SGOTM 19 - Xteam

We do not have time to delay anymore. So I am leaning to Steam Power.

Lets bulb Chem, then complete Eco and Chem. But if we go capture a Corporation, do we need the Corporation tech? I do not have time to test until late tonight but if that the case, then our next tech is Rep Parts and Steam Power.

The we have a choice as to whip Executives VS buy. I think we can plan whips.

If no one come with a plan, I am going to come up with something that may or may not make all happy. SO please speak your mind. We have just over 1 week.
 
Just did some testing and found that we can build Corporate Execs if we capture the city with Aluminum Co. even if we do not have Corporation or Rocketry, but we must have Coal in the trade network in the city where we want to build the Exec. If that Barb City does not have Coal, we will be unable to build the Executive.

If we take the Barb City, how do we connect it to our trade network?

edit - and for Hawk,
If we go for Aluminum Co. we need:
Chemistry - with bulb 750 beakers
Replaceable Parts - 2925 beakers
Steam Power - 5200 beakers
Total = 8875

If we go for Sid's Sushi, we need:
Chemistry - 750 beakers with bulb
Scientific Method - 3900 beakers
Biology - 5850 beakers
Medicine - 7312 beakers
Total = 17,812

edit2 - It looks like we are back to destroying the Ironclad if we need that water tile to connect the barb city to the trade network? :dunno:
 
We need to know what is on the other side. But the gut feeling is that we connect via forts even with the IC. If that does not work we may have to kill the IC.

We need to get the GM to HC's capital asap. I am going to open the save and make a few suggestions. Will be back.
 
Yes, we do need to know. The biggest problem is not knowing whether Coal will be there?

Can't the IC blockade our trade network?
 
Looking at the save and think that with a GA, we will be able to learn all three techs in about 16-20 turns.

There are 3 turns to next AP vote and 3 votes till next election. So we can completely deal with the AP situation by just Razing all the cities but that is not anything to warry about.

Here are a 4 turn play suggestions.
T0:
Spoiler :
Move all our units on to the Windmill next to Anjar to heal.
Healthy units pillage for gold.
Bulb Chem.

Capital: Finish unit and Start Bank.
The Hague: Start Cuirra. Need a WS
Sheep: Work plains tile for 18T Bank. Need workers to build a WS or 2. There are workers near Antioch.
Nicea: build wealth and hire as many merchants as possible.
Const: Switch to a Bank. Fire scientists in Const and hire Merchants.
Gold: MM to build 6 turn Knight. Could use a WS.
Thessa: start a 8 turn Cuirra
Ankar: switch to a 12 turn Bank using a plains Town and a Workshop.
Istanbul: Finish Uni and start Cuirra and then a CH.
Madrid: Start Cuirra
Murcia: Start Cuirra and work the copper mine. Chop 2 forest. cancel the LH.
Barca: Switch to a cat.
All other citis to build units.

Launch GA.
Switch Civic to Merc.
End turn.


T1:
Spoiler :
Move Settler.
Make the GM run toward HC's city Prague. We may not be able to get him there in time. So Maybe toward Alex's Capital.
Move units to Anjar.
Move workers to build the road to coastal city.
Worker to Sheep.
Heal units on Anjar Windmill tile.
pillage for gold.
Send worker to build road on the plain toward Anjar. There are 3 we just captured.
Send any 2 new Cuirra's from the east near capital to the Galley City.


T2:
Spoiler :
Move Settler.
Move units Anjar windmill.
Move workers to build the road to coastal city. build road.
Worker Build WS for Sheep.
Heal units on Anjar Windmill tile.
Build road on the plain toward Anjar. Chop forest to west of Anjar.
Send the 2 new Cuirra's to the Galley City. Take out the Barb city if you feel liek it.
Collect all Cuirassa East of Troy to Raze Troy.


T3:
Spoiler :
Settle Galley City and hire 1 Artist, 1 hill worker and start Galley.
Form 2 stacks near Anjar.
Move workers to build the road to coastal city. build road.
Worker Build WS for Sheep.
Cont healing units on Anjar Windmill tile as needed. Healthy go to the stacks.
Chop forest and build road on tile west of Anjar.
Send the 2 new Cuirra's to the Galley City. Take out the Barb city if you feel liek it.
Collect all Cuirassa East of Troy to Raze Troy.


IBT we should get a AP Vote.

T4:
Spoiler :
We should be ready to DoW HC and the IC should have Moved to Bombard Galley City.
Build a Mine on hill and a Fort on the Tundra tile south of the hill until the city build the Galley. This fort may not be Blockaded by the IC. Then replace the hill mine with a Fort. With the fort, the Galley will be done faster.
We should be done with Chem and starting Rep Part by now.


T5 to T7: Do the Haka Proud. First 3 cities should be Razed and units moving.
The Galley should be done.
Send few more Cuirras to Galley City.
Before the end of the GA we should reevaluate our game.
The GM should be cashing in in Arabia.

I can not think anymore. Please use these suggestions as a base to formulate your plans.
 
Appreciate the significant effort, Htadus.

Couple quick notes (it's getting late):

Don't think we can build a knight in Gold City, as knight builds are no longer possible.

Would like a little more specific plan for taking out Troy.

What's the GP plan? Must be one if we're not switching to Slavery.

If we wait one turn after the war is declared to launch the GA, our GSpy can let us know at least the direction (if any) HC sends his SOD.
 
Thanks for the work Htadus.

A couple of questions:
Why stay in Caste? We do not need the Great People to bulb and could use Slavery to whip some buildings and units as needed. Also, should we consider going to Universal Suffrage to purchase things in Galley City if needed.

When going to Mercantilism, should we make the free specialists Merchants or Scientists?

Did you test whether we need research Corporation to make Execs? Do not think so but would like confirmation. :)

Galley City will be founded 2 tiles west of the Mountain? Do not understand the need for a fort south of the ice hill?

Don't we need some Trebs to take out Troy?

Think we have Spies in the area that can watch over HC's stack, so we can use Great Spy for GA.

Need to try to play tonight, but plan is essentially what Htadus wrote plus answers to questions. Need to understand research path and what we are doing with Caste and Great People. What else am I missing? :eek:
 
Thanks for the work Htadus. My pleasure

A couple of questions:
Why stay in Caste? We can use a GM or 2 in addition to the Eco GMWe do not need the Great People to bulb and could use Slavery to whip some buildings and units as needed. That can wait until after the GA.Also, should we consider going to Universal Suffrage to purchase things in Galley City if needed. Yeah, that we will need to determine at the end of the GA

When going to Mercantilism, should we make the free specialists Merchants or Scientists? Merchants if we can get a GP otherwise GS speed us along tech path

Did you test whether we need research Corporation to make Execs? Do not think so but would like confirmation. :)Darn, I forgot.

Galley City will be founded 2 tiles west of the Mountain? YesDo not understand the need for a fort south of the ice hill? This fort can connect to the Island via the iced over coast tile east of this fort.

Don't we need some Trebs to take out Troy? Not if we use a spy to revolt. Bring cuirras 2 times +2 as many as the defenders. So for 4 defenders bring 10 cuirass. This will guarantee the win. Most likely 3-4 will retreat if needed but with a spy, the first 4 will win.

Think we have Spies in the area that can watch over HC's stack, so we can use Great Spy for GA. I agree.

Need to try to play tonight, but plan is essentially what Htadus wrote plus answers to questions. Need to understand research path and what we are doing with Caste and Great People. What else am I missing? :eek:
Eco, Finsh Chem, and Start Rep Part.

Appreciate the significant effort, Htadus.

Couple quick notes (it's getting late):

Don't think we can build a knight in Gold City, as knight builds are no longer possible. Right but I am talking about the mm for current build which is a knight. It will change IBT to a Cuirra

Would like a little more specific plan for taking out Troy. See above

What's the GP plan? Must be one if we're not switching to Slavery. We want GM's

If we wait one turn after the war is declared to launch the GA, our GSpy can let us know at least the direction (if any) HC sends his SOD.

This is OK. If he capture any one of our cities that we may be able to raze later and we do not need it, then fine. But I doubt it since we are going o attack from 2 sides and Cuirras will be joining them. BTW, we can also do a Nationalism switch with Merc and recruit a bunch of Muskets if needed.

I have to go out for the next 8 hrs. Will be back.
 
When we change turn, we will have 1-turn left in our Golden Age, good time to stop and reassess.

When we declared on HC, KK declared on us and all his war weariness came back to haunt us. Our cities are really unhappy and I think we will need to send him to the dustbin of history.

Alex is about to take Asoka's capital, unless we can buy him out of war?

My log thus far:
Spoiler :
Turn 168 – 1080AD
Start moving units, pillage with healthy units.
Bulb Chemistry with Great Scientist for 2175 beakers.
Start Golden Age. Consumes Artist and Spy.
Change civic to Mercantilism.
Go through cities and set free specialist to Scientist unless we have a chance for a Great Merchant, then merchant.
Cancel Open Borders with HC.
Change builds in Amsterdam and Hague to Spy.

IBT
We learn Economics and start Chemistry.
Our peace deal with Alex has been canceled.
Utrecht Cuirassier => Cuirassier.
Gondar Cuirassier => Cuirassier.
Adrianople Cuirassier => Cuirassier.
Istanbul University => Cuirassier.

Turn 169 – 1090AD
Trade Silk to Alex for 3 gpt.
Move and heal units. Pillage tiles.
Check cities.

IBT
HC founds a new city – Pisa.
Alex has 150 Gold to trade.
We learn Chemistry => Replaceable Parts.
Utrecht Cuirassier => Cuirassier.
Edirne Cuirassier => Cuirassier.
Amsterdam Spy => Cuirassier.
Hague Spy => Cuirassier.

Turn 170 – 1100AD
Move and heal units.
Check Barb City of Hun, has 3 LB’s.
HC’s city of Nuremburg has 2 Guerilla1 Promoted LB’s and a Mace (CBT1/Shock).
HC’s city of Ulm has 2 LB (one Guerilla1/one CG1) and a Landsknecht (CBT1/Shock).
Go through cities.
Alex has 150 Gold that looks tempting, let’s see if it goes up next turn?

IBT
Enemy is seen near Gold City (Barb Sword).
Aksum Cuirassier => Wealth.
We get a Great Scientist in Constantinople.

Turn 171 – 1110AD
Move units and heal, pillage.
Mainz has 2 LB’s (CG1) and a Landsknecht (CBT1/Cover)
Prague has 3 LB’s (2 with Guerilla1 and one with Drill1) and there are 3 Cats and 2 WE’s adjacent to the city.
Ulm now has 4 units in it (2 LB’s and 2 Landsknecht (LK’s))
Main stack is still in Aachen.
Found Galley City, start Galley.
Move Spy into Troy.
Change all our Spy points to HC.
Form stacks.
Check cities.

IBT
Amsterdam Cuirassier => Bank.
Utrecht Cuirassier => Cuirassier.
Gold City Cuirassier => Cuirassier.
Yeha Cuirassier => Cuirassier.
Lalibela Cuirassier => Wealth.
Antioch Cuirassier => Wealth.
Addis Abbas Forge => Wealth.
The Apostolic Palace vote comes up and it is to Assign the Dutch City of Murcia to KK. I vote Never! (Defy) I hate the AP.

Turn 172 – 1120AD
Move units, declaration on HC will happen next turn.
Galley City behind schedule. :sad:

IBT
HC will sign Open Borders. :mischief:
HC has 190 Gold available for trade.
We learn Replaceable Parts => Steam Power.
Utrecht Cuirassier => Cuirassier.
Edirne Cuirassier => Cuirassier.
Istanbul Cuirassier => Courthouse.
Everyone votes yes to return Murcia to KK but it fails as we defied it.

Turn 173 – 1130AD
The world considers us a villain. They are correct…
IC moves to bombard Galley City.
Attack Hun
Cuirassier attacks at 91% and kills a LB.
Cuirassier attacks at 97% and takes city, we get 121 Gold and raze the city.

At Troy, the Spy supports city revolt, success.
Declare war on HC and KK joins against us.
Move stacks into HC territory.
We take Troy, get 175 Gold and raze it, losing 1 Cuirassier.
Having KK declare killed us with War Weariness. :eek:
Go through cities.

IBT
We lose a Knight to HC Landsknect.
Utrecht Cuirassier => Cuirassier.
Bursa Cuirassier => Treb.
Murcia Cuirassier => Lighthouse.

Turn 174 – 1140AD
Raze the city of Luxembourg and get 1 gold.
HC’s stack has moved to Ulm.
Hopefully, the stack will move into the city we attack next turn so we can destroy them.
Stop, save and seek consultation.


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We should switch civics to Slavery, Universal Suffrage and Free Market?

edit - also, my fault, forgot that building things with workers in tundra and ice takes longer......... :sleep:
 
We should switch civics to Slavery, Universal Suffrage and Free Market?

edit - also, my fault, forgot that building things with workers in tundra and ice takes longer......... :sleep:

No big deal about the fort.

Yes that is a great Civic choice since we are limited not by SPower but instead by Corp Spread. Wait until the fort is 1 turn from completion and buy the Galley. The we need to capture the Barb city asap and buy a Executive immediately when it is out of anarchy. The we can worry about SPower.

Use the slider this turn and the whip in all but our top 3-5 cottage cities and HE city. Use Nicea as first city to spread corps.

We can have a better plan tomorrow. I need to sleep.
 
We cannot buy or pop rush an Exec without Coal. So we must complete Steam Power and have Coal in the trade network and have the Barb City hooked up to the network. :eek:
 
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