SGOTM 22 - Anti-TSR

Slavery Revisited

With all the happiness we now have, Lali, Aksum, Gondar, and Addis are great for whipping. They're all working a number of useless or semi-useless tiles, which is why they can't grow any more. No precise analysis but they should easily be able to come close to a Cuir every other turn.

Mecca couldalso be 2 whipped from p12-p10.

We should be able to produce 4-5 Cuirs per turn, I think.
 
Great Merchant

Is it better to use the Trade Mission for cash upgrades and whatnot? What about another culture bomb to bring a city out of revolt instantly? We could whip some city down, unload it, start fresh with a new one. There are some great cities out there, like Pasagardae, Uruk (Mil Instr + Settled Engineer), and Susa. Uruk would make it harder for Brennus to settle that area as well.
 
Getting back to our threatened GIl stack. Our super medic could go to Vienne-SW and be coverd by the one Cuir that can go NE.

We have a bunch of knight that could move SE to be covered by the Cuir there. Not sure what's best, leave them bunched as a stack, hoping Gil interprets that as a huge stack or try to cut our losses and abandon all those prats.
 
I think AI stacks behave roughly like this:
1. They move as a group, following the lead of their leader.
2. When in position to attack, they each behave individually, in the sequence of their born-on date, so to speak.
3. There may be more than one stack in that bunch.

So the best solution might be to break up our units into separate stacks. Not sure of course.
 
Slavery Revisited

With all the happiness we now have, Lali, Aksum, Gondar, and Addis are great for whipping. They're all working a number of useless or semi-useless tiles, which is why they can't grow any more. No precise analysis but they should easily be able to come close to a Cuir every other turn.

Mecca couldalso be 2 whipped from p12-p10.

We should be able to produce 4-5 Cuirs per turn, I think.

It's probably just me thinking with my golden age hat on, not wanting to whip away dyes or plains hill mines, etc.

I've kept up the commerce tiles for now in case we need an economy, and to fund spy revolts. Do you think we don't need them any more? I suppose whipping is less final than workshopping over Mecca's towns.


Great Merchant

Is it better to use the Trade Mission for cash upgrades and whatnot? What about another culture bomb to bring a city out of revolt instantly? We could whip some city down, unload it, start fresh with a new one. There are some great cities out there, like Pasagardae, Uruk (Mil Instr + Settled Engineer), and Susa. Uruk would make it harder for Brennus to settle that area as well.
That's an interesting idea. The trouble I've had with accepting rinse+repeat was the revolt time, and this removes it.

The key for me here though is when we get the units - culture bombing Uruk brings forward maybe 8 5XP units by 12 turns (the revolt period) whereas the GM upgrades a similar number of chariots (lower XP on the whole) or fewer chariots plus a strength boost on the knights sooner.


Well I can't play tonight any more - I can pick it up for maybe 3 or 4 more turns tomorrow, and then I'm out on Friday.
 
It's probably just me thinking with my golden age hat on, not wanting to whip away dyes or plains hill mines, etc.

I've kept up the commerce tiles for now in case we need an economy, and to fund spy revolts. Do you think we don't need them any more? I suppose whipping is less final than workshopping over Mecca's towns.
Pop7 Gondar works 2 towns, 2 dyes and the silver mine at +7fpt. I don't know what the optimal solution would be to get max Cuirs produced, but in the final analysis we don't care about cash reserves, just DEAD AIs.



That's an interesting idea. The trouble I've had with accepting rinse+repeat was the revolt time, and this removes it.

The key for me here though is when we get the units - culture bombing Uruk brings forward maybe 8 5XP units by 12 turns (the revolt period) whereas the GM upgrades a similar number of chariots (lower XP on the whole) or fewer chariots plus a strength boost on the knights sooner.
THere's also the accelerated production of whipped and drafted units in Gonfar, for example, but 1) we have to kill off Zara before drafting, 2) we're already in the red on gpt at 0% slider, and 3) Gondar produces a lot of gpt or eppt. So I agree with the Trade Bomb.

Question is, should we save some of the cash for ep generation? Revolting castle cities is quite powerful.

9 chariots-to-Cuirs is a nice boost just when Brennus is about to DOW us. :D
 
I'm for Nationhood and Slavery. Never been too excited about Caste. It helped our GP production, but now its only value is workshops. I like slavery better. Even if the hammers come out about even in the end, slavery still gives you instant hammers, e.g. 90h at a time. Instead of several extra hammers spread out over 10 turns.
 
Turnset Report, t195-? (No, I'm not going to go back and edit this to say which turn I played up to)

t195, continued

The final decision on the units threatened by Gil's stack? There's a forest hill outside Bibracte most of them can reach, and we have a healthy unmoved C1 Praet to act as stack defender. It's more important to keep the knights alive (which are about to promote to C2 and heal). It won't be that easy to clean up our city raider Praets though, due to pathing problems.

HC drafts a musket.

IBT:
The good news: Gil does not slaughter out stack
The bad news: Gil upgraded at least 9 units to Cuirassiers.
Gil is researching Printing Press (5)

t196
HaGift is founded!
Spoiler Rome Screenshot :

attachment.php


Our land based stack near Gil reforms, and starts to heal on that forest hill. It's headed by a C2Formation Cuir and a C1 Praet, plus plenty of beefy knights.

18 of our units land near Lagash. That city is going down!

IBT:
Gil's stack moves... into Brennus's territory, on the long march to Rome!
Considering we're preparing for Brennus's much larger stack, I'm not remotely worried.
It will potentially be a threat to our GM though - I'll have to play it safe with that one.

t197
Lagash is razed, for the loss of 1 treb.
Gil has been spamming caravels a bit. We need to do one more combat pickup, which will leave us in range of one Caravel, but then the galleys will be free to lead them on a merry chase around the islands.

We give HaGift to Hannibal.
Chemistry is stolen @-50% but we lose the spy.
We fail Compass twice @-30%, and then succeed @-50%

IBT: Nothing to report.

t198
Zilch. Just moving units around.

t199
Rome pops a Great Prophet!
Now it's time to upload.
 

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Yay! I thought he might leave us alone. Guess our best defense against his Cuirs is stronger ones. Now he wants to learn about Rifles. We'll have to teach him a different lesson.
 
Well, after having one in a trillion bad luck with spies early on, we've had quite a run of good luck. Had to catch up with us eventually. My theory is that each player starts with a run of bad RNG with the spies. Shoulda known.

:)
 
Well, after having one in a trillion bad luck with spies early on, we've had quite a run of good luck. Had to catch up with us eventually. My theory is that each player starts with a run of bad RNG with the spies. Shoulda known.

Well, at least we got the 2 -50% ones to steal a tech even if one of those died. We're going to try again in ~7 turns right? Or sooner?

MilScience? or optics?
Grenadiers don't draft do they?
 
I've reached the logical stopping point for the night. Gil is mostly gassed, but he still has that stack roaming in Brennus's land to be careful of.
Our fleet is ready to drop off troops for the final time, before our two stacks combine and take down Uruk.

We got our GPro, so we can take our pick for the golden age.

It'll be 36 hours before I can play any more turns, so if the next player wants to step up before then, feel free. Otherwise I can continue on Saturday morning.
 
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