Noble Zarkon
Elite Quattromaster - Immortal (BTS)
Super Moderator
Hall of Fame Staff
GOTM Staff
Supporter
To Be Determined.what does TBD mean?
Good work zbg, sorry I've been a bit quiet.
To Be Determined.what does TBD mean?
To Be Determined.
Good work zbg, sorry I've been a bit quiet. AGREE
Certainly worth considering, but the maintenance on an ivory city would be significant. Let's make sure there's no clearly better alternative.
Tried playing the test game to the plan. A couple things became apparent:
1. Building more units & cities slows down research, need to de-emphasize Settlers a little bit.
2. Can also move Galley back in the build order, since island city should be founded around the same time we get Currency
3. I forgot to insert a turn of Anarchy
4. Ombu needs a Library early, while WPB probably doesn't need one at all (or at least not this turnset)
I'll recalibrate the plan and post again soon. (how soon depends on how much sleep I actually get)
If there is a truly good city site off our western coast (or to the north), suspect it will be better long term to settle it ASAP, despite immediate maintenance costs.Tried playing the test game to the plan. A couple things became apparent:
1. Building more units & cities slows down research, need to de-emphasize Settlers a little bit. Going to have to build something eventually in Oak and Pine, unless we get Alpha and can build Research, so bear in mind that you could build a settler(s) to near completion. Also, need to roughly calibrate how many total warrior MP's are a net plus at any given point.
2. Can also move Galley back in the build order, since island city should be founded around the same time we get Currency
3. I forgot to insert a turn of Anarchy
4. Ombu needs a Library early, while WPB probably doesn't need one at all (or at least not this turnset) Concur. That is a production city.
I'll recalibrate the plan and post again soon. (how soon depends on how much sleep I actually get)
Also seems that island vs jungle pig cities will be quite a tough decision.
I incline for island, as we can send 2 wkbts to get an extra 4 coins from there,.contrary to jungle pig site, where food would be much meagre.
Like the plan, except for the city settlement issue that you raise. If I read your spreadsheet correctly, we will have a wkbt from WPB exploring west for 6 or 7 seven turns before you are scheduling the whipping of a settler. If there turns out to be a good city site to the west (or to the north), how about delaying the settler whip until there's a timely galley available to transport him west (or north). So, suggest you look to see if a galley can be built a little sooner as an option contingent on finding a good off-continent city site.
Letting Darius settle the pig site doesn't seem a particularly undesirable outcome. We will have to take his cities sooner or later, and he can build a road from there to Persia for us, but we do risk his chopping useful trees.
If you're comfortable with pausing just before you whip the settler, then green here.
We may well want to capture Persepolis once we have cats, so backstabbing point well taken. Further reason to pause for discussion before whipping settler.
AgreeIf you're comfortable with pausing just before you whip the settler, then green here.
Ok, sounds good. I'll stop before the Settler whip on T88 so we can review settling locations. If it becomes critical, we could whip the galley in WPB as early as T89. I just hate to whip WPB because it's a slow grower.
I'll go ahead and get started.
Some quick observations:
We can trade for Persian horses
Workers to mine grass hill in western Ombu
Short odds now that Astro won't be needed
Knowledge of IW and Alpha desperately needed
Tough map
If wkbt#4 can continue west, it should to creat trade route with Germany and obtain circumnavigation.
If wkbt#4 doesn't spot land further west (and should sail 2 tiles south if necessary to be sure), then it needs to scout southern coast of western island.
Western island may have a decent city site that doesn't need iron to develop, depending on possible resources hidden by dark tiles.
Barb city could conceivably be worth having.
Not sure a settler is worth having right now.
I noticed the horse trade had become available. Chariots wouldn't do us much good though, so we'd have to go for HBR if we wanted to do something with them. Still, we'll have to see what he'll take in trade. Two health resources wouldn't be bad.
Worker 2 is on his way to that hill
Agreed, we will likely need Astro. Need Optics fairly soon so we can trade techs with more civs.
Do you want Alpha badly enough to research it? Looks like it would take about 9 turns. We could also bulb it after Math is finished, which would be a few turns sooner. I hate to use a bulb on that, though.
Agreed on WB#4. I'm not anticipating a part further west, but we'll check it out.
I could be convinced to switch Pine back to Barracks and let it grow for 4-5 turns. I want to keep the 2-pop whip available on the Settler, though.
Makes sense.I noticed the horse trade had become available. Chariots wouldn't do us much good though, so we'd have to go for HBR if we wanted to do something with them. Still, we'll have to see what he'll take in trade. Two health resources wouldn't be bad. Several reasons, none of them powerful, for making horse trade: might keep Bismarck from obtaining horses; chariot would be useful against a barb axe, and we could run into one on the western island, should we find reason to settle there; and having a 2-tile movement unit as a central MP provides otherwise unavailable options, should some unexpected threat arise.
Worker 2 is on his way to that hill Consider sending two workers
Agreed, we will likely need Astro. Need Optics fairly soon so we can trade techs with more civs. True . . . likely going to need it before we have it.
Do you want Alpha badly enough to research it? Perhaps not, but do want the possibility to be weighed. It's certainly not worth it, if it's likely we'll be offered it soon. Looks like it would take about 9 turns. We could also bulb it after Math is finished, which would be a few turns sooner. I hate to use a bulb on that, though. Can't see bulbing it being wise, unless we're unlikely to get it via trade for a while. Is it possible that the AI already have Alpha but are not offering it because, at this level, they won't trade it for Monarchy? If so, then the question is: Can we afford to wait for Currency?
Agreed on WB#4. I'm not anticipating a part further west, but we'll check it out.
I could be convinced to switch Pine back to Barracks and let it grow for 4-5 turns. I want to keep the 2-pop whip available on the Settler, though.