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SGOTM 21 - Plastic Ducks

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jan 9, 2015.

  1. Duckweed

    Duckweed Chieftain

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    After moving to 1SW of Ams, we can still switch to go for Hague next.
     
  2. Doshin

    Doshin jolly yellow giant

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    I ran some sims for Amsterdam until I was bored. 2 Catapults + 4 Swords vs. 2 Archers + 2 Chariots.

    All attackers received City Raider I, all defenders received the same bonuses as in the real game.

    The results:

    • 1 bad failure (1 Sword wins; everything else dead).
    • 9 losses, where 3 Swords winning and 1 Sword dies. Typically 1 Archer survives, with next to no health. Can always capture on the following turn.
    • 9 successes, where 4 Swords win. I had a Catapult survive twice.
    Basically 50/50, with an eventual win.

    I didn't test for a delayed attack with 3 Catapults + 5 Swords, which should be 99.9% safe if the defenders stay the same (we'd have +1 Sword, +1 Cat, and have bombarded for one turn).

    Bombarding 6% of defense makes no real difference. We are likely to lose 2–3 Catapults, depending on RNG against the Archers.

    ----

    I found the whip situation interesting:

    1. The AI never cold whips a defender. 1-pop whips are fine.
    2. The AI never stops building a Settler to start an emergency defender.
    3. The AI never whips a Settler, unless one of two conditions are met:
      (A) The city is unhealthy.​
      OR
      (B) The city is starving (blockade/pillaged tiles/massive unhappiness).​
    4. Unhappiness is irrelevant, except when it is causing a city to starve.

    Evidence for (1):

    Spoiler :






    Evidence for (2)

    Spoiler :




    -----







    ^^^ if I delete the Chariot (which was 2N of the city), the builds remain the same.

    It's a bit laborious to demonstrate (3) and (4) through pictures. I think the AI is programmed to think like this when building Settlers:

    • Unhealthiness is bad. Whipping reduces unhealthiness. So let's whip our health problems away.
    • A food deficit is bad. Citizens eat food. The whip eliminates citizens. So let's whip our starvation problems away.
    • Unhappiness is bad. But whipping causes unhappiness. So let's refrain from whipping and stop growth somehow until we get some more happinesss.
    I also wonder whether this is tied to the "bug" that unhappy citizens don't eat food while building a Worker or Settler. The AI isn't intelligent enough to use the whip to control happy problems, so it slow-builds Workers and Settlers instead. But this is already inefficient and losing 2HPT from the unhappy citizen would penalize them too much.

    ---

    If the above proves true:

    94H to build a Settler.

    T102: 75H; T103: 88H; T104: 101/94H = 7H of OF.

    T105: OF hammers + base hammers in defender (Archer = 19H). 1-pop whip is possible.

    edit: I haven't considered Willem's happy cap at all, but it will go up by 1 if a Galley shipped a Missionary from the Hague.

    ---

    All of this disregards Shaka.
     
  3. Duckweed

    Duckweed Chieftain

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    If Shaka's HA offers good help to wound a archer, we might have chance to capture Amsterdam next turn. Otherwise, wait 1 more turn and we get 1 more cata+sword, 3 catas+5 swords should be safe to take Amsterdam.

    Another option is turn to Hague 1st and hope that Shaka makes progress. However, since Monarchy is not a sure trade, we are not in a hurry to capture 2 cities, it would be better to take Amsterdam 1st.

    @Yamps

    You have been silent for a while. Are you going to take game next? I have more free time for the moment to play, but unsure about next month schedule.
     
  4. Doshin

    Doshin jolly yellow giant

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    I thought about Kaitzilla's suggestion to attack the Chariot, but on the whole I would prefer not to. The 2XP would be great, but there's a risk that our sword will die, even with the Combat promotion (10% or 4%). Moreover, If we take two or three hits, the damaged Combat I/City Raider I Sword will receive lower odds attacking a city than a healthy unit. Finally, Shaka knows that the Chariot is there and moves before Willem. Perhaps this will provide the motivation for him to do something with his troops.

    We can always kill the Chariot inside a city. :)

    I'll start to play shortly. I plan to trade Polytheism to Mao for 10G (will report back if it doesn't give +1 relations) and to move our stack 1SW of Amsterdam. We can see what the EP screen reveals next turn, and if Shaka moves his stack.

    ----

    About troop builds...

    T105 Estimate: 2 Catapults die, and 1 Sword in the first attack. At or beyond the DOW line we'd have:

    7 Swords (3 injured)
    5 Catapults (1 injured)
    3 Phalanxes
    2 Chariots
    1 Spear​

    Reinforcements

    2 Spear (the Iron City Spear might need to go to Horse City)
    2 Catapults

    Future builds
    Sparta: 1 Phalanx in Sparta with 36H OF. 1 turn from size 4. Then grow to size 5 and whip a Sword or Catapult.
    Mycenae: 1 Catapult in Mycenae with ~13H of OF. 1H in a Phalanx. 3 turns from size 4.
    Knossos: 21H in Spear; 3H in Phalanx; 3H in Catapult. 1 turn from size 4. Whip Cata and OF into Spear.​


    Iron City can build a Galley after the Spear. With a Galley, it can also ship troops to Corinth.

    ----

    edit: do you want to stop research at Civil Service, or continue with 100% onto Paper?
     
  5. Kaitzilla

    Kaitzilla Lord Croissant

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    I'd be very happy if we continued 100% for Paper.
    It will open up trade routes and resource trades with Isabella, give vital information on resource locations, and give lots of hints towards where Catherine is located.

    If we don't get Monarchy within 3 turns, whether to revolt for just Bureau or not is a question.
    Athens could 3 pop whip a forge. With copper and forge, it could whip the Colossus complete probably with bureau :lol:
    I don't supposed we'd consider Bureau + Org. Religion instead?
    Depending on our war successes, we will soon have some forested cities with Judaism. Hmm

    What will the next 3 turns bring o_o :popcorn:
     
  6. Doshin

    Doshin jolly yellow giant

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    Polytheism took us to +3 relations. :)

    I think I'll need to trade our only Cow for Mao's Sugar, but will check other deals first. I think he'd take Corn or Wheat too.

    ----

    Amsterdam has 2 Archers and 2 Chariots still:

    Sabotage Production = 631
    Influence Civics = 810

    (631/810)*100 = 77.9 = 78/94H in a Settler (probably)​
    It looks like Willem is behaving as in the test.

    The plan is to bombard this turn, so that we can attack with 3x Catapults and 5x Swords on T103. I think I prefer this to attacking the Hague, because Willem's stuck building a Settler, and Shaka's stack is... well, stuck.

    I'll wait until the EOT to make these moves. Please provide feedback if you disagree. :)

    ----

    Shaka's Horse Archer killed Willem's Chariot.

    His stack is still stationary.

    I spotted two Axemen 1SW of Utrecht, who look like they're moving to reinforce. There is an Impi 3S of Utrecht, and a Horse Archer guarding 2x Workers on the tile 2S1E (the Workers are chopping).


    Spoiler :
     
  7. Doshin

    Doshin jolly yellow giant

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    Still no Monarchy, but Louis is in Hereditary Rule thanks to the Mids. :sad:

    Northern exploration:

    Spoiler :


    I am increasingly of the belief that Catherine is a minor civilization at war with Tokugawa, or that the mapmaker has modified relations so that Toku appears to be plotting on Mansa.


    Amsterdam:

    Spoiler :

    I'll attack with 2x Catapults.

    If those attacks go badly, I'll pause for feedback. Shaka's Horse Archer was the only unit that moved to the city.
     
  8. Doshin

    Doshin jolly yellow giant

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    First two Cats died as expected.

    We have one unpromoted Catapult left, and five Swords.

    City Raider Sword now gets 44.89% against the damaged City Garrison I defender.

    Guerilla II Archer is badly beat up. Two Chariots as well.

    Use a Catapult or Sword?

    edit:

    Top Archer: 2.3/3 CGI
    Chariot: 3.1/4 (Combat II)
    Chariot: 3.1/4 (CI + Shock)
    Guerilla: 0.8/3

    Settler just finished.
     
  9. Duckweed

    Duckweed Chieftain

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    If sword has safe odd against the Guerilla II Archer, then use Sword as it is cheaper and better.

    Yep, go with sword.
     
  10. Doshin

    Doshin jolly yellow giant

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    The Sword died. Chariots are the best defenders now.

    Should I use the Catapult? This will wound the Shock Chariot. This would be my preference.

    City Raider Sword gets 97% odds, the top Catapult 93.1% without a promo. I would add City Raider I, OFC.

    Shaka's Horse Archer is still lurking.

    ----

    edit: I'll wait until 12:20 for feedback, and then go with the Catapult.
     
  11. Duckweed

    Duckweed Chieftain

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    All right, go with cata, the safest way.;) save granary and LH.:)

    Wow, Mansa is crazy, 9 cities and score of 651.
     
  12. Kaitzilla

    Kaitzilla Lord Croissant

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    Catapult sounds good to me. :)

    Once we have Amsterdam, we can put a few troops 1SW of the city and hold it forever against anything on that forest hilltop chokepoint.
    That settler will turn into a free worker for us. Woot!

    Maybe Willem is an age ahead of the test game AI, and his settlers cost 88:hammers: to build instead of 94:hammers:? :dunno:
     
  13. Doshin

    Doshin jolly yellow giant

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    The Catapult won, going down to 1.0/5 health.

    The 4 Swords won their battles. 3 uninjured. The Combat II Chariot got one hit in on the final attacker. :lol:

    The buildings mostly got razed :(

    Spoiler :


    :D :king:

    I'll play most of this turn and upload. I would like you guys to look at Shaka's troops before I shuffle units around Amsterdam.

    I don't know if he wants to attack us, even though he's at war with Willem.
     
  14. Duckweed

    Duckweed Chieftain

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    :thumbsup:

    Luck conservation law works.:D

    Good night.
     
  15. Kaitzilla

    Kaitzilla Lord Croissant

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    All the buildings are intact and we got a free worker and a 6pop city!
    Nice work Doshin :D

    Shaka ... has a lot of troops in those forests geeze.
    At least he is roading up to Utrecht for us.
     
  16. Doshin

    Doshin jolly yellow giant

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    And I learned something today about AI whip behavior. :goodjob:

    Save is uploaded. Log:

    Spoiler :
    Here is your Session Turn Log from 500 BC to 300 BC:

    Turn 95, 500 BC: You have trained a Settler in Argos. Work has now begun on a Work Boat.
    Turn 95, 500 BC: You have trained a Swordsman in Knossos. Work has now begun on a Catapult.
    Turn 95, 500 BC: You have trained a Swordsman in Mycenae. Work has now begun on a Catapult.

    Turn 96, 475 BC: You have trained a Swordsman in Sparta. Work has now begun on a Phalanx.
    Turn 96, 475 BC: You have trained a Phalanx in Thebes. Work has now begun on a Odeon.
    Turn 96, 475 BC: You have trained a Work Boat in Argos. Work has now begun on a Settler.
    Turn 96, 475 BC: You have trained a Swordsman in Knossos. Work has now begun on a Catapult.
    Turn 96, 475 BC: The borders of Horse City have expanded!

    Turn 97, 450 BC: You have trained a Catapult in Knossos. Work has now begun on a Catapult.
    Turn 97, 450 BC: The Pyramids has been built in a far away land!

    Turn 98, 425 BC: You have discovered Code of Laws!
    Turn 98, 425 BC: You have declared war on Willem van Oranje!
    Turn 98, 425 BC: The borders of Thebes have expanded!

    Turn 99, 400 BC: Pharsalos has been founded.
    Turn 99, 400 BC: You have constructed a Library in Corinth. Work has now begun on a Odeon.
    Turn 99, 400 BC: You have trained a Chariot in Mycenae. Work has now begun on a Spearman.
    Turn 99, 400 BC: Mahavira (Great Prophet) has been born in Kumbi Saleh (Mansa Musa)!

    Turn 100, 375 BC: You have trained a Swordsman in Sparta. Work has now begun on a Phalanx.
    Turn 100, 375 BC: You have trained a Trireme in Thebes. Work has now begun on a Settler.
    Turn 100, 375 BC: You have trained a Spearman in Mycenae. Work has now begun on a Chariot.
    Turn 100, 375 BC: The borders of Pharsalos have expanded!

    Turn 101, 350 BC: Athens has grown to size 8.
    Turn 101, 350 BC: Sparta can hurry Phalanx for 1⇴ with 5ℤ overflow and +1⇤ for 44 turns.
    Turn 101, 350 BC: Corinth can hurry Odeon for 1⇴ with 22ℤ overflow and +1⇤ for 37 turns.
    Turn 101, 350 BC: Thebes has grown to size 4.
    Turn 101, 350 BC: Argos can hurry Settler for 2⇴ with 5ℤ overflow and +1⇤ for 35 turns.
    Turn 101, 350 BC: Knossos has grown to size 4.
    Turn 101, 350 BC: Knossos can hurry Catapult for 2⇴ with 18ℤ overflow and +1⇤ for 26 turns.
    Turn 101, 350 BC: Mycenae has grown to size 3.
    Turn 101, 350 BC: Whales City has grown to size 3.
    Turn 101, 350 BC: You are the worst enemy of Mao Zedong.
    Turn 101, 350 BC: Mansa Musa will trade Copper
    Turn 101, 350 BC: Elizabeth has 60 gold available for trade.
    Turn 101, 350 BC: Willem van Oranje refuses to talk.
    Turn 101, 350 BC: You are the worst enemy of Mao Zedong.
    Turn 101, 350 BC: Louis XIV is the worst enemy of Isabella.
    Turn 101, 350 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 101, 350 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 101, 350 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 101, 350 BC: Mansa Musa is the worst enemy of Tokugawa.
    Turn 101, 350 BC: Louis XIV will trade Meditation
    Turn 101, 350 BC: Shaka will trade Sheep
    Turn 101, 350 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 101, 350 BC: Elizabeth has 60 gold available for trade.
    Turn 101, 350 BC: Willem van Oranje refuses to talk.
    Turn 101, 350 BC: You are the worst enemy of Mao Zedong.
    Turn 101, 350 BC: Louis XIV is the worst enemy of Isabella.
    Turn 101, 350 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 101, 350 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 101, 350 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 101, 350 BC: Mansa Musa is the worst enemy of Tokugawa.
    Turn 101, 350 BC: Louis XIV will trade Meditation
    Turn 101, 350 BC: Shaka will trade Sheep
    Turn 101, 350 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 101, 350 BC: Clearing a Forest has created 30 ℤ for Knossos.
    Turn 101, 350 BC: Clearing a Forest has created 30 ℤ for Pharsalos.
    Turn 101, 350 BC: Clearing a Forest has created 30 ℤ for Horse City.
    Turn 101, 350 BC: Sparta will grow to size 4 on the next turn.
    Turn 101, 350 BC: Sparta will grow to size 4 on the next turn.
    Turn 101, 350 BC: Iron City will grow to size 2 on the next turn.
    Turn 101, 350 BC: You have trained a Spearman in Sparta. Work has now begun on a Phalanx.
    Turn 101, 350 BC: You have trained a Phalanx in Knossos. Work has now begun on a Catapult.
    Turn 101, 350 BC: You have trained a Chariot in Mycenae. Work has now begun on a Phalanx.
    Turn 101, 350 BC: Willem van Oranje refuses to talk.
    Turn 101, 350 BC: The Kashi Vishwanath has been built in a far away land!

    Turn 102, 325 BC: Athens will become unhappy on the next turn.
    Turn 102, 325 BC: Sparta has grown to size 4.
    Turn 102, 325 BC: Sparta can hurry Phalanx for 1⇴ with 5ℤ overflow and +1⇤ for 43 turns.
    Turn 102, 325 BC: Iron City has grown to size 2.
    Turn 102, 325 BC: Iron City can hurry Spearman for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
    Turn 102, 325 BC: Elizabeth has 80 gold available for trade.
    Turn 102, 325 BC: Louis XIV is the worst enemy of Isabella.
    Turn 102, 325 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 102, 325 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 102, 325 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 102, 325 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 102, 325 BC: Louis XIV will trade Meditation
    Turn 102, 325 BC: Mao Zedong will trade Sugar
    Turn 102, 325 BC: Shaka will trade Sheep
    Turn 102, 325 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 102, 325 BC: Athens will become unhappy on the next turn.
    Turn 102, 325 BC: Elizabeth has 80 gold available for trade.
    Turn 102, 325 BC: Willem van Oranje refuses to talk.
    Turn 102, 325 BC: Louis XIV is the worst enemy of Isabella.
    Turn 102, 325 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 102, 325 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 102, 325 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 102, 325 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 102, 325 BC: Louis XIV will trade Meditation
    Turn 102, 325 BC: Mao Zedong will trade Sugar
    Turn 102, 325 BC: Shaka will trade Sheep
    Turn 102, 325 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 102, 325 BC: Athens will become unhappy on the next turn.
    Turn 102, 325 BC: Elizabeth has 80 gold available for trade.
    Turn 102, 325 BC: Willem van Oranje refuses to talk.
    Turn 102, 325 BC: Louis XIV is the worst enemy of Isabella.
    Turn 102, 325 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 102, 325 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 102, 325 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 102, 325 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 102, 325 BC: Louis XIV will trade Meditation
    Turn 102, 325 BC: Mao Zedong will trade Sugar
    Turn 102, 325 BC: Shaka will trade Sheep
    Turn 102, 325 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 102, 325 BC: Clearing a Forest has created 30 ℤ for Pharsalos.
    Turn 102, 325 BC: Athens will become unhappy on the next turn.
    Turn 102, 325 BC: Elizabeth has 80 gold available for trade.
    Turn 102, 325 BC: Willem van Oranje refuses to talk.
    Turn 102, 325 BC: Louis XIV is the worst enemy of Isabella.
    Turn 102, 325 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 102, 325 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 102, 325 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 102, 325 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 102, 325 BC: Louis XIV will trade Meditation
    Turn 102, 325 BC: Mao Zedong will trade Sugar
    Turn 102, 325 BC: Shaka will trade Sheep
    Turn 102, 325 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 102, 325 BC: Elizabeth has 80 gold available for trade.
    Turn 102, 325 BC: Willem van Oranje refuses to talk.
    Turn 102, 325 BC: Louis XIV is the worst enemy of Isabella.
    Turn 102, 325 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 102, 325 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 102, 325 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 102, 325 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 102, 325 BC: Louis XIV will trade Meditation
    Turn 102, 325 BC: Mao Zedong will trade Sugar
    Turn 102, 325 BC: Shaka will trade Sheep
    Turn 102, 325 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 102, 325 BC: Your Catapult 5 (Knossos) has reduced the defenses of Amsterdam to 46%!
    Turn 102, 325 BC: Your Catapult 2 (Sparta) has reduced the defenses of Amsterdam to 42%!
    Turn 102, 325 BC: Athens will grow to size 6 on the next turn.
    Turn 102, 325 BC: Knossos will grow to size 3 on the next turn.
    Turn 102, 325 BC: Athens will grow to size 6 on the next turn.
    Turn 102, 325 BC: Knossos will grow to size 3 on the next turn.
    Turn 102, 325 BC: You have trained a Settler in Athens. Work has now begun on a Work Boat.
    Turn 102, 325 BC: You have trained a Catapult in Knossos. Work has now begun on a Spearman.
    Turn 102, 325 BC: You have trained a Spearman in Iron City. Work has now begun on a Galley.
    Turn 102, 325 BC: Louis XIV adopts Hereditary Rule!
    Turn 102, 325 BC: Louis XIV adopts Organized Religion!
    Turn 102, 325 BC: Christianity has been founded in Kumbi Saleh!

    Turn 103, 300 BC: Athens has grown to size 6.
    Turn 103, 300 BC: Athens can hurry Work Boat for 1⇴ with 28ℤ overflow and +1⇤ for 28 turns.
    Turn 103, 300 BC: Knossos has grown to size 3.
    Turn 103, 300 BC: Elizabeth has 80 gold available for trade.
    Turn 103, 300 BC: Willem van Oranje refuses to talk.
    Turn 103, 300 BC: Louis XIV is the worst enemy of Isabella.
    Turn 103, 300 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 103, 300 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 103, 300 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 103, 300 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 103, 300 BC: Louis XIV will trade Meditation
    Turn 103, 300 BC: Mansa Musa will trade Theology
    Turn 103, 300 BC: Shaka will trade Sheep
    Turn 103, 300 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 103, 300 BC: Elizabeth has 80 gold available for trade.
    Turn 103, 300 BC: Willem van Oranje refuses to talk.
    Turn 103, 300 BC: Louis XIV is the worst enemy of Isabella.
    Turn 103, 300 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 103, 300 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 103, 300 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 103, 300 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 103, 300 BC: Louis XIV will trade Meditation
    Turn 103, 300 BC: Mansa Musa will trade Theology
    Turn 103, 300 BC: Shaka will trade Sheep
    Turn 103, 300 BC: Mansa Musa will trade Copper, Pig, Sheep
    Turn 103, 300 BC: Pericles's Catapult 2 (Sparta) (5.00) vs Willem van Oranje's Archer (8.91)
    Turn 103, 300 BC: Combat Odds: 8.2%
    Turn 103, 300 BC: (Plot Defense: +67%)
    Turn 103, 300 BC: (Fortify: +25%)
    Turn 103, 300 BC: (City Defense: +50%)
    Turn 103, 300 BC: (Hills Defense: +75%)
    Turn 103, 300 BC: (City Attack: -20%)
    Turn 103, 300 BC: Your Catapult 2 (Sparta) has caused collateral damage! (3 Units)
    Turn 103, 300 BC: Pericles's Catapult 2 (Sparta) is hit for 26 (74/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 15 (85/100HP)
    Turn 103, 300 BC: Pericles's Catapult 2 (Sparta) is hit for 26 (48/100HP)
    Turn 103, 300 BC: Pericles's Catapult 2 (Sparta) is hit for 26 (22/100HP)
    Turn 103, 300 BC: Pericles's Catapult 2 (Sparta) is hit for 26 (0/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer has defeated Pericles's Catapult 2 (Sparta)!
    Turn 103, 300 BC: Your Catapult 2 (Sparta) has died trying to attack a Archer!
    Turn 103, 300 BC: Pericles's Catapult 5 (Knossos) (5.00) vs Willem van Oranje's Archer (7.57)
    Turn 103, 300 BC: Combat Odds: 22.0%
    Turn 103, 300 BC: (Plot Defense: +67%)
    Turn 103, 300 BC: (Fortify: +25%)
    Turn 103, 300 BC: (City Defense: +50%)
    Turn 103, 300 BC: (Hills Defense: +75%)
    Turn 103, 300 BC: (City Attack: -20%)
    Turn 103, 300 BC: Your Catapult 5 (Knossos) has caused collateral damage! (3 Units)
    Turn 103, 300 BC: Pericles's Catapult 5 (Knossos) is hit for 25 (75/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 15 (70/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 15 (55/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 15 (40/100HP)
    Turn 103, 300 BC: Pericles's Catapult 5 (Knossos) is hit for 25 (50/100HP)
    Turn 103, 300 BC: Pericles's Catapult 5 (Knossos) is hit for 25 (25/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 15 (25/100HP)
    Turn 103, 300 BC: Pericles's Catapult 5 (Knossos) is hit for 25 (0/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer has defeated Pericles's Catapult 5 (Knossos)!
    Turn 103, 300 BC: Your Catapult 5 (Knossos) has died trying to attack a Archer!
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) (6.00) vs Willem van Oranje's Archer (5.85)
    Turn 103, 300 BC: Combat Odds: 44.9%
    Turn 103, 300 BC: (Plot Defense: +67%)
    Turn 103, 300 BC: (Fortify: +25%)
    Turn 103, 300 BC: (City Defense: +70%)
    Turn 103, 300 BC: (Hills Defense: +25%)
    Turn 103, 300 BC: (City Attack: -30%)
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) is hit for 21 (79/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 18 (58/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) is hit for 21 (58/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 18 (40/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) is hit for 21 (37/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) is hit for 21 (16/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 18 (22/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 1 (Sparta) is hit for 21 (0/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer has defeated Pericles's Swordsman 1 (Sparta)!
    Turn 103, 300 BC: Your Swordsman 1 (Sparta) has died trying to attack a Archer!
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) (5.00) vs Willem van Oranje's Chariot (3.12)
    Turn 103, 300 BC: Combat Odds: 98.0%
    Turn 103, 300 BC: (Extra Combat: +20%)
    Turn 103, 300 BC: (City Attack: -20%)
    Turn 103, 300 BC: Your Catapult 6 (Knossos) has caused collateral damage! (1 Unit)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 23 (55/100HP)
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) is hit for 16 (84/100HP)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 23 (32/100HP)
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) is hit for 16 (68/100HP)
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) is hit for 16 (52/100HP)
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) is hit for 16 (36/100HP)
    Turn 103, 300 BC: Pericles's Catapult 6 (Knossos) is hit for 16 (20/100HP)
    Turn 103, 300 BC: Your Catapult 6 (Knossos) has withdrawn from combat with a Chariot!
    Turn 103, 300 BC: Pericles's Swordsman 4 (Mycenae) (6.00) vs Willem van Oranje's Chariot (2.81)
    Turn 103, 300 BC: Combat Odds: 99.4%
    Turn 103, 300 BC: (Extra Combat: +10%)
    Turn 103, 300 BC: (City Attack: -30%)
    Turn 103, 300 BC: (Combat: +25%)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 26 (41/100HP)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 26 (15/100HP)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 26 (0/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 4 (Mycenae) has defeated Willem van Oranje's Chariot!
    Turn 103, 300 BC: Your Swordsman 4 (Mycenae) has destroyed a Chariot!
    Turn 103, 300 BC: Pericles's Swordsman 2 (Mycenae) (6.00) vs Willem van Oranje's Archer (2.30)
    Turn 103, 300 BC: Combat Odds: 99.6%
    Turn 103, 300 BC: (Plot Defense: +67%)
    Turn 103, 300 BC: (Fortify: +25%)
    Turn 103, 300 BC: (City Defense: +50%)
    Turn 103, 300 BC: (Hills Defense: +75%)
    Turn 103, 300 BC: (City Attack: -10%)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 20 (5/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 20 (0/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 2 (Mycenae) has defeated Willem van Oranje's Archer!
    Turn 103, 300 BC: Your Swordsman 2 (Mycenae) has destroyed a Archer!
    Turn 103, 300 BC: Pericles's Swordsman 3 (Knossos) (6.00) vs Willem van Oranje's Archer (1.82)
    Turn 103, 300 BC: Combat Odds: 99.8%
    Turn 103, 300 BC: (Plot Defense: +67%)
    Turn 103, 300 BC: (Fortify: +25%)
    Turn 103, 300 BC: (City Defense: +70%)
    Turn 103, 300 BC: (Hills Defense: +25%)
    Turn 103, 300 BC: (City Attack: -10%)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 21 (1/100HP)
    Turn 103, 300 BC: Willem van Oranje's Archer is hit for 21 (0/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 3 (Knossos) has defeated Willem van Oranje's Archer!
    Turn 103, 300 BC: Your Swordsman 3 (Knossos) has destroyed a Archer!
    Turn 103, 300 BC: Pericles's Swordsman 6 (Knossos) (6.00) vs Willem van Oranje's Chariot (1.10)
    Turn 103, 300 BC: Combat Odds: 100.0%
    Turn 103, 300 BC: (Extra Combat: +20%)
    Turn 103, 300 BC: (City Attack: -10%)
    Turn 103, 300 BC: Pericles's Swordsman 6 (Knossos) is hit for 13 (87/100HP)
    Turn 103, 300 BC: Willem van Oranje's Chariot is hit for 29 (0/100HP)
    Turn 103, 300 BC: Pericles's Swordsman 6 (Knossos) has defeated Willem van Oranje's Chariot!
    Turn 103, 300 BC: Your Swordsman 6 (Knossos) has destroyed a Chariot!
    Turn 103, 300 BC: You have captured a Worker
    Turn 103, 300 BC: You have captured Amsterdam!!!
    Turn 103, 300 BC: Elizabeth has 80 gold available for trade.
    Turn 103, 300 BC: Willem van Oranje refuses to talk.
    Turn 103, 300 BC: Louis XIV is the worst enemy of Isabella.
    Turn 103, 300 BC: Willem van Oranje is the worst enemy of Shaka.
    Turn 103, 300 BC: Tokugawa is the worst enemy of Mansa Musa.
    Turn 103, 300 BC: Shaka is the worst enemy of Willem van Oranje.
    Turn 103, 300 BC: Mansa Musa is the worst enemy of Tokugawa, Mao Zedong.
    Turn 103, 300 BC: Louis XIV will trade Meditation
    Turn 103, 300 BC: Mansa Musa will trade Theology
    Turn 103, 300 BC: Shaka will trade Deer, Sheep
    Turn 103, 300 BC: Mansa Musa will trade Copper, Pig, Sheep
     
  17. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,338
    Gender:
    Male
    Location:
    America!
    T103 Real Game Screenshot!
    Spoiler :

    I don't think we have to worry about Shaka attacking us just yet.
    We can swarm The Hague with everything we got and take it before Shaka's main stack can get there.
    Then we can make peace with Willem before he starts pillaging our new seafood resources.

    The aftermath.
    How to take apart Shaka? :hmm:
    Brute force would be to tech Machinery next instead of Paper and steamroll with Macemen.


    Fortress strategy would be settling a new city on top of the hill 3W1S of Utrecht to claim gems+cow+6forests and broad border control.
    Our Worker from Knossos could start roading 1S1W of Utrecht immediately.
    Walls wouldn't be hard to chop and Amsterdam can make some CGII archers or shock axes after barracks whip or chop.
    A WoodsmanII axe and sword combo would be nice to patrol the forest on a road 1S1W+2S2W of Amsterdam and 1S1E of The Hague.
    They could move to block off either city being threatened.


    Bait strategy is to pool forces and hope Shaka sends a giant stack into The Hague and we could immediately attack it with our own stack lying in wait.
    Would need our own huge stack of doom 1E of The Hague waiting without any Shaka units mixed in, or we'd be ejected from the tile when we DOW Shaka.


    And finally, there is the Horse Archer he has patrolling inside our empire.
    Do we want to try and pillage his supply of horses?
    Or do we want Horse Archers instead of 2 promo axes?


    On the trade front, I'd approve of gems to Toku for 2:gold: per turn.
    Aesthetics to Elizabeth for 80:gold: would also be ok.
     
  18. Yamps

    Yamps Chieftain

    Joined:
    Aug 30, 2007
    Messages:
    2,728
    Location:
    Zagreb, Croatia
    @Duckweed it's best that you take over for the next set. I'm only skimming at the moment due to RL obligations, but I'll have one free week at the start of the next month so I'll rejoin then.
     
  19. Yamps

    Yamps Chieftain

    Joined:
    Aug 30, 2007
    Messages:
    2,728
    Location:
    Zagreb, Croatia
    I haven't checked anything yet, but it all sounds like great progress. :goodjob:

    Machinery next sounds good. Also, Shaka could attack us due to that tribute refusal. Possibly while he's still at war with Willem (I've had stuff like that happen to me).
     
  20. Duckweed

    Duckweed Chieftain

    Joined:
    Feb 3, 2009
    Messages:
    4,674
    We don't need to worry about Shaka's DOW probability while his major SOD is targeting William.

    We could gather 3 catas and 8 other units to take Hague on T106, barely before Shaka's SOD. The cata 3S of Amsterdam could be 1 step ahead of major stack for a extra turn of bombardment, which should be fine while the major stack is following.

    The major problem is that whether we could get the Monarchy trade in time. Our only hope is either Mao, who has started a new tech since T95, or Louis, which has started a new tech since T96.
     

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