SGOTM 22 - Caput Mundi - Maintenance Thread

AlanH

Mac addict, php monkey
Moderator
Hall of Fame Staff
GOTM Staff
Supporter
Joined
Jan 9, 2003
Messages
29,663
Location
England
SGOTM 22 - Caput Mundi

This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact me, BSPollux or AlanH by PM.

The team lists are at the end of this post.



You are Julius Caesar. Your destiny is to construct Caput Mundi, the capital of the world. The Roman people trust you to lead them to greatness and build the eternal city. In a world filled with savages and with the cards stacked against you, it won't be an easy task. You better be prepared for the worst.

Your goals in this scenario:
  • Never change or lose your capital.
  • Build 7 Wonders of the World in your capital.
  • Win the game by space or conquest.

All your actions should be dictated by the main goal of keeping Rome well and protected. Therefore you may only found a city (or keep one you got from another nation) if:
  • Your capital has at least twice the number of civilians as your city count (including the new one). So if you own three cities and want to build a fourth one you need a population of at least eight.
  • Your capital has at least as many civilian buildings as your city count (including the new one). Your palace is a building, Wonders are buildings and all normal buildings count but barracks, walls, stables and the like do not.
  • Your Capital has at least twice the number of military units defending it as your city count (including the new one). Once you discover Bronze Working or Iron Working, warriors and scouts won't count towards this any more.

Clearifications, Examples:
Spoiler :

For all requirements:

All requirements have to be met whenever you get a new city in any way (founding it, conquering it, buying it, etc) after you founded your capital. They have to be met only when you get the city and can be broken afterwards. You wont be disqualified if you move troops out, lose a building or shrink your population after you founded a city.

For the buildings requirement:

"Building" in this context refers to:
-Your palace
-All Wonders (National Wonders and Wonders of the World) and Projects if they show up in the buildings list of your city
-Special buildings (Academy)
-All normal buildings in the game if they are shown in the buildings list of your city

A few buildings are excluded and don't count, namely:
-Barracks
-Bomb Shelters
-Bunker
-Castle
-Drydock
-Stable
-Walls

If wonders grant you a building it will count as long as it's in the list.
If a building is disabled in any way and doesn't work, it still counts as long as it's shown in the list.


This scenario is intentionally more straight forward than previous games. It won't be easy, but less confusing, hopefully. Our goal was to offer an opportunity to players who didn't take part in any SGOTM in the past. All our teams are happy to accept new members of any skill level.

Your starting area
Click for a full size image


The AI-difficulty level is monarch.
Your opponents received some significant starting bonuses including the priesthood technology.
You begin with three warriors and the hunting technology in addition to your normal starting units and techs.

Game Options
Ancient Era Start
Normal Speed
No Vassals
No Goody Huts
No Events
Raging Barbarians
Space or Conquest victory only
No tech trading or brokering

Map size Standard
6 Opponents
Map: Modified Pangaea
Difficulty: Monarch
=================================

Timetable

The Pre-game Discussion Thread for this game is now open for business.

The team discussion threads for this game are open.

The team starting saves will be available here on September 12.

The completion deadline will now be January 7th. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.

Notes
  • Versions
    This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod. We do not propose to use a newer version of BUFFY, even if it arrives in time.

    If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below.

    Macintosh players can only join in if they are able to run the Windows software on their system.
  • Steam
    If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading a SGOTM 21 starting save. If it loads OK in your copy of BtS, then you are ready to play.
  • Rules and Procedures
    Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.

    Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism.

    All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
  • Spoiler information will absolutely NOT be tolerated in this thread.

Current Sign-up Lists
The table below displays the current team lists. The number of players in each team is shown in brackets, as are non-playing advisers.
 
The number of opponents in the game description was incorrectly stated as 5. It is 6 for this game.
 
The Unallocated team is now known as Insolita Suspicatur, which I believe is Latin for Unallocated Suspects. Their thread has been renamed accordingly.

To avoid any unfortunate references to modern organisations with the same initials, if you wish to abbreviate this name they would prefer you to use InSu
 
Just go back to the Signup thread. All will become clear.

I have updated the first post to add : "No tech trading or brokering" in the Game Options list.
 
yipeedee first save = wooden spoon

Moderator Action: No spam in this thread please. We need to be able to communicate here, and spam just reduces the chances of that happening.
 
I went back through the other threads and cannot find a definitive answer, though I can't imagine that it hasn't been asked so sorry if you are answering the question again. I will post my assumption and if it is wrong please correct me :)

- 7 Wonders of the World refers to 'Great Wonders' only. National Wonders do not count.
 
If we capture a city and raze it immediately (burn baby burn) does this count as one of our cities?
 
Nope. You may capture and burn it even if it is above your limit. But you may not click "keep" for any reason while it is above your limit.
 
You said no but then agreed we can capture and raze it so I'm a bit confused. I assume you meant yes - as long as you don't keep the city it's OK to capture asa long as you choose raze rgather than keep?

Your question was:
If we capture a city and raze it immediately (burn baby burn) does this count as one of our cities?

My answer was:
Nope (it doesn't count towards your city limit). (That's why) You may capture and burn it even if it is above your limit. But you may not click "keep" for any reason while it is above your limit.

If you had asked "May we capture and raze cities even if we don't fullfill the requirements for having additional cities?" my answer would have been "Yes you may".

Hope it's clear now.
 
Warning

If you capture a city and the game doesn't ask you if you want to keep or raze it, you will still be disqualified if it pushes you over your allowed limit.

I am posting this because a team thought they had found a way around the rules. I don't want the possible strategies involving this to be discussed here. If needed you can PM me.
 
SGOTM 22 - Caput Mundi

Your goals in this scenario:
  • Never change or lose your capital.
  • Build 7 Wonders of the World in your capital.
  • Win the game by space or conquest.

I went back through the other threads and cannot find a definitive answer, though I can't imagine that it hasn't been asked so sorry if you are answering the question again. I will post my assumption and if it is wrong please correct me :)

- 7 Wonders of the World refers to 'Great Wonders' only. National Wonders do not count.
I don't see an official reply to neil, so I'm unofficially replying.

His assumption is correct.
 
I humbly propose considering a deadline extension for any team that needs it. If I'm not mistaken, this scenario turned out harder than planned by the almighty mapmaker, possibly bordering on a cosmic catastrophe. We at Anti-TSR have finished but are in favor of any extension.


:)
 
Top Bottom