SGOTM 22 - Caput Mundi This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me, BSPollux or AlanH by PM. The team lists are at the end of this post. You are Julius Caesar. Your destiny is to construct Caput Mundi, the capital of the world. The Roman people trust you to lead them to greatness and build the eternal city. In a world filled with savages and with the cards stacked against you, it won't be an easy task. You better be prepared for the worst. Your goals in this scenario: Never change or lose your capital. Build 7 Wonders of the World in your capital. Win the game by space or conquest. All your actions should be dictated by the main goal of keeping Rome well and protected. Therefore you may only found a city (or keep one you got from another nation) if: Your capital has at least twice the number of civilians as your city count (including the new one). So if you own three cities and want to build a fourth one you need a population of at least eight. Your capital has at least as many civilian buildings as your city count (including the new one). Your palace is a building, Wonders are buildings and all normal buildings count but barracks, walls, stables and the like do not. Your Capital has at least twice the number of military units defending it as your city count (including the new one). Once you discover Bronze Working or Iron Working, warriors and scouts won't count towards this any more. Clearifications, Examples: Spoiler : For all requirements: All requirements have to be met whenever you get a new city in any way (founding it, conquering it, buying it, etc) after you founded your capital. They have to be met only when you get the city and can be broken afterwards. You wont be disqualified if you move troops out, lose a building or shrink your population after you founded a city. For the buildings requirement: "Building" in this context refers to: -Your palace -All Wonders (National Wonders and Wonders of the World) and Projects if they show up in the buildings list of your city -Special buildings (Academy) -All normal buildings in the game if they are shown in the buildings list of your city A few buildings are excluded and don't count, namely: -Barracks -Bomb Shelters -Bunker -Castle -Drydock -Stable -Walls If wonders grant you a building it will count as long as it's in the list. If a building is disabled in any way and doesn't work, it still counts as long as it's shown in the list. This scenario is intentionally more straight forward than previous games. It won't be easy, but less confusing, hopefully. Our goal was to offer an opportunity to players who didn't take part in any SGOTM in the past. All our teams are happy to accept new members of any skill level. Your starting area Click for a full size image The AI-difficulty level is monarch. Your opponents received some significant starting bonuses including the priesthood technology. You begin with three warriors and the hunting technology in addition to your normal starting units and techs. Game Options Ancient Era Start Normal Speed No Vassals No Goody Huts No Events Raging Barbarians Space or Conquest victory only No tech trading or brokering Map size Standard 6 Opponents Map: Modified Pangaea Difficulty: Monarch ================================= Timetable The Pre-game Discussion Thread for this game is now open for business. The team discussion threads for this game are open. The team starting saves will be available here on September 12. The completion deadline will now be January 7th. Plan your game, and please avoid a last minute struggle to meet the deadline. Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS. Notes Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod. We do not propose to use a newer version of BUFFY, even if it arrives in time. If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below. Macintosh players can only join in if they are able to run the Windows software on their system. Steam If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading a SGOTM 21 starting save. If it loads OK in your copy of BtS, then you are ready to play. Rules and Procedures Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game. Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set. Spoiler information will absolutely NOT be tolerated in this thread. Current Sign-up Lists The table below displays the current team lists. The number of players in each team is shown in brackets, as are non-playing advisers.