Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jan 13, 2018.
That is tragic.
Hong Kong would take until turn 44ish before Size 2.
That was never going to happen
I'm thinking that I should play this out to about T17 - 1320 BC before handing off. I don't think we would DoW anyone before then, and it is fairly straightforward. This is where we would get to:
Beijing: 2nd worker and granary complete, 14h into chariot
Yan'an: 2nd worker complete, 1t from completing granary with worker whip OF
Guangzhou: wb complete, 16h into galley, 14h OF (chariot or LH)
Bomber: T9: recon SSW of Istanbul / T10: rebase to London / T11: recon SE of London / T12: rebase to Washington / T13: recon W for circumnav / play it by ear based on what has been revealed
Archer Mongolia: ready to capture worker at silk 2S3E of Moscow (in testing the Moscow worker is there)
Other archers: have to think about it
Spy: explore a bit NW of Moscow, come back to see the worker before archer arrives.
In my test file the nearby AI cities are only just building workers at this point.
We save ca. 240g by this point, and could start 100% research on something.
I can put together a more detailed plan tomorrow, if you guys want to see it. Or we could play shorter sets (3-4t per day) - we are discovering the map quickly, so there is always more to debate.
Attaching a test save. This is more to get a feel for the cities. I wasn't very diligent with unit movements and stuff.
sheesh, had even forgotten that aspect already. Can we gift HK a lighthouse?
@bbp, pls keep a clear record (somewhere) of which cities go to pop2. We don't want to accidentally raze a city.
Why bother with the roads so early. Aren't trade routes all connected?
Ha! Again I'm the village idiot! Hong Kong is teching 2hpt because of Mercantilism!!! A worker would be 3fhpt. So either he switched to a worker 3t ago or he's building a granary or wb or something. Still hard to fathom the 1hpt on t4.
EDIT: Solved. The AIs are village idiots. They revolted t1/2/3, not t0. Hong Kong put 1h into some non-worker on t0->t1. That whatever now has 9h in it. And HK should have 5f in his food bin. Pop2 ~t22. Sooner if we could manage to grant him the clams tile.
Good point. How and when did Gau manage to get the TR with Tsingtao? And will it keep it when Shanghai and Manchou expand borders?
Good catch. It looks like this happens when we reveal the SE corner. DG's borders don't seem to matter.
If this is the case, the worker can just improve the rice.
In testing, he builds galley-wb. An early galley could be awkward for us.
So far, I believe it's only Mongolia and Istanbul.
Edit: nvm, it's also Shanghai, Manchou, Mumbai and Berlin. Shanghai whipped a wb. Berlin has been pop 2 for a few turns, the other two just this turn.
Edit: current world population is the same as T0. We lost 3pop, Berlin/Mumbai/Manchou have 1 extra each.
I noticed that there was that fogged coastal tile SE of Shanghai, but also a fogged tile north of the mountain north of Gua. I think both got defogged the same turn. I don't see how the TR could possibly go through dG. Maybe around those two mountains there's some artifact of worldbuildering that connects the TR.
In any case, by my calcs, if our worker farm corn then chops a forest, Shanghai's and Manchou's borders will have popped and we'll see if we lose the TR. Definitely need to keep a turn-by-turn eye on Gua's TR.
sossos doesn't know how to build rivers...
I tried to replicate the rivers exactly in the test save, when I was testing Kaitzilla's suggested 2-road connection. We have TR with Chongqing there, rather than Tsingtao.
Edit: nvm, in the test save, it definitely seems to be a coastal route. The only way I get rid of it is by world-buildering land across to Hong Kong. I'll just have to keep an eye on the Shanghai border pop, as you suggest.
Here is the updated test save.
@LC - how can you tell how many hammers an AI city has invested?
Using the formula Kait posted, you go into the espoinage screen, click on the AI and city you're investigating and plug the numbers into your calculator. Be careful, because the city revolt cost number changes from city to city and from turn to turn even with the same city.
Are the numbers in that formula constant for any game?
Incidentally, the reason I discovered Mongolia had a granary was I was checking the espy screen for production and noticed a Sabotage Building number.
Only the 650/6 are constant, and yes, they seem to be constant for all games.
That's still utterly baffling. How can there be a coastal route?!? Somewhere there's a glitch in the matrix and until we know where it is, we won't know what might cut the connection.
Yea, even on marathon speed. Same constants. I usually just multiply by 108 instead.
Separate names with a comma.