I think military progress is going to be the bottleneck after Communism, especially because waiting for Mansa to research Astronomy sets our war progress behind by 2–3 turns.
I do think we need to construct a second stack to launch as soon as the first departs for France. And I think that, because we will need siege and boats as well, we will need to draft Muskets.
Big captured cities need 10–11 turns to leave revolt. There is a danger that, if we wait too long, we will capture these too late to contribute to our end game.
This point weighs heavily on my mind.
With the standard plan, at the start of T148 we are at 0
from completing Communism and upgrading galleys to Galleons.
We'd switch to slavery+State Property and bulb Chemistry to 1900/2900 and then?
Golden Age would end T149 and all our workshops would be +1
The Great Merchant from Whales would be needed to start the next golden age T151 with the Great Spy.
Consider this.
What if we Liberalism Steel?
The broad outline would be this:
Golden Age T138
Caravel whipped in Mycenae T138 to help move Great Merchants around.
T140 - Gunpowder is ours.
T141 -
Great Scientist born in Amsterdam, use it to bulb Chemistry
T142 - 80% chance
Great Merchant born in Argos. Use caravel to send to Mansa's Gao by dropping on road 7 tiles from Argos. Can do trade mission T145.
T143 - Max slider on the sliver of Chemistry
T144 - Max slider on the sliver of Liberalism
45% chance
Great Merchant born in Sparta.
If Great Merchant, send to Mansa's Gao on caravel. Use galley to help chain. Can do trade mission T148 I think.
If Great Prophet, save for golden age T150.
T145 - Choose free Steel. If Argos spawned a Great Scientist, bulb Sci. Method instead of doing trade mission. Else do trade mission.
Should have 1600
? at this point not counting the trade mission.
Upgrade 7 of the strongest trebs to cannons for 80
each
Upgrade 4 galleys for 110
each
Revolt back to slavery, whip Frigates in England and Bulawayo. Whip Galleons in other coastal cities.
Whip Cannons and Muskets everywhere else.
Great Merchant born in Whales City. Can be used for Golden Age or trade mission in Gao on T150 if Sparta spawned a Great Prophet.
Yes, Steel is 2000
less than Physics, but we can get more use out of it having it sooner and get some of the
back manually researching Sci. Method (40% research bonus with Astro+Chemistry) instead of double bulbing Scientific Method.
Wouldn't it be nice to land 7 cannons next to Louis' fat cities on T149?
Or we spend more gold, and have 11 cannons!
They wouldn't even need troops to protect them. No AI has cavalry and 12
is really strong.
And have frigates bombarding down his city defenses constantly without ever stopping?
We merely need a Great Merchant from Argos or Sparta to ensure Communism by T150.
State Property+Caste again on T150. Would be 2 turns slower than the original plan switching to State Property.
If we get Great Prophet+Great Scientist instead, we can still bulb half of Sci. Method T145 and limp towards Communism until the Whales City trade mission arrives T150 in Gao to give us gold again.
During the 12 turn golden age starting T150, we'd need to generate 3 more great people for 800,900,1000 if we didn't tech physics.
Taj won't be ready in time to make the next golden age just yet.
I'd recommend Amsterdam to keep running Scientists after reaching 400/400GPP, Argos to keep running great merchants, and Whales city can run artists since it will end the golden age producing the 700GPP great person and have 0GPP when caste ends.