Excellent point.I wonder if it is worth some worker turns to clear some of the jungle off of tiles near our choke point? Maybe not, guess it depends if we expect future visits from Evil. If we do attack GK, we will need to be prepared for his stacks returning from the west.
Just poked around the save and had some questions:
- What do you think the chances are of a follow-up stack from Evil heading for us?
- How does this affect our goal to go after GK? Timing?
- Can we hold with what we have in place?
- Is it smart to create another stack to head up the railway to attack Karakorum from the east? It splits out forces?
- What is our eventual goal with GK, leave him one city or dustbin of history?
- What should the composition of a stack going up the railway look like for Karakorum?
It is difficulty to see what worker turns we need because the yields and citizen status is not evident due to the anarchy. Suggestion for work needing to be done are welcome.