 hours of the got it please request to postpone or pass your turn to the next player.
To facilitate the group consensus style of play we had in the last game and to make it easier for active player and the team to be involved I suggest a 3 part planning process for turns starting with the grand strategy.
The grand strategy is the strategy that we currently are pursuing to win the game. It was suggested that we keep the grand strategy on the first page. I'm happy to reserve a space and do that, however I think it is should also be copied and posted again before each turn set by the active player so that it is fresh in that player's mind and we don't miss some opportunity to change the plan for the better.
So I suggest the active player copy, review, and suggest changes to the grand strategy before they plan the goals and details of their turn set. The grand strategy would include the victory condition and the stages or phases of the game we need to achieve that victory condition.
For example the Ducks grand strategy in the sgotm15 game was something like (*just for example purposes--not sure this is exactly right*)
-Goal Fastest Conquest
-expand and set up bulb of mathematics and chop out key city improvements
-build the Oracle and get Code of Laws
-settle and grow 6-8 cities
-generate enough great scientists to bulb to astronomy
-switch to war effort and kill everything including the wizard
An individual turn set would probably only happen in one of the phases that I laid out in the example above, but it is important for us to review the grand strategy before we make the specific plans for our turn sets.
Our grand strategy will obviously develop as we learn more about the game through exploration, testing and discussion and could completely change depending on how things develop.
Once the grand strategy is reviewed by the active player and the current turn is put into that context, the active player can develop a more specific plan for their turn set but still goal orientated rather than planned out with micro.
The player can post a goal oriented Pre-Play-Plan (PPP)
The goal oriented PPP would include:
research (& research trades)
city builds (not tile use)
worker goals (not turn by turn movements)
diplo actions (including resource trades, war declarations, begs, etc)
civic changes planned
espionage
general war plans if applicable, i.e. take this city first or form stack here
stopping points
contingency plans
The purpose of posting a goal oriented PPP first is to save the active player some work. The other players would be asked to suggest changes to the goal oriented PPP before the micro details (turn by turn city builds, tile use, worker movements, whips, chops, war movements) are planned out.
Once the specific goals are agreed upon, then the active player can develop a micro plan which includes the micro details the team thinks this is necessary. (Or the active player can request help with an aspect of the micro from someone else on the team)
Once the micro PPP is produced (same as the goal oriented PPP just with micro details), another round of feedback can start if necessary.
Of course in the course of working out the specific goals, or the micro new opportunities might arise, so it might not be a linear process.
After the goal oriented PPP is posted give the team at least 24 hours to respond. Do you best to respond quickly to any feedback by editting your PPP or by posting why you disagree. We hope to keep this response time to maximum of 48 hours, however if there is still a lot of disagreement after 48 hours, I'll extend this discussion period.
After the 24 hours (minimum) discussion time, post a detailed PPP with all necessary micro and allow another 24 hours for players to comment. If possible after that post a time 12-24 hours in advance of when you intend to play to allow others to either follow by online chat or just to be online for posts.
We are also encouraging players to chat online if possible during their turnsets so an available team member can be consulted for significant unexpected events or just to be included for exciting developments as you play. This may not be possible for everyone and we will exchange contact info for those interested by pm.
We also encourage you to stop playing a turnset and upload if something unexpected and/or unplanned for happens.
No-one is forced to play a turn set. You don’t need to announce the reason for skipping a turn set. Any players can swap turn sets if they announce the swap in time. I request you to make it clear when you intend to skip a turn. Please post as quick as possible to reduce unnecessary confusion and delays.
Please use smiles and emotes in your posts as much as possible. Jokes, humor, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Several of us are not native to the English language. The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond.
We hope we can come to a consensus on most issues, but if we can not it should be decided by the active player after the team has debated the issue. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. It’s better to delay the game a day than build the Globe Theater in the wrong city. Don't be afraid to admit a mistake or off-plan move as well. We all will make some especially with difficulty of tracking so many details.
Don’t promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, don’t hesitate to bring that up for discussion.
Don’t play intoxicated (from alcohol, drugs or smoke). Don’t play when you are too tired. Or when you have your kids/wife screaming at you.
Try to keep track of the diplomatic events each turn, and visit each city regularly. It’s mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We don’t want to pollute the great person pool. Please respect the micro management plans.
Please contact AlanH if your game crashes, even if you can repeat all your moves.
If you PM the team, please ensure every one receives a copy.
Remember that a lot of players read what we post. Don't be rude or disrespectful to any one not on our team.
Try to run a test game or two before we start. Your experience may either confirm or contradict some one else's, and is therefore valuable.
The goals for Kakumeika are
1) to get the GOLD!
2) learn something through exhaustive debate about the grand strategy, the goals for each turn set, the inner-workings of the code, and best micro plans.
3) have fun
Ensure that your autosave config is set to save every turn. Don't forget to enable all HOF settings in case you lost them during a dual-install or whatever reason. And set the first-turn-setting to first turn = 0. This will reduce future confusion.
When you state the turn/year research is completed (or any other event), please use the turn you get the report. So if the research for polytheism shows it will be completed at the end of T12 then when T13 starts we get the report of our completion of polytheism. Please report that polytheism finished on T13. Or if we build an axeman and it will finish at the end of T25, report that it finished on T26 (the first turn that we can actually move the axeman).
When we have uploaded the final save, and this has been reported by the active player, you are free to read other team threads. When their game is over, you are free to post in their threads as well.