SGOTM 24 - Sitting Bull, Defender of the Trees
"They claim this mother of ours, the Earth, for their own use, and fence their neighbors away from her, and deface her with their buildings and their refuse." - Chief Sitting Bull
"When the last tree has been cut down, the last fish caught, the last river poisoned, only then will we realize that one cannot eat money." - Native American saying
Its time for you and your team to inherit the native american spirit and show yourself as a true enviromentalist. To do so you must force the rest of the world to run Enviromentalism for 100 turns! You may use carrot, whip or UN. It's up to you. Since 100 turns is an awfully long time there is an option to reduce that number to a minimum of 1 turn. This is done by sparing as many trees as you can.
The rules
- After you change to Enviromentalism you are not allowed to change back.
- At your first turn of enviromentalism, you can reduce the number of turns required by 2 for each forest preserve you have on your starting land as defined by the start screenshot.
- At your first turn of enviromentalism, you can further reduce the number of turns required by 1 for every five forest preserves you have on other lands within your borders.
- On the turn when you win the game you must still have at least the same number of forest preserves (not neceesary on the same locations) on both starting land and total. If you fail to achieve this your team will be graded behind teams who succeeded in keeping all their forests. If you expect to lose some preserves during this time you must state this in a pm to the mapmaker.
- To claim the number of turns you need to force the world to run enviromentalist you must upload your save at the turn when you switch to Environmentalism, and post screenshots in your team thread of the preserves that will be counted.
- If you are not using the UN to convince the AI to run enviromentalist we might ask you to post proof (screenshots, saves etc) that everyone is forced to do so for all turns and does not change back to another civic.
Your starting area
Click for a full size image
Game Options
Rivals: 6 AIs both friends and foes of the nature.
Difficulty: Emperor
Starting Era: Ancient
Speed: Normal
Options: No vassal state, no goody huts, no random events
Victory Conditions: All enabled
Map settings
Map: Modified fractal
Mapsize: Standard
Sitting Bull is Philosophical and Protective, and you start with Fishing and Agriculture.
The Philosophical trait gives +100% great people birth rate and double production speed of University
The Protective trait gives free City Garrison I and Drill I promotion for archery and gunpowder units and double production speed of Castle and Walls
Unique unit: Dog Soldier (replaces Axeman)
The Dog Soldier benefits from: base strength = 4, requires access to nothing, and 100% combat bonus against melee units. This compares with the Axeman which has: base strength = 5, requires access to copper or iron, and 50% combat bonus against melee units.
Unique Building: Totem Pole (replaces Monument)
Besides the +1 culture/turn of the monument, the totem pole gives +3XP to archery units built in the city.