You need to meet AIs early to get them to Friendly early.Louis and Cathy would of become a vassel at cautious assuming you had the size and military. The rest were friendly to become vassels. So more than possible.
Dates for hidden objective:
Team | RL Date | Game Date | Turn TSR | 26-07-2014| 1840BC| Turn54
You need to meet AIs early to get them to Friendly early.
Dates for hidden objective:
Team | RL Date | Game Date | Turn TSR | 26-07-2014| 1840BC| Turn54
CGU | 26-08-2014| 975BC| Turn76
FE | 20-08-2014| 825BC| Turn 82
USX | 04-09-2014| 275BC| Turn104
PR | 03-09-2014| 225BC| Turn106
MGN | 03-09-2014| 25AD| Turn116
Early exploration costs hammers and is a trade-off with early REX.
We didn't go for the Russians early because they had metal and lousy cities. That was probably a mistake. The northeast area had such great city sites that we could have had a far more productive and lucrative empire. Furthermore, WT concluded that we didn't need to attack Nappy at all, so that was also a waste. Who knows, we might have been 5-10 turns faster that way. (The catch here is that we didn't think of vassalizing until very late, so that's not a realistic hypothetical.)We didn't aggressively search for the English Civs. It didn't affect our early war plans to take both Peter and Catherine. We did however, trade quite a few techs with Churchill. Meeting him later in our game would have slowed us.
And you're the one who kept reminding us mapmakers are really really evilmapmaker are not so evil after all ^^
For the record, we (ZPV actually) correctly guessed the hidden objective after seeing the -20 relations. So we did not get an advantage by luckily finding everyone by turn 54.
For future games, hidden objectives are a nice idea, but the question is if they should be possible to guess. If they are and you can speed up your win by guessing and going for it, then it might lead to games where you have to pick a guess to have a chance to win. This could ruin the game if you guess wrong. Personally I'd prefer if it just says "hidden objective will be revealed at ..." instead of "hidden objective 'descriptive name' will be revealed at ...". That way there's less incentive to guess.
I don't think it played a role in this game, and I hope guessing objectives won't play a role in coming games either.
Doesn't look like the last save shows up yet, I think TSR and PR are 300k+, MGN 290k+, CGU were 242,723.Can someone confirm the end game scores for teams so far?
kcd_swede said:Not sure its possible, but if it is, that's a 10t difference that could be the difference between bronze and another 4th place finish.
(emphasis added)Originally Posted by pigswill
The Wooden Spoon awaits !!
You have to win first.
Quote:
Wooden Spoons will go to team with lowest score.
If you don't meet all objectives, you are ranked below teams that do and it doesn't matter how many you did meet for ranking purposes. Objectives are irrelevant for determining Wooden Spoons, however you must submit a completed game (either you or AI has achieved victory).
Not as snarky but less fun@NobleZarkon
True.
I was teasing and these don't seem as snarky
Someone has to win first.
You have to submit a save after you or the AI wins.
Not as snarky but less fun
I'm hoping CGU can avoid becoming the first team ever to win the Bronze Laurel and the Wooden Spoon!!
I don't know about Bronze, but:I'm hoping CGU can avoid becoming the first team ever to win the Bronze Laurel and the Wooden Spoon!!
andSGOTM 13 - Napoleon's Revenge
One Short Straw, 670 AD Conquest victory, 91300 points
Players
Dhoomstriker
LowtherCastle
mdy
Mitchum
shyuhe
Advisers
babybluepants
Emperor Peter
RRRaskolnikov
Rusten
ungy
Murky Waters, 1112 AD Conquest Victory
Big Pig
Erkon
Gnejs
jesusin
klarius
LowtherCastle
Mîtiu Ioan
Murky