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PPP T19-T46

Turnset goals:

Reach Persian lands ready to explore
Keep warriors alive
Settle Birch

Long-term goals

Meet AI
Build conquering army before T130 :ar15:
Establish military dominance
Establish trading partners
Generate 10-12 Great Scientists to bulb our way to Sci Meth and Medicine :science::science::science:

Units:-
Warrior 1:
Try and find seafood near Stone then head to Birch.

Warrior 2:
Fogbust 1N once wolf out of way

Warrior 3:
Fogbust 2S 1E of Cow

Worker:
T18-21 Camp Fur
T22-24 Move to Deer
T25 - T28 Camp Deer
T29 - T30 Move to Fur
T31 - T35 Camp Fur
T36 - T37 Move to Birch
T38 - T42 Farm corn
T43 - Tx Farm corn

Cities:

Oak:-
Build Warrior -> Scout -> Warrior -> Settler -> Library

Birch:-
Settle 1S and 1W of the two corn
Build worker

Research:

T18 to T31 Writing
T32 to T35 Mining
T36 to T45 BW


Stopping Conditions

Weird occurrence
Significant error made
A demand is made by the AI.

Diplomacy

Open borders with Darius
Keep the peace
Mark location & turn of AI encounter

EP
Switch to Mansa if he appears.

Commentary:

At T46 we have completed BW and the Library in Oak is one turn from completion.

Oak is size 6 and 4 turns away from growth.

Barb archers have started to appear.

Quite a long set so happy to discuss only taking part of it.



Where can I get the test save?:/






PPP T35-52:

Turnset goals:
Reach Persian lands ready to explore
Keep the new warrior alive
Settle Birch and Ombu( 3 fish)

Long-term goals

Meet AI
Build conquering army before T130 :ar15:
Establish military dominance
Establish trading partners
Generate 10-12 Great Scientists to bulb our way to Sci Meth and Medicine :science::science::science:



Cities
Oak:-
Build library ->settler-> ¿DS or 2xWarrior?

Birch:- worker-> ¿warriors OR DS?


Ombu:- build fishing boats


Workers:

Only going to build roads after having farm each corn.


Units

Research:

complete mining-> BW-> The Wheel -> ¿sailing OR alphabet OR Maths?

Stopping Conditions

Weird occurrence
Significant error made
A demand is made by the AI.

Diplomacy

Open borders with darius
Keep the peace
Mark location & turn of AI encounter



EP

darius, possibly until we met another IA


Commentary:

-


TESTS
:

first turns:D:D:D

Correctly switch to fur and started a library

Civ4ScreenShot0000 T35.JPG

end of turn 36

Civ4ScreenShot0001 T36.JPG

end of turn 37

Civ4ScreenShot0002 T37.JPG

turn38: a lion appeared; and city will grow. I'll give priority to :commerce: next turn.

Civ4ScreenShot0003 T38.JPG


turn 39 + demographics

Civ4ScreenShot0004 T39.JPG

+ demographics

Civ4ScreenShot0005 T39.JPG

turn 40

Civ4ScreenShot0006 T40.JPG

+ Demographics

Civ4ScreenShot0007 T40.JPG

T41

http://imgur.com/a/LTKUR

+ demographics

http://imgur.com/a/FOert

T42

http://imgur.com/a/EnfPZ

+ demographics

http://imgur.com/a/fnV0T

T43- seemed liike zbgayumn was completly right about that it was a fairly good path to go:D:D:D

http://imgur.com/a/2vAPd

+ demographics

http://imgur.com/a/525ze

T44

http://imgur.com/a/iJMFd

+ demographics

http://imgur.com/a/0O3Yn

+ possible Techs

http://imgur.com/a/vTIho




Going to settle on triple fish

I'm Going to try points 3 and 4 of comment # 215

3. We can send the 4th warrior out to take the place of the NE fogbuster, and send that warrior toward the desert. It's slower than the scout, but it's only option we have for exploring now.

4. I still like the idea of letting Birch grow to Size 2 while building a warrior. Once we finish BW, we can time a whip so that Birch goes down to Size 1, but regrows to 2 IBT. Then the overflow goes into a worker. It also gets us a little extra cash.


So now T45 ( it would be cool to see all this images easily in a gallery):

http://imgur.com/a/lvbwd

+ demographics

http://imgur.com/a/4416U

T46:

http://imgur.com/a/5RCqN

+ demographics

http://imgur.com/a/H2VRb

T47

http://imgur.com/a/5KsJG

+ demographics

http://imgur.com/a/3xvcs

What would be the ideal place tom position the worker?

What would be the first road to build with him?:D

T 48:

http://imgur.com/a/I0joD

+ demographics

http://imgur.com/a/tCzH4

T49:

http://imgur.com/a/mNkIE

+ demographics

http://imgur.com/a/IVCsk

T50:

http://imgur.com/a/PSTIg

+ demographics

http://imgur.com/a/N9rAP

A barbarian city appeared to the NE of the picture.

T51_

http://imgur.com/a/ZuRdZ

+ demographics

http://imgur.com/a/zRbQ9

+available techs:

http://imgur.com/a/GWosr

+wealthier civs of the world:

http://imgur.com/a/JO0XA

This would be the end of my 15 turns turnset












Had problems uploading screenshots, so I tried imgur, improvisedly. :D:D:D


EDIT; 3/30

Couldn't attach more than 10 files, so (33-10)= last 23 files are to be seen by: a.- links; b.- a couple of possible replies to this comment:D:D:D
 

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Hi all, I'm headed out of town on vacation Friday night. I'll be mostly out of contact until Sunday, 3/26. I was hoping to at least see a plan for the next turnset before I head out. Any chance of that?
 
Hi all, I'm headed out of town on vacation Friday night. I'll be mostly out of contact until Sunday, 3/26. I was hoping to at least see a plan for the next turnset before I head out. Any chance of that?


Hope so

mars went completly different than I expected, and I'm a bit depressed/demoralised.

gonna test tomorrow.
 
Here are some thoughts on the next turnset:

1. Again, it's very important to start working the 2nd Fur on the first turn it's available. It allows us to finish BW on the 17 :gold: we get from 1 turn at 0% Research. If we miss it, it takes two more turns to get BW.

2. While we're building the Library, Oak can grow into unhappiness (Size 6). We have two options here, we can bring a warrior in from fogbusting to provide a garrison OR we can start a Settler one turn before we grow to size 6. I like the latter option because we can then 2-pop whip the settler and finish the library the next turn.

3. We can send the 4th warrior out to take the place of the NE fogbuster, and send that warrior toward the desert. It's slower than the scout, but it's only option we have for exploring now.

4. I still like the idea of letting Birch grow to Size 2 while building a warrior. Once we finish BW, we can time a whip so that Birch goes down to Size 1, but regrows to 2 IBT. Then the overflow goes into a worker. It also gets us a little extra cash.


Hi everyone!!!:D:D:D


I'm updating post #223

test games. Comments are really welcome:D:D:D:D:D:D
 


How I could upload the test savegame at turn 51????????????????


Had problems uploading screenshots, so I tried imgur, improvisedly. :D:D:D

You can use the "Upload a File" button below the window where you type the post. Just find your "Beyond the Sword" folder and then I think it's Saves/single/

The other question I saw was about the Worker building roads. The main priority for roads is to connect our cities and get the TR commerce. Any of the 3 tiles between Oak and Birch are fine to start.

Seems pretty good to me, although we usually try to condense the information down to a list of city builds, worker actions, etc. I feel good letting you guys hash out any more details. Let's just take it 4-5 turns at a time, so NZ and CP can help with any developments. For instance, if we find Copper, we might need alter the Settling plan.

Have a good weekend and week! I'll check in with you guys in about 10 days. Till then, :cheers:
 
You can use the "Upload a File" button below the window where you type the post. Just find your "Beyond the Sword" folder and then I think it's Saves/single/

The other question I saw was about the Worker building roads. The main priority for roads is to connect our cities and get the TR commerce. Any of the 3 tiles between Oak and Birch are fine to start.

Seems pretty good to me, although we usually try to condense the information down to a list of city builds, worker actions, etc. I feel good letting you guys hash out any more details. Let's just take it 4-5 turns at a time, so NZ and CP can help with any developments. For instance, if we find Copper, we might need alter the Settling plan.

Have a good weekend and week! I'll check in with you guys in about 10 days. Till then, :cheers:

1.- ok; done:D:D:D

2.- you are right. it'll be the best thing to do when we have a couple of workers and cities. I don't bet we'll have resources, except maybe iron. I just feel the creators made the original peninsula without an easy way to invade the nearest civ.

3.-you have made way more than 1/4 of this game till now, have a very nice holyday!!!!!!:D:D:D:D:D:D:D


¿why do you and NZ named the cities Oak and birch???:D:D:D:D:D:D
 
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Remember in the real game our opponent is Darius.

Fractals are you ready to list your PPP in the standard format, we really need to make some progress here!


I have just happily finished my Draft PPP for my turnset. :D:D:D:D:D:D:D:D:D:D:D:D:D:D


What means exactly PPP?:D:D:D

have search for it yet haven't find it's meaning:C
 
going to do this PPP; so with 2 ok's I'll do my turnset.

notes:

1.- INI FILE:

folder "Beyond the Sword" (for me, that's Documents\My Games\Beyond the Sword) and open the file CivilizationIV (this may appear as CivilizationIV.ini or without a suffix). Scroll through until you find:


If you get to the [DEBUG] section, you've gone a bit too far. If it's set to 4, edit it to 1 and save the file. This has a nasty habit of switching back to 4, and I'm not sure what exactly triggers it to return to defaults.

2.- BUFFY LOG:

The path for the log is on the Buffy menu. CTRL+ALT+O to get the menu, then go to the Logging tab, then you can type in a directory that's easy to find.


3.- manually saving every turn


4.-¿ CFC log?
 
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Wow, I expected to need more time to catch up on things. What's the issue?

fractals has a PPP posted (unconventional as it may be) and I think we can work with it.

I'll say green to play until we discover BW (T44)
 
Very difficult to interpret the PPP, was hoping for a bit more clarity.

Happy to give green to t44 as well.

This is important for screenshots:-

Please set the following option in the Buffy setting (Ctrl-Alt-O) under the clock tab, uncheck "alternate game clock" and uncheck "completed percentage" while checking "completed turns" and "game date and golden age turns".
 
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