(1) Warrior/City 3
Capital builds: Settler ---> Worker ---> Warrior (T30)
The Warrior can move:
^^^^^ the Warrior is built in time to fogbust the Gems in advance of the Workers.
I slow build the second Settler in this test. We could whip and still be safe, as long as the Warrior lives.
The Warrior gives a few turns of new map information before we settle, but not enough time to effectively change the Worker micro (or change tech path).
(2) Scout/City 2
Planned stopping point 2SE, on T11:
Settler built on T22. Settler and Worker move out of borders. Scout moves:
T23, Scout moves:
(3) Scout Before City 2
We'd have 5 turns to go in one direction, and 5 turns to head back to fogbust.
Does this appeal to anyone? At this stage, I would prefer to simply fogbust.
NE would be the obvious direction, if we do want more land info, but we just moved away from the Lion in this area.
(4) Scout After City 2
Gems region:
This will arrive before the Warrior, and with 5+ turns to explore.
However, barbarians will have spawned for 10+ turns by the time it arrives.
West/South West:
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^^^^^^^ This is mostly for reference, but let me know if you have any thoughts (especially about point #3: Scout movement before City #2 is founded).
Capital builds: Settler ---> Worker ---> Warrior (T30)
The Warrior can move:
^^^^^ the Warrior is built in time to fogbust the Gems in advance of the Workers.
T35: the Warrior reveals new tiles.
T36: the Workers are in place to leave our borders. (Warrior reveals some more new tiles).
T37: both Workers outside our borders.
T36: the Workers are in place to leave our borders. (Warrior reveals some more new tiles).
T37: both Workers outside our borders.
I slow build the second Settler in this test. We could whip and still be safe, as long as the Warrior lives.
The Warrior gives a few turns of new map information before we settle, but not enough time to effectively change the Worker micro (or change tech path).
(2) Scout/City 2
Planned stopping point 2SE, on T11:
Settler built on T22. Settler and Worker move out of borders. Scout moves:
T23, Scout moves:
(3) Scout Before City 2
We'd have 5 turns to go in one direction, and 5 turns to head back to fogbust.
Does this appeal to anyone? At this stage, I would prefer to simply fogbust.
NE would be the obvious direction, if we do want more land info, but we just moved away from the Lion in this area.
(4) Scout After City 2
Gems region:
This will arrive before the Warrior, and with 5+ turns to explore.
However, barbarians will have spawned for 10+ turns by the time it arrives.
West/South West:
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^^^^^^^ This is mostly for reference, but let me know if you have any thoughts (especially about point #3: Scout movement before City #2 is founded).