Unusual Suspects - SGOTM 18
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Game information from the sign-up thread:
Transmission from Basil Exposition, British Intelligence: Austin Powers, we have received reports that Dr. Evil has thawed from suspended animation, and is working on a devious plot to destroy the world, by travelling back in time to the Ancient Era. To make matters worse, there are reports that Goldmember has esca……<
transmission breaks off>
Sssss….kkkkrrrrkk…ssss…… Hello Austin Power-less
mwaha:Mwahaha). As we speak, my henchman “Fat Bastard” is paying a visit to your
Swinger’s Pad. I also want you to know that I have in my “impenetrable” (finger gesture for quotation marks) fortress the means of your ultimate destruction. I will bring the world to its feet at my knees <
whispers heard off-screen> I will bring the world to its knees at my feet!
Once I locate those bluish-green glowing rocks that my “future self” promised were around here somewhere… then you are doomed. You will not stop me this time, because I know all your teleportation tricks… and have used them against you; this trick has enabled me to send my clone
Mini-Me to steal your
mojo. By now, your mojo should be in orbit around Alpha Centauri for perpetuity.
Mwahaha!<transmission fades>
Basil (British “Intelligence”: Austin… we need you to save the world by going backwards in time to the Ancient age. From there you must develop the means to destroy Dr. Evil in his lair. Our secrets of teleporting have been compromised, so it would be highly advised to use them only with the utmost care. It would be far safer for you to find some way to drop from the skies to get in to his lair.
Austin: Did he say… so uncool!!!... I have to get my mojo back, baby!
Basil: Austin, Austin, please focus on what is important.
Austin: I am!
Basil: Calm, Austin. There are ways to get your mojo back-- you can simply build a spacecraft and fly it to Alpha Centauri. Or, you would develop an all new mojo if you garner enough support within the UN mojo-reso-lulu-lution. Or you can become a Legendary Swinger in three cities, and nobody will ever ask where that other mojo went. But… the MISSION… the most important thing is to raze
Dr. Evil’s Lair to the ground, before his Preparation H can attract an hemorrh… an asteroid to destroy the world.
Austin: My Swinger’s Pad… that would not be groovy if Fat Bastard breaks my waterbed. All those etchings I use to lure the chicks could be ruined! The place is an icon of the hipsters. It’s practically Legendary. It…
Basil: Take it easy… British Intelligence will support you in espionage efforts to return your Pad into a Legendary place. Just don’t forget you have to find some way to defeat Dr. Evil.
Austin: Groovy! Will you put 20-30 spies at my disposal, then?
Basil: Don’t be ridiculous, Austin. I meant moral support ; we don’t have the resources for anything else. And ONLY your
Swinger’s Pad is authorized for espionage… if you are caught using espionage to increase the mojo by more than one Great Artist bomb worth of culture in any other “legendary” city involved in a Culture Victory, your mission will be compromised (i.e. you fail this game objective).
Austin (
mumbling): … destroy Dr. Evil’s Lair and get my mojo back, and get my Legendary pad back… this is not going to be easy. At least I still have that old Fembot. Groovy!
Basil: …and Austin, one more thing. The Ancients were not as “into”
Liberalism as you are used to, so do please be careful how you behave.
(Space, Culture, or Diplo victory required, and Dr Evil’s Lair must be razed. Also, you must recapture your Swinger’s Pad, and make it Legendary without the use of culture bombs aka Great Works from Great Artists—you may NOT use a GArtist to create a great works to the
Swinger’s Pad, because only Austin’s own etchings are allowed there. For background and clarification on this “culture through espionage” mechanism, refer to this thread and links therein:
http://forums.civfanatics.com/showthread.php?t=499578) (Please note, espionage missions in at least two of your Legendary Cities cannot include culture from espionage “spread culture missions” that is equal to or greater than what one Great Works –culture bomb Great artist—would provide).
There are 4 normal civilizations in this game, but unfortunately they all suspect their wives of cheating with you… so there are still some bad feelings there. If you win by UN diplomatic victory, you must have at least TWO other civilizations vote for you in the diplomatic victory resolution.
There are no barbarians… However, Goldmember is leading a
Minor Civ, which is the same thing as barbarians, only different. Discover, learn, have fun.
Some early wonders have been distributed among the civilizations. To help you out,
Soundjata has given you the
Pyramids. Unfortunately for you, I, Dr Evil had other plans…the Pyramids were left in your Swinger’s Pad and Fat Bastard is about to capture it. You need to get it back before the game is over, of course. And it is FORBIDDEN to change civics BEFORE the Swinger’s Pad is captured by Fat Bastard.
The game begins with your Fembot minding house at your Swinger’s Pad, and Fat Bastard knocking on the door. Use the Fembot (MedicIII scout) as you like, she’s only a robot -- with a really nice rack. (I mean luggage-rack… what… which gutter did your mind wander to?).
……………
Since the flimsy and implausible premise for this scenario is relying on space/time travel, I want you to know that you start with the Technology of
Fusion. And since Austin would never go anywhere/anywhen without the possibility to find a smashing polyester suit, you also go with
Composites. On the other hand, Dr Evil and Goldmember know a thing or two about
Fission… but you and everyone else will have to figure that out for yourselves. Some other techs to some civs can be there.
You all start in the Ancient Era, however. To prevent this game taking a “perpetuity” for you teams to complete, we have given all civilizations (including you) the technologies of
masonry, and
pottery. Everyone else also gets
sailing, but not you. You have contact with all civilizations at game start, but they each like Dr. Evil better than they like you, because he is smarter, more intelligent, more clever, more shrewd and more cool (so cool, in fact, if he were any cooler, he’d still be frozen).
Mwahahaha!
……………..
Victory conditions:
Must (A) Raze Dr Evil’s Lair; and (B) Own the Swinger’s Pad, and (C) make the Swinger’s Pad reach Legendary Culture without use of “culture bombs”, and (D) You MUST use Free Religion civic as soon as (or if) you learn Liberalism, and then may not switch out of Free Religion until the end of the game; and (E) you must win the game in one of the following three ways: (1) UN Diplomatic Victory with votes from two civilizations other than yourself; or (2) Culture Victory with espionage contributing less than 4000 culture in at least two of your Legendary Cities; or (3) Spaceship arrives at Alpha Centauri.
Please recall that it is still forbidden to gift/liberate cities to a civilization you are at war with except as part of a Peace Treaty. YOU may not raze the Swinger’s Pad. In the very unlikely event that the Swinger’s Pad is razed by someone else, you are permitted to found a new Swinger’s Pad on the ruins of the old.
Laurels will be awarded to the team completing the most number of objectives, and ties in that regard will be decided by how fast you can do it.
To summarize, the objectives are as follows:
1) Dr Evil’s lair is razed
2) You own the Swinger’s Pad
3) The Swinger’s Pad is Legendary without using Great Works (“culture bombs”
4) You win the game by one of these conditions:
a. Spaceship lands at Alpha Centauri
b. UN diplomatic victory with 2 civs voting for you
c. Culture Victory where Culture Through Espionage does not exceed 4000 culture in at least two of your Legendary Cities.
5) You win the game in any fashion, including the above, but also including Conquest/Domination/Time/Religion/UN with less than 2 other civs votes/Culture VC that does not comply with above restrictions/and anything else not covered.
Yes, if you complete objective #4, then objective #5 is also completed (two for the price of one). Objective #5 is to give you incentive to play on even after you realize that you will fail Objective #4.
Mwahaha!
Breaking conditions on use of Liberalism requiring Free Religion or changing civics on turn zero is grounds for
disqualification, not part of the
objectives.
Game Options:
Require Complete Kills
No Vassals
No Huts
No Random Events
No Barbarians
No Technology Brokering
New Random Seed on reload
Opponents: 6 AI (4 Normal, Dr Evil, and 1 Minor Civ Goldmember)
All capitols pre-settled by evil mapmakers
Normal Speed
Immortal Difficulty
Ancient Era - all civs start in Ancient Era despite some advanced techs already known.
Map: Heavily edited, flat wrap, was based on Great Plains - barely recognizable now.
Contact at start of game with all AI
At war with Dr Evil at game start
Always at war with Goldmember as he is a Minor Civ.
Timetable
The
Pre-game Discussion Thread for this game is now open for business.
Please sign up in this thread by
July 30th at the latest. To help us to assign players to teams, please indicate your preferred team, whether you have played previous SGOTMs or SGs, and the highest level of Civ4 difficulty you can typically win at.
The team discussion threads for this game will open on or before
July 31st
The team starting saves will be available
hereon
Monday, August 5th.
The completion deadline will be
December 5th.. Plan your game, and please avoid a last minute struggle to meet the deadline.
Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod, Unless stated otherwise in this thread before the game starts..
If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy.
Macintosh players can only join in if they are able to run the Windows software on their system.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Please sign up for this game as soon as possible by posting your own details in this thread. I shall publish draft team lists below in the next ten days.
Please use the separate
Pregame Discussion Thread for any non-sign-up questions or comments about this game. Since kcd_swede is the true Dr Evil behind this game, and he is away until July 23rd, I cannot promise to give definitive answers to detailed technical issues raised before that date.