No, if you are able to play, go ahead. 12 turns is a long set, I don't want to abuse the spirit of the SGTOM.
RE: spies... I left them out of Troy because I read (after our first steal) that placing two spies increases the chances they will fail. I wanted to avoid that. If I read that wrong, we should place all of them in Troy now.
RE: Sankore. Depends if we decide to build monasteries and temples. I'm thinking it will be worthwhile, especially if we are a number of turns from losing Monestaries. I'll take a closer look at this tomorrow.
RE: Spread Buddhism... yes, I was thinking this as well. I held off because of unit building, but I think we should get one of our cities spamming missionaries asap. We get the civics bonus, plus another gpt in our shrine.
RE: Barb cities. I'm inclined to hold off on an ice city, the maintenance would be bad. I guess the risk is someone else will build a city in a crap location and block that lake, but it that happens we can attack and raze it. Also, we don't know our mission. For all we know the special victory condition is keeping them alive. I do like the barb city to our north. Seemed worth capturing.
RE: Lib whip... Next turn. Just wanted to put it on the handover notes so we don't forget. I like FP in that city.
RE: Corn irrigation. I meant the corn in Lalibela city limits... off to Aksum's east. We can irrigate it from Aksum's river. Looks like we can also irrigate Utrecht's wheat.