Playing...
T99, 400 BC Continued
Foreign Advisor: Louis brags about his Chariots
We sell:
World Map from Louis <-> Meditation
Work Boat Captain: Exploration just got a whole lot easier! We have already even spotted the Cultural Borders belonging to another AI.
Science Advisor: Could it be Catherine?
Work Boat Captain: No, by "hovering" our sights over those lands, we can see that it is Chinese culture.
Foreign Advisor: The Great Wall had been built in Paris, while The Temple of Artemis had been build in Lyons.
Domestic Advisor: Surfin' Turf focuses on growth
Science Advisor: We have set our research to Calendar
Military Commander: Our Catapult and our Archer are moving west to support our Warrior 3
T100, 375 BC
Foreign Advisor: We are now Willem's Worst Enemy. Let us hope that Mansa continues to treat Willem as his Worst Enemy, to continue to block trading between the two of them
Historian: A Great Spy was born in the French City of Paris
Work Boat Captain: That's odd. I can move 3 squares now. Hmmm, it seems that we have achieved Circumnavigation
Domestic Advisor: Folket, may you be able to successfully navigate through your challenging times
Military Commander: Indeed, we should be prepared to leverage our Great Generals soon after they are born
X King: Willem, your forces are in disarray! If this contest were a game of Checkers, I would say "King me!" Instead, I shall just proclaim myself a King and have our people adopt Hereditary Rule for the good of our nation
Domestic Advisor: We micro some build items to be at the top of build queues to avoid Hammer decay
Head of Intelligence: Espionage Report
These Cities have 50 Hammers or more in build items:
York (Elizabeth): 65 H (was 50 H)
Madrid (Isabella): 90 H (was 72 H)
Nobamba (Shaka): 66 H (was 57 H)
Bulwayo (Shaka): 93 H (was 80 H)
Timbuktu (Mansa): 265 H (was 213 H)
Military Commander: More XP! More target practice! Lots of fun in the fields!
Head of Intelligence: Our Spies begin making their way toward New Amsterdam
Ambassador Milquetoast: It seems that the AIs are not hard-wired to maintain Open Borders like they are with the human player and thus Shaka and Isabella have Closed Borders with each other
Ambassador Milquetoast: We have also noticed that at some point, Shaka had caught Willem's Spy causing trouble. That's one less Spy of Willem's for our forces to have to deal with
Foreign Advisor: A few Diplo relations have changed
Louis went from +5 Pleased to +4 Cautious toward us
Shaka went from +2 Cautious to +2 Annoyed toward Elizabeth
Isabella went from -3 Annoyed to -3 Cautious toward Shaka
Shaka went from -5 Annoyed to -6 Annoyed toward Willem
Here are the relative Scoreboard rankings, which can likely be attributed to changes in Attitude levels without changes in the values:
Pericles
Mansa
Willem
Elizabeth
Isabella
Louis
Shaka
T101, 350 BC
Foreign Advisor: Elizabeth has completed The Great Library
Science Advisor: Unfortunately, that fact means that she could potentially trade Literature to Willem at any time
Work Boat Captain: We get a glimpse of a Swordsman in Louis' capital of Paris. Also, note that Louis settled a City on China's landmass, which is the landmass to the start of his starting landmass
Military Commander: Louis also seems to have an abundance of Strategic Resources, including Copper, Iron, Horses, Marble, and Stone, but only 1 copy each of Marble and Stone, thus we won't get those Resources in trade from him
Foreign Advisor: Isabella has put a Horse Resource and 1 GPT on the trading table, while Mansa has put a Copper on the trading table. For now, Mansa still treats Willem as his Worst Enemy
Science Advisor: It appears that Elizabeth has teched Horseback Riding
Head of Intelligence: Espionage Report
These Cities have 50 Hammers or more in build items:
York (Elizabeth): 80 H (was 65 H)
Nobamba (Shaka): 105 H (was 66 H)
Bulwayo (Shaka): 106 H (was 93 H)
Timbuktu (Mansa): 317 H (was 265 H)
T102, 325 BC
Foreign Advisor: Elizabeth founded her 5th City, Canterbury
Meanwhile, Mansa founded his 8th City, Tadmekka
Ambassador Milquetoast: It appears that Isabella and Shaka have renewed their Open Borders agreement
Foreign Advisor: Mansa has put his Pig back on the table
Ambassador Milquetoast: Meanwhile, Shaka will trade us his Sheep, due to Willem becoming Shaka's Worst Enemy, by the looks of it due to -3 for Close Borders taking Shaka down from -6 Annoyed to -7 Annoyed toward Willem
Foreign Advisor: Other Diplo relationship changes are
Louis going for +4 Cautious to +3 Cautious toward us
Elizabeth going from 0 Pleased to +1 Pleased toward Mansa
Mansa going from -2 Cautious to -1 Pleased toward Elizabeth
Science Advisor: Louis has learned Alphabet, but no other AI (whom we have met) gained a tech
Work Boat Captain: Napoleon has at least 2 Galleys, 1 in Paris and one sailing around
Head of Intelligence: Espionage Report
These Cities have 50 Hammers or more in build items:
York (Elizabeth): 95 H (was 80 H)
Nobamba (Shaka): 114 H (was 105 H)
Bulwayo (Shaka): 119 H (was 106 H)
Timbuktu (Mansa): 369 H (was 317 H)
Kumbi Saleh (Mansa): 58 H
T103, 300 BC
Science Advisor: Willem traded Construction to Elizabeth for Horseback Riding, while Shaka learned Meditation
Military Commander: Let us not forget that Horse Archers are a strong counter to Catapults... may the Spearmen and Macemen come quickly! Meanwhile, our forces have fought bravely in the fields, killing one of Willem's Chariots and thereby earning our first Great General
Foreign Advisor: Mansa has gone from -2 Annoyed to -2 Cautious toward Willem due passing us in Score. Their Worst Enemy status will be called off! Technically, we could bribe Mansa with Metal Casting to declare war on Willem, but we need Willem to be +1 toward us when we gift our Workers to Willem and it may not be a wise idea to have Mansa spamming Military Units. Plus, we want to use Metal Casting to help us to get Philosophy from Mansa, so we'll just have to hope that they don't trade very much with each other
Also, now that we've connected our Deer, either Louis or Isabella will take it from us, but neither of them has a Resource to trade to us
T104, 275 BC
Foreign Advisor: Mansa comes asking to trade World Maps, but does not beg us for them, so we politely decline. Meanwhile, Isabella comes to us with an offer of a small amount of Gold for Construction. She won't offer more than the amount that she proposed, so we take it. Everyone else who knows Math already knows Construction, anyway
Science Advisor: We have learned how to count the dates (Calendar)
Military Commander: I lost count of how many dates that I had as a teenager
Science Advisor: Maybe that's why you're still single?
Military Commander: Shut up!
Foreign Advisor: Guys, back to business, please. Mansa no longer treats Willem as his Worst Enemy and for now, Mansa has no Worst Enemy
Science Advisor: We should sell Literature to Mansa, even though he will only offer us his updated World Map
Ambassador Milquetoast: Shaka will not be happy for trading with his Worst Enemy and we might become his Worst Enemy once again
Science Advisor: Well, Shaka doesn't have any Resources that we care about, and he won't really do much trading with Mansa anyway, so I suggest that we still make the trade. Getting a greater chance at Philosophy (using Music) next turn is too great of a prize to risk missing out on
X King: Agreed. Sell Mansa Literature for his World Map
Ambassador Milquetoast: But, but... oh, wait. Shaka hates Willem these days anyway. Proceed!
Foreign Advisor: Mansa has given us +2 for Sharing our Technological Discoveries with him
Ambassador Milquetoast: That fact aught to warrant some kind of an Award...
Foreign Advisor: Well, Mansa went from 0 Cautious to +1 Cautious toward us, if that counts
Ambassador Milquetoast: I'll take it! We're #1!
Foreign Advisor: (Whipsering to himself) That's not quite what I meant (it was supposed to be +1 instead of #1), but, we'll let him have it
Military Commander: Let us send our Great General, a Warrior, and a Galley out to sea. Who will come back, no one knows...
X King: Great idea! The Warrior can upgrade to Maceman for free later but can already start marching toward the front lines
Military Commander: Well, it will take a couple of turns, as the units lost their movement points in boarding the Galley, but that's the idea, yes
Foreign Advisor: Oh, and Mansa completed Chichen Itza in his capital of Timbuktu
T105, 250 BC
Science Advisor: Before we forget, we make the important trade:
Philosophy from Mansa <-> Music + Metal Casting
Historian: Great work! We just saved ourselves from using a Great Person on Philosophy
X King: Would Mansa go to war for us?
Science Advisor: If we were to add Calendar + 10 Gold
X King: Hmmm, let's not
Military Commander: Let us hope that we will not come to regret this decision
Religious Leader: Judaism has spread to Sleepy Sheep! Meanwhile, Taoism has spread in Awdaghost and Shaka has converted to Hinduism
Military Commander: A Hindu Apostolic Palace might not be exactly what we want to see in the future... or, it might, if we can ever stop building Warriors and growing and can muster up enough of an army to capture the nearby AIs' Cities within a reasonable time fram
X King: Patience, my good friend. All in good time. We cannot lose track of our greater goal of Lightbulbing Education and going onward to Liberalising Astronomy
Military Commander: In other news, Subutai, the Woodsman III Warrior with 13 XP advanced toward the front lines. Once Iron gets connected, he can become a Phalanx, then later, a Maceman. Meanwhile, the ship Queen Elizabeth now has 5 movement points, allowing it to quickly unload a Confucian Missionary inside of Piscatorium
Ambassador Milquetoast: Along with Shaka's conversion to Hinduism come improved AI-AI relationships
Shaka went from -2 Annoyed to -3 Annoyed toward us for trading with Mansa
Shaka went from +2 Annoyed to +4 Cautious toward Elizabeth
Shaka went from -5 Annoyed to -7 Annoyed toward Willem
Shaka's new Worst Enemy is Mansa, at 0 Annoyed
Willem went from -1 Annoyed to +3 Pleased toward Shaka
Willem went from -1 Annoyed to -5 Annoyed toward Mansa for trading with us, Willem's Worst Enemy
Elizabeth went from -1 Annoyed to +1 Cautious toward Shaka
Elizabeth no longer has a Worst Enemy
Foreign Advisor: Still, Louis has yet to meet more of our neighbours
T106, 225 BC
Foreign Advisor: Our opponents are expanding like mad!
Mansa founds his 9th City, Tekedda
Isabella founds her 7th City, Salamanca
Louis founds his 6th City, Marseilles
Work Boat Captain: At least Louis' City was founded in a convenient location for me
Military Commander: We take out Willem's 3rd Chariot, but now he has a Horse Archer escorting his Settler toward Willem's targeted settling location
Religious Leader: Ahhh, it figures. Just as we are about to spread Confucianism in Piscatorium, it spreads itself! We, we can redirect the Missionary to Sleepy Sheep, which has Judaism and thus won't have Confucianism auto-spreading there
Ambassador Milquetoast: In an odd shift of events, we have become Shaka's Worst Enemy, while Mansa has become Willem's Worst Enemy. At least that fact prevents Willem and Mansa from trading with each other temporarily
Foreign Advisor: The only AI who would take our Sheep is Elizabeth. Everyone else seems to have their own source or is getting a source in trade
Science Advisor: Louis has learned how to count (Math). Also, we remembered to sell Calendar to Elizabeth (we'd held onto it in case we'd needed to sell it as a monopoly tech to Mansa for Philosophy, say, had Mansa Demanded/Requested Metal Casting or Music from us)
T107, 200 BC
Science Advisor: We experience the weirdest of situations. Mansa approaches us with this trade:
70 Gold from Mansa <-> Calendar
So, we ask if he'd care to negotiate, then ask what he wants, and he says:
70 Gold from Mansa <-> Calendar + World Map
We try with this trade:
70 Gold from Mansa <-> Calendar
and he refuses
So, we try asking:
What do you want to give us <-> Calendar
And, Mansa offers:
70 Gold + World Map from Mansa <-> Calendar
Huh? Since he had 30 Gold last turn and he's now 1 turn from learning Calendar, we accept that last trade before he changes his mind again
Foreign Advisor: At least Willem didn't give us any negative Diplo for trading with his current Worst Enemy
Head of Intelligence: Thanks to saving up some EPs to steal Machinery, we get visibilty of Willem's Cities.
In particular:
In the north, Amsterdam has 2 Archers, 1 Horse Archer, and 1 Chariot; this City also just finished completing The Colossus, so it could probably start spitting out 1 unit per turn
In the west, The Hague has 2 Archers and 1 Christian Missionary
In the east, Utrecht has 2 Archers, 1 Chariot, and 1 Galley
Further to the east, Willem's Settler once again abandoned his unit (this time, his Horse Archer) to retreat, leaving the Horse Archer "locked in shock" for a turn
Foreign Advisor: We meet Mao Zedung and he offers us a copy of his "little red book, from which we might learn something." Maybe we don't need Willem after all?
X King: Let's Open Borders with him... unless there's a Worst Enemy relationship for us to worry about?
Foreign Advisor: There is no such Worst Enemy relationship
Mao is +2 Pleased toward Louis
Louis is +2 Pleased toward Mao
Mao hasn't met anyone else (whom we have met)
Also, he knows Polytheism and Priesthood, but not Meditation or Monarchy, so it is safe to sell him Meditation, as he already has the tech (Priesthood) which comes after that tech which can lead to Monarchy
So, we promptly open trade negotiations with him, including:
Open Borders
Sugar from Mao <-> Crab
10 Gold + World Map from Mao <-> Meditation
And, we obtain yet another map to the next AI: Japan
Military Commander: There are too many juicy targets! How are we ever going to take them all on?
X King: Why bother? Forget about Domination and just focus on learning and completing our tasks for the ladies. We're well on our way to completing one task for one lady already
Religious Leader: Fortuitous luck! Confucianism has spread via our Missionary in Sleepy Sheep!
Foreign Advisor: Here's an update on Diplo relations. In particular, note that Mansa has become Friendly toward Isabella, although that fact doesn't really matter much in terms of tech trading; it is when Isabella becomes Friendly toward Mansa that we could see her actually trading away any tech that she learns which Mansa does not know
Head of Intelligence: Espionage Report
These Cities have 50 Hammers or more in build items:
York (Elizabeth): 173 H
Ulundi (Shaka): 62 H
uMgungundlovu (Shaka): 74 H
Nobamba (Shaka): 180 H
Beijing (Mao): 89 H (this City has an Aqueduct, but the other 4 do not)
Foreign Advisor: Only Louis wants our remaining Crab and he offers Clam. He does have 3 Wheat, but one is being traded to Mao and the other surplus one is being traded to Shaka. So, we might as well take his Clam, as there don't appear to be other Resources where he would hook up an extra Resource for quite some time
Science Advisor: Unfortunately, Elizabeth being Friendly toward Willem is really shutting us out of the tech-brokering game... it looks like they just traded:
Civil Service + Currency + Metal Casting from Willem <-> Literature + Calendar from Elizabeth
Although it's possible that Elizabeth simply self-teched one of those techs at the same time.
Mao also picked up Monarchy
T109, 150 BC
Domestic Advisor: We're almost ready for our Golden Age... we whip a Temple in Piscatorium and both X-ops and Surfin' Turf will grow next turn
Foreign Advisor: Elizabeth switches into Bureaucracy
Military Commander: Warrior 2 keeps dodging NE TH For (2N of the G Riv Horse) and then SW TH For (1NW of the G Riv Horse) as Willem has a Catapult that keeps mirroring these moves
Foreign Advisor: Mao comes offering Rice, but we don't have anything to give to him... but, Louis and Mao just stopped trading, as Louis is no longer giving away his Wheat to Mao... meanwhile, we hover over top of all 3 of Louis' Wheats and none of them have been Pillaged by Barbs.
So, we do the following:
Rice from Mao <-> Wheat
then:
Wheat from Louis <-> Deer
Military Commander: Willem has chosen Engineering as his next tech and he has 9 turns to go on it. It seems like a good time to start advancing our four 10-XP Catapults toward the front lines (one is unpromoted but should probably take City Raider III just before attacking a City). A new Catapult will soon be built out of City 4 to take their place
Science Advisor: Meanwhile, Mansa is 1 turn away from Horseback Riding, although we don't have anything left to trade to him (and we don't want to give him Machinery after attempting to steal it next turn)
Domestic Advisor: We Chop out a Jewish Missionary at Sleepy Sheep in hopes of spreading Judaism to Piscatorium for a second Priest being able to be hired there after whipping a second Temple. Of course, if Judaism doesn't spread, we'll have to try to build another Missionary
Foreign Advisor: Mao is Protective, so he has strong Archery-based units and will later have strong Gunpowder-based units
Domestic Advisor: We will also have a little bit of extra Happiness in both X-ops and Surfin' Turf. That situation is set up on purpose, so that when we start accumulating War Weariness from fighting Willem, we won't immediately see Specialists get turned into Unhappy citizens
Ambassador Milquetoast: Shaka finally learned Alphabet, presumably through self-teching it
Foreign Advisor: Mansa and Willem have Closed Borders with each other
Mansa treats Willem has his Worst Enemy
Willem treats us as his Worst Enemy
T110, 125 BC
Foreign Advisor: This turn was a turn for Wonders
England built The Status of Zeus
Some unknown AI built The Hanging Gardens
Mansa will trade us Ivory
Work Boat Captain: We have Met Tokugawa of Japan
Foreign Advisor: He likes everyone who he has met (of the AIs that we have met) and all of those AIs like him, all with Pleased status... Toku has met Louis, Mao, and Shaka
Science Advisor: Toku does not yet know Monarchy, but does know Meditation and Polytheism. He does know Aesthetics, so out of the tech choices available, selling him Literature seems to be the best option, to avoid him brokering whatever we sell to him to the other AIs whom he knows
Foreign Advisor: After selling Literature to Toku for a small amount of Gold, we are able to get Open Borders with Toku. Remember: don't beg from an AI that we have recently met, as they're not going to give us very much, and never, ever beg from Willem
Here's a view of the F4 TECHS screen after selling Literature to Toku:
Head of Intelligence: It is time to try our luck with stealing Machinery. We've got a 40% discount from having a stationary Spy, which should be good enough of a discount to make it worthwhile
Miliary Commander: We currently see these units of Willem's:
western City of The Hague: 2 Guerilla I Archers, Christian Missionary
eastern City of Utrecht: 2 City Defence I Archers, Galley
northern City of Amsterdam: 1 Guerilla I Archer, 1 City Defence I Archer, 1 Combat I Horse Archer, 1 Umpromoted Horse Archer (likely just built), Barrage I Catapult, Combat I Chariot, Galley
northern Fish City of New Amsterdam: 1 Unpromoted Archer... DO NOT capture this City
10 Scouts to the SE of City 4... we'll need to send all of our Unpromoted Cats toward that stack... note that we won't be able to build any more Scouts once we research Compass, which we are about to learn, but that fact is probably okay
1 Barrage I Catapult that is moving SW then NE repeatedly, following Warrior 2 as he moves SW then NE repeatedly... once we get a Horse Archer, we can take out that Catapult, but we'll have to wait for another AI (Shaka?) to learn Horseback Riding before Elizabeth will trade that tech to us, so we can just keep the Catapult "busy" for now
1 Combat I Horse Archer that is guarding Willem's planned City location, where we have a "FORT?" sign... we should use our Spearman to kill the Horse Archer, and have a Chariot nearby to finish off the Horse Archer in case we lose
We just upgraded Subutai into a Woodsman III Maceman for free (upgrading Great Generals is free)... and, you even get to keep your accumulated XP above 10 when you upgrade a Great General unit... he's probably best being reserved as our stack defender rather than attacking anything with him, except when we're ready to capture a City after having Bombarded it and attacked the City with our Cats, at which point Subutai can attack... later, once we have more units, we can use him more aggressively, but for now, he's going to be our primary stack defender
Foreign Advisor: We get Ivory in trade from Mansa for a good deal
Military Advisor: Interesting. Elizabeth seems to already want to sell Horseback Riding to us. What do we want to sell to her? Not Monarchy. The other 3 options are Music, Philosophy, and Paper.
Science Advisor: Perhaps we should sell her Paper, to encourage her to build The University of Sankore for us.
X King: Anyway, let's leave that point as a discussion point for the next turnset
Domestic Advisor: I believe that we should launch our Golden Age now, after which we would slip into Caste System and Pacifism. So, before then, we'd want to do any whipping (City 4 and Gems City come to mind) before revolting
Obviously, we would NOT want to whip in X-opolis or Surfin' Turf, as we just spent a long time growing those Cities by intentionally not whipping in them
It's probably not whipping away the Horse in Hippos or the Iron in Sleepy Sheep, so we'd probably only whip in Gems City and City 4 before switching Civics
Religious Leader: Worker 1 is on our Queen Elizabeth Galley and should probably be dropped off 1W on the P Riv For that is NE + E of City 4... New Amsterdam is going to be busy building a Work Boat, so we can Chop that Forest into another Catapult. After that, we can optionally pick up Worker 5, since we'll probably eventually want P Farms on the peninsula, rather than useless Cottages. For sure, though, we'll want to pick up Jewish Missionary 1 from Sleepy Sheep, so that we can unload him directly inside of Piscatorium next turn... although, it'll be too late to whip a Temple there, as we really don't want to delay our Golden Age any further (as delaying it now only delays our Oxford University date)
Domestic Advisor: If someone wants to do some awesome whip overflow calculations and tell us how many Hammers to put into which buildings for cascading overflow Hammers into Oxford University, doing so could help us out with planning how many Hammers to put into each build item in X-opolis
Military Commander: Most of the units have not moved this turn, although Subutai has moved and upgraded himself
We'll want the Spearman and a Chariot or two to take on the Horse Archer
The Catapults plus Subutai and some helper units like Archer 3, Warrior 3, and whatever Chariots are around can plan to march together toward Utrecht, hopefully attacking before Willem can get Engineering for Castles
The new Catapult (Catapult 7 from Hippos) and new Catapults that we whip out of Gems City and City 4 can head toward the stack of Scouts to attack the Scouts. Preferably, the Cat from Gems City will not attack from across of the River but will first move to the GH Riv Mine square that is 2S of City 4 and then attack from there, as it'll only be 1 XP per attack no matter from where we attack, so no point in giving the Scouts slightly better odds of killing our Cats
When moving our Cats, try to guard them with Subutai so that the Horse Archer doesn't take advantage of a stack of undefended Cats, which would kill 1 Cat and then wound the remaining Cats, as Horse Archers do extra damage (Flanking Damage) to Catapults that are in a stack which is not inside of a City and when the Horse Archer survives the combat, either by the Horse Archer winning the combat or the Horse Archer successfully retreating from the combat
Flanking Damage is similar to collateral damage except that it seems to be even more powerful and can all kill Catapults, so keep that fact in mind
Subutai is a Woodsman III unit, so he can act like a mini healer until we can get a Chariot up to 7 XP who has Combat I + Medic I, at which point that Chariot could join with a Great General on the same square as the Queen Elizabeth boat, with the Great General attaching to the Chariot in order to give the Chariot 17 XP... Combat I at 2 XP, Medic I at 5 XP, Medic II at 10 XP, Medic III at 17 XP as long as a Great General is attached to that Chariot. The other 10 XP would go to the Galley, as long as there are no other units on the same square when joining the Great General, besides the Chariot with 7 XP and the Galley.
We aren't likely to get a Chariot with 7 XP for a while, so we can probably plan to join another Galley along with the Queen Elizabeth Galley, in order to get two 5-movement-point Galleys.
At some point, we'll want a City to the north-west of Surfin' Turf, to allow for Galleys and a Trireme to sail through there and to be able to quickly send troops toward Willem's Cities and Elizabeth's Cities. Capturing such a City from Willem, while possible, isn't likely to work well, as his Settler keeps running away, and we'd also have to wait for him to grow the City to Size 2, which would probably take 8 or 9 turns for an AI to do, before we could capture said City.
But, for now, we should push our army across of the ground.
Worker 6 is in position to Road the GH For where our advance portion of our stack is standing
Of the 3 Workers that are 1NW of Surfin' Turf, we could potentially send one or two to Chop, say, the GH Riv For that is 3N of Surfin' Turf or some of the Forests near Hippos, or to Camp the Fur by Hippos, which would give us +1 Happiness now that we've traded away our Fur for Ivory
We could build War Elephants with Forest Chops while we're busy running Caste System
Hire 100% Great Scientists and only switch to Great Merchants if our first Great Person out of X-opolis is a Great Scientist... ideally, we'll get 2 Great Scientists and 1 Great Merchant.
After the Golden Age is when we can massively whip X-ops and Surfin' Turf, so it may make sense to start putting in at least 1 turn worth of Hammers into multiple build items, be they Buildings, a Settler, a Maceman, etc, so that many build items can be whipped, one-per-turn, after the Golden Age is over.
Since it's a complicated turn, whoever plays next could just plan to play this turn, then leave at least 1 unit unmoved or unfortified, then upload for verification/suggestions. That said, I think that it's not that complicated... whip in Gems City and City 4 before revolting, hire a ton of Scientists in X-ops and Surfin' Turf, and you should be good to go, without necessarily even needing a review of this turn, but with a lot of moving pieces... trading something (Paper?) to Elizabeth for Horseback Riding (so that we can actually unlock War Elephants and the odd Horse Archer to kill off enemy Catapults effectively)... launching the Golden Age and timing the Civic switches... figuring out where to move our Military Units so that the Horse Archer doesn't get tempted to attack our Cats/Workers that we leave undefended, etc... it would be your choice as to whether to upload again for feedback, after which the Golden Age would mostly be straightforward to play out, probably only needing to fire a Scientist or two when X-opolis or Surfin' Turf get close to running out of Food in their Food boxes.
Once our Queen Elizabeth Galley is done dropping off Workers and our Jewish Missionary, it should make its way toward Willem's area... probably moving via the north since we have so many movement points and no clear plan for when we'll get our City built for our canal (that City will probably get built with a Settler that gets whipped after our Golden Age is over, which will be a number of turns from now). It would be nice to be able to drop off a couple of troops (say, a War Elephant and a Maceman, or something like that) on top of Willem's Horse Resource, so that we can Pillage it
Anyway, someone else really has to take the game from here. I'm available to answer questions, but someone else has to be the one to play.
Link to the REAL saved game