Mitchum
Deity
Playing now...
Turnset Report - T0 to T12
T0:
SIP (x=27 and y=14), build worker, research AH.
Warriors move. Nothing new exposed.
T1:
SWar goes 1S (after going 1SW on T0) and sees Saladin's scout at Rome-5S1W (2S1E of where SWar is now standing). That means that SWar has to go south and check it out, right?
Set EP weight of 1 to Saladin.
1000 words...
Note: the reason that NWar and WWar are so close together right now is that NWar is going to make a big loop clockwise and WWar is going to head to the coast to cover for SWar, who is going south to check out Saladin. I wanted to have both NWar and WWar go to hills just in case they could spot something in the distance...
T2:
Saladin's scout disappeared IBT. SWar went 1SE and found that his scout went 1E.
EWar found the coast, dry plains corn
and another wine.
T3:
SWar found a tundra/hill/forest/gem tile.
T4:
WWar finds magical fish and another wine.
T5:
Hannibal comes out of the fog and greets our ambassador, SWar. Isn't Hannibal a better trading partner? Should I set espionage on him now?
OMG, I just moved Mr. Ambassador and he runs into Brennus. All three AI that we've met so far are in the south!!!
NWar finds some jungled elephants way north (8N2W of Rome) in a massive jungle.
More pictures. Any preferences on scouting directions?
T6:
IBT, we meet Darius' scout!! I smell a rat and his initials are BSP!!!
T7:
We see our first barb, a lion, east of the capital. We'll have to be a bit more careful when scouting now.
SWar looks like he's hit a dead end. Do we want to scout EVERYTHING down there while he's in the area or can he had back home? Since we're limited on the number of cities we can settle in this game, I can't see us settling a city down here away from the AI. Picture coming soon.
T8:
Surprise, surprise. Out of the fog in the south comes Zara's scout. We have now met 5 of our 6 opponents.
Then, I move SWar and find Giggles. That's all 6 opponents!!
T9:
Nothing
T10:
Hinduism was FIADL.
We find stone paired with a magical fish in the DEEP south.
T11:
Buddhism was FIADL.
Saladin converts to Hinduism.
Still no AI culture.
T12:
AH in, set research to The Wheel as a place holder.
Horses to the east paired with the dry plains corn, wine and/or crabs depending on where we settle.
Save will be uploaded shortly.
Log
Turnset Report - T0 to T12
T0:
SIP (x=27 and y=14), build worker, research AH.
Warriors move. Nothing new exposed.
T1:
SWar goes 1S (after going 1SW on T0) and sees Saladin's scout at Rome-5S1W (2S1E of where SWar is now standing). That means that SWar has to go south and check it out, right?
Set EP weight of 1 to Saladin.
1000 words...
Spoiler :
T2:
Saladin's scout disappeared IBT. SWar went 1SE and found that his scout went 1E.
EWar found the coast, dry plains corn
and another wine.T3:
SWar found a tundra/hill/forest/gem tile.
T4:
WWar finds magical fish and another wine.
T5:
Hannibal comes out of the fog and greets our ambassador, SWar. Isn't Hannibal a better trading partner? Should I set espionage on him now?
OMG, I just moved Mr. Ambassador and he runs into Brennus. All three AI that we've met so far are in the south!!!
NWar finds some jungled elephants way north (8N2W of Rome) in a massive jungle.
More pictures. Any preferences on scouting directions?
Spoiler :
T6:
IBT, we meet Darius' scout!! I smell a rat and his initials are BSP!!!

T7:
We see our first barb, a lion, east of the capital. We'll have to be a bit more careful when scouting now.
SWar looks like he's hit a dead end. Do we want to scout EVERYTHING down there while he's in the area or can he had back home? Since we're limited on the number of cities we can settle in this game, I can't see us settling a city down here away from the AI. Picture coming soon.
Spoiler :
T8:
Surprise, surprise. Out of the fog in the south comes Zara's scout. We have now met 5 of our 6 opponents.
Then, I move SWar and find Giggles. That's all 6 opponents!!
T9:
Nothing
T10:
Hinduism was FIADL.
We find stone paired with a magical fish in the DEEP south.
T11:
Buddhism was FIADL.
Saladin converts to Hinduism.
Still no AI culture.
T12:
AH in, set research to The Wheel as a place holder.
Horses to the east paired with the dry plains corn, wine and/or crabs depending on where we settle.
Save will be uploaded shortly.
Log
Spoiler :
Here is your Session Turn Log from 4000 BC to 3520 BC:
Turn 0, 4000 BC: Rome has been founded.
Turn 4, 3840 BC: The borders of Rome have expanded!
Turn 9, 3640 BC: Hinduism has been founded in a distant land!
Turn 10, 3600 BC: Buddhism has been founded in a distant land!
Turn 10, 3600 BC: Saladin converts to Hinduism!
Turn 11, 3560 BC: You have discovered Animal Husbandry!
Turn 11, 3560 BC: Darius I converts to Buddhism!
Turn 0, 4000 BC: Rome has been founded.
Turn 4, 3840 BC: The borders of Rome have expanded!
Turn 9, 3640 BC: Hinduism has been founded in a distant land!
Turn 10, 3600 BC: Buddhism has been founded in a distant land!
Turn 10, 3600 BC: Saladin converts to Hinduism!
Turn 11, 3560 BC: You have discovered Animal Husbandry!
Turn 11, 3560 BC: Darius I converts to Buddhism!
