As I recall: LH/wb = 10 water tiles
Galleys+ = 20 water tiles
So we have no choice but to make a city on the north pole and rush buy ships there. The central lake is large enough but there's 3 tiles to cross at one point so it's not possible through there.
This was slightly incomplete. You can also build a workboat for ANY lake size IF it has an improvable resource. (crabs, fish, clams, whales, oil)
Although the AI doesn't seem to know this...


But before we start, we (as a group) need to plan:
- The Forbidden Palace and Taj Mahal build in Aksum. When do we chop? The Taj should be built in the next 10 turns. The earlier the FP, the less maintenance we spend (which is bad in several former Japanese cities). A hammer breakdown would help here.
Due to the plan of 5 turns of CS+Pacifism, I only chopped 2 forests (each forest by 2 workers) into FP while in OR and planned to chop the rest after we are back to OR again. Because of the short of worker forces, if I let all available workers to chop, then we will end with finishing 5 chops outside OR and will still be not enough to complete FP, needs 6 chops. Therefore we will end with 3~4 turns faster of completing FP but losing OR bonus of 6 forests. I chose to save hammers considering the Taj build. I don't think it's necessary to complete Taj in the next 10 turns. Our previous estimation might be too optimistic. T165 victory is a more realistic goal in my opinion.
- Builders Phase. Related to the above. Some builds need to be whipped (Courthouses, a few Forges), some chopped (should be in Organized Religion).
Toku's cities won't help the war. Only our original 10 cities could. Most of the infrastructures can be completed by chops, especially those Forges. I don't mind of losing OR bonus of a few forests to complete forges. The reason is because that we have no time to whip infrastructures before MT (6 turns at most and 6 turns in CS). Except capital and Constantinople, all the cities can be whipped for Cuis, however, DH and BS probably can only offer 1 whip.
- GPP Phase. I would like to spend five turns in Pacifism and Caste System before we attack with Cuirassiers. Is this possible?
That's what my micro based.
More broadly, we need approximate targets for generating Great People, an idea of how much time, over the next ~40 turns, we will spend in Pacifism.
Play and adjust in the fly. Edit:To me, the most important and unpredictable thing is produce a 3rd type of GP for the last GA, we could hire a Engineer in capital to boost the odd of a GE.
BTW, should we try to steal the barbarian Worker in the north? And Tokugawa's Workers, when they try to connect the Ivory?
Building the Taj in the next 10 turns leads to a 13 turn Golden Age.
If we have 113-pop (?) now, we would stand to gain ~100C and ~40H (?) from the extra turn. Since our population will increase in the next 22 turns, and many cities have just been whipped or recently captured, it is fair to say the gain will be greater. Chopping five Forests outside of Organized Religion is not optimal, so I would prefer to avoid this. However, even a series of inefficient chops would waste just 37H (5 * 30 = 150; 150 * 1.25 = 187.5), and this is already less than the hammer gain of the extra GA turn.
Unless we could chain the 4th GA after 3rd and 2nd, this effect applies to 3rd and 4th GAs.
I am not sure how much gold an earlier FP would save, but it will be less than ~100C.
I would favor hiring a Spy in Constantinople on T121 (I think we grow then?). This would be the most useful GP right now.
For safety, we could also consider hiring Artists in Constantinople after the next two Great People. This assumes that: (1) Constantinople next generates a Great Scientist; (2) Case Depart also generates a Great Scientist. I agree that Case Depart should run a Great Engineer ASAP.
Constantinople would then need to run ~800GPP of GArtists, and a GEngineer and GSpy. It has no GP pollution from GScientists or GMerchants.
It does not, because one turn of the GA would lost by comparison, e.g.:Unless we could chain the 4th GA after 3rd and 2nd, this effect applies to 3rd and 4th GAs.
It would apply if we started GA#3 with three Great People, and then built the Taj for GA#4. But (I don't think) we have the population or enough GP-pool control to generate three different types of Great People in the next 10 turns.Yes, it's +1T of GAge in all combinations; MoM or no MoM, Taj finishes on 1st or last turn of GAge, even with counter going from 1 to 0:
Yes, but if we generate a Great Artist in Constantinople and then a Great Artist in Case Depart, we have a weak Great Person.Constantinople will produce the 6th GP, therefore, if we want the 3rd GP type, the best bet would be hiring artists.
Good to know. Still waiting longer to start 3rd GA will also gain more from more pops from captured cities and regrowth of our own cities.
(+ can't seem to be able to concentrate tonight..)
Trying to formulate thoughts on how to tackle the next turns and I am a bit at a loss(+ can't seem to be able to concentrate tonight..)
Some things I am not clear about
Will try to write out the hammers in Aksum to see how the timing works but I doubt I'll manage tonight, my brain is not working.
- Civics: switch this turn to CS/Pacifism but do we whip anything else first?
I have not planned any whip and tried to complete those infrastructures with chops, as you can see that many workers are chopping. An alternative way is to whip now and save those forests which has the disadvantage of whipping pops during GA. The merit is the OR bonus and we can then bank OF and forest hammers till MT. However, that also means those cities have to build wealth. You can judge the trade off and see which way is better.
(2-pop Forge in Cornish? don't see us whipping in our GP farms just before 5 turns in CS/Pacifism..)
Don't know how to estimate exactly but I think there's a good chance we'll have MT in 5 turns rather than 6 so we won't have another chance to whip before Cuirs- HA before MT: I think Doshin mentioned "mass" whipping/chopping HAs just before MT, why? We might be in Slavery only if we reah MT in 6
- GP: #6 from Const, #7 from Case Depart, #8 from DH?? (will have to wait for next civics switch to Pacifism)
As I mentioned, the thing I care the most is what type of GP from Const and then capital since we need a 3rd type of GP for last GA. Const can still hire scientists.
@Duckweed: wait, you prefer delaying the 3rd and 4th GAs?
Yes, I think later 3rd GA offers no less than 1 turn of extra GA from Taj and this allows us to work on better tiles in Askum than hammer tiles to rush.
EDIT: how come TSR's culture is so low?![]()