Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jan 28, 2017.
Green - sounds like a good plan.
OK, I plan to play in the morning, in about 12h
Green. Sorry to have been MIA, I must have missed a notification email and I've been super busy recently.
Are we doing this trade? I am in favor.
Excellent, I was kind of wondering about that trade, not many opinions on it..... so yes, after seeing that we did do that trade.
I have stopped 1t before finishing Compass as there are trade options.
Firstly, I determined we were ~11t from attacking, so I thought we might as well chance our arm:
The next turn, we had to do some resource trade work:
He negotiated so we added Clam and he added 2gpt. Sorry no screenie of that.
We got the HG's, though this has slightly messed up our whipping cycles due to the +1 pop (though in a good way). I have not done all potential whips this turn
Our GM got 900g
The flotilla is almost ready, it can sail next turn when the Phant in Pork Chop boards, otherwise we have a similar stack forming in Stoned. Also have 2 more Phants (and placeholder DS) and potentially a whipped HA coming out next turn.
Workers have roaded to avoid grassland next to forests
Potential tech trades
Eyeland was switched to a Market as it will need the +2 happy very soon, but it is looking amazing!
Market is just placeholder for PovP
Here is your Session Turn Log from 100 BC to 25 AD:
Turn 111, 100 BC: You have discovered Alphabet!
Turn 111, 100 BC: You have discovered Archery!
Turn 111, 100 BC: You have discovered Polytheism!
Turn 111, 100 BC: You have discovered Horseback Riding!
Turn 112, 75 BC: Ethel Rosenberg (Great Spy) has been born in a far away land!
Turn 113, 50 BC: You have trained a Galley in Eye Land. Work has now begun on Moai Statues.
Turn 114, 25 BC: Poverty Point can hurry The Hanging Gardens for 2⇴ with 16ℤ overflow and +1⇤ for 13 turns.
Turn 114, 25 BC: Mound City has grown to size 4.
Turn 114, 25 BC: Mound City can hurry War Elephant for 2⇴ with 31ℤ overflow and +1⇤ for 30 turns.
Turn 114, 25 BC: Fishy can hurry War Elephant for 2⇴ with 16ℤ overflow and +1⇤ for 40 turns.
Turn 114, 25 BC: Pork Chop has grown to size 4.
Turn 114, 25 BC: Pork Chop can hurry Catapult for 2⇴ with 30ℤ overflow and +1⇤ for 23 turns.
Turn 114, 25 BC: Fishy will grow to size 4 on the next turn.
Turn 114, 25 BC: Stoned will grow to size 4 on the next turn.
Turn 114, 25 BC: Eye Land will grow to size 6 on the next turn.
Turn 114, 25 BC: Pork Chop will grow to size 3 on the next turn.
Turn 114, 25 BC: Clish will grow to size 3 on the next turn.
Turn 114, 25 BC: Chaco Canyon will grow to size 2 on the next turn.
Turn 114, 25 BC: Stalin has founded Yakutsk in a distant land.
Turn 115, 1 AD: Cahokia can hurry War Elephant for 2⇴ with 33ℤ overflow and +1⇤ for 24 turns.
Turn 115, 1 AD: Stoned has grown to size 4.
Turn 115, 1 AD: Stoned can hurry War Elephant for 2⇴ with 29ℤ overflow and +1⇤ for 37 turns.
Turn 115, 1 AD: Eye Land has grown to size 6.
Turn 115, 1 AD: Phant Land can hurry Worker for 2⇴ with 21ℤ overflow and +1⇤ for 29 turns.
Turn 115, 1 AD: Clish has grown to size 3.
Turn 115, 1 AD: Chaco Canyon has grown to size 2.
Turn 115, 1 AD: Darius I has 110 gold available for trade.
Turn 115, 1 AD: Cahokia will grow to size 6 on the next turn.
Turn 115, 1 AD: Mound City will grow to size 5 on the next turn.
Turn 115, 1 AD: Eye Land will grow to size 7 on the next turn.
Turn 115, 1 AD: Sitting Bull has completed The Hanging Gardens!
Turn 115, 1 AD: Enrico Fermi (Great Scientist) has been born in Mound City (Sitting Bull)!
Turn 116, 25 AD: Cahokia has grown to size 7.
Turn 116, 25 AD: Poverty Point has grown to size 6.
Turn 116, 25 AD: Mound City has grown to size 6.
Turn 116, 25 AD: Fishy has grown to size 5.
Turn 116, 25 AD: Fishy can hurry Horse Archer for 1⇴ with 10ℤ overflow and +1⇤ for 48 turns.
Turn 116, 25 AD: Stoned will become unhappy on the next turn.
Turn 116, 25 AD: Eye Land has grown to size 8.
Turn 116, 25 AD: Eye Land can hurry Library for 3⇴ with 29ℤ overflow and +1⇤ for 30 turns.
Turn 116, 25 AD: Phant Land has grown to size 5.
Turn 116, 25 AD: Phant Land has become unhappy.
Turn 116, 25 AD: Pork Chop has grown to size 4.
Turn 116, 25 AD: Pork Chop will become unhappy on the next turn.
Turn 116, 25 AD: Pork Chop can hurry Lighthouse for 1⇴ with 4ℤ overflow and +1⇤ for 31 turns.
Turn 116, 25 AD: Clish has grown to size 4.
Turn 116, 25 AD: Clish can hurry Lighthouse for 2⇴ with 27ℤ overflow and +1⇤ for 15 turns.
Turn 116, 25 AD: Chaco Canyon has grown to size 3.
Turn 116, 25 AD: Stalin has 70 gold available for trade.
Turn 116, 25 AD: The borders of Mound City are about to expand.
Turn 116, 25 AD: Stoned will grow to size 4 on the next turn.
Turn 116, 25 AD: Pork Chop will grow to size 5 on the next turn.
Turn 116, 25 AD: Clish will grow to size 5 on the next turn.
Link to save
Looks good. 900 gold for the GM is great.
Yes, things are looking good. I also routed our GM through Darius' lands to have a look... his cities seem to have 2-3 defenders, mix Axe, Spear & Archer. I would back our stack of 6 units to take Persopolis without bombarding but would probably involve the sacrifice of at least 2 of the 3 cats. It would be an 'all-or-nothing' move. Probably better to bombard while the rest of the stacks moves. Galleys would speed up the arrival of reinforcements.
We have enough gold for 100% on Compass, Calendar, MC & Aesthetics.... then we can bulb Machinery (Xbows!) in about 9t.
I definitely think we should take both tech trades. Still not sure exactly who Stalin is planning on, sure hope its Darius!
Yes, I would take both of those trades.
Sounds good, will have a look later today.
Are Chris or kcd available for playing, or am I back up again?
Had a look, good job neil!
How many more units do we want for the attack? There's 5 turns before peace expires so we can build a bit more. Maybe I'd try to get some more WEs from places like fishy and porkchop. Maybe Stoned can also spit out a couple of swords, they're usually pretty decent for clean up work and just to add something else to the mix (and because dogs are underwhelming axes against all that is not melee and there are already quite some of those). Agree that markets are useful, especially in high food cities like EyeLand or PhantLand. The latter for instance could just hire the 2 merchants and 2 scientists permanently after it has grown a bit. In PovP, however, I'd build something else. It grows slowly relatively speaking and still has quite a buffer for happy. Either some units, or even just galley+unit+settler for Long Island. Or wealth until we can build a forge. From Worker's Graveyard I'd whip another worker at size 4 to connect those dyes sooner and to help out cutting all those jungles. We should be hiring 2 specs in Cahokia I think. Also agree with the proposed trades.
I still haven't managed to get Windows installed on this laptop...
Looks good Neil!
Where are galleys intended to be stationed when we DoW?
I also think we need more killing units. Swords and both HA's and Chariots for stack balance and medic potential.
I agree that PoP should skip the Market and either build/whip Barracks/Stable/fast mounted given the distance east, or build to settle Long Island.
Bismark will also take HBR for those 2 techs, it is more of a dead end imo and I would probably go that way. Would Bismark trade HBR to Darius for Math? If so, then I would maybe go the other way, but I don't see the AI making that trade unless the conditions matched precisely.
In PovP my preference would be units, was skimping on specialists in Cahokia to help it grow, with our only Stable I was hoping for a couple more Phants. Fishy has its HA ready for whipping and Stoned is in a great position to add balance to whatever stack. We need at least 1 dog in a stack as defenders, Darius has a number of spears.
Galleys can sit in the ocean next to the mountain, units can then be dropped of the turn we DoW right next to Persopolis. Galleys arrive 1t south of the spot in 6t from memory, and if we DoW they will be moved 1N for free. When the GM passed it had Axe, Spear & Archer.
Not sure about trading HBR... we certainly don't want HA's showing up against us when we have Cats in the open. Stalin has Phants as well so I think I would keep it away from all AI for as long as possible.
Spreading HBR seems risky to me...
Also, I think we want Bismarck doing research for techs we need, so he can trade them to us.
Do you have time for a set now, or should I take it?
I hadn't considered Bismark being able to tech something we may want if he got Math. I was thinking more about slowing the overall progress of a future target. I am not attached to either trade in particular, I just want the techs.
I will be traveling for the next week, so interwebs may or may not be available.
So dont wait for my feedback, just go kill Darius!
I'm just back from one trip and the work has piled up while I was away... plus had to get BOTM128 up... so it would help keep our pace going if you or someone else takes it. (Thanks!)
Ok, in that case, got it!
Will think of a first draft of a plan in the next 24 hours. Input welcome of course.
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