Enough changes have been brought up to warrant a new PPP for the next 3 turns I plan to play.
PPP #2
Turn 30 - Turn 33
Turn 29 Empire Screenshots
Plan going forward
100% Slider on Horseback Riding.
Horseback Riding should be finished around Turn 38.
No AI currently knows Horseback Riding, and cities that get 2/50 in Horseback Archer will be able to 2-pop whip them.
Horse Archers and the Bomber will let us conquer all AI except Roosevelt while consuming the least
This should lead to a Conquest win once we have Feudalism.
War Plan
T31 - Archer 2W1S Manchou, Sword+Choko 2W2S of Manchou, 2 Chariots 1W2S of Manchou, 2 Chariots on Rice. Bomber blasts Iron Mine
T32 - If LB attacks Archer, Bomb LB and kill with Sword, 2 Chariots 1E of Manchou, Choko 1W1S of Manchou, 2 Chariots 1W2S of Manchou.
If no attack, Bomb LB and move Archer 1W1S of Manchou.
T33 - Manchou falls, Sword promotes to City Raider I and moves to 1W of Manchou if it miraculously didn't fall
, 2 Chariots 1E of Manchou can grab any Workers that didn't get scared into Manchou.
Manchou keeps 20% defenses in all scenarios.
Starting Turn 31, we will DOW Tokugawa to take Manchou by force.
The goal will be to capture the city and hopefully 4 Workers.
Afterwards, we need to get Tokugawa to Pleased to trade for Alphabet, so we will be producing 2 Settlers in Gau to gift 2N of the fish and 2W of the clam east of his capital to get +3(Liberate) and +4 Fair trade.
Gifting a resource after the Cease Fire on T34 should bring back +1 "Appreciate Resources"
Tokugawa is predicted to complete Alphabet on Turn 42 or Turn 43 due to the loss of Manchou and lower slider due to war.
Down south, the Japanese Galley will remain a major headache.
Not only could it pillage a Fish boat, it could sink our galley, delaying our Alphabet by a lot, it could even theoretically conquer Hong Kong with 1 unit.
Or sink our Chariot inside our Galley.
All very bad outcomes!!
This thorny issue is the most likely to halt the turnset midway.
Will still try to poach 1 Worker from Tokyo on Turn 34 using 1 Chariot.
City Builds (With Kremlin, 3 pop whips on 2/100
builds are possible, and 2 pop whips on 2/50
builds are possible)
Yanan - Build Kremlin for 12, build Settler for 2 or 3 turns, 2 pop whip overflow into Library T33. Finish Library with chop.
Settler settles 3N2W of capital for Cows+2Gold.
Mongolia - Grow to Size 2, Worker, whip complete T33, overflow into Warrior.
Beijing - 2-pop whip Sword, finish Kremlin.
Guanghou - Steal Fish from Hong Kong 1 turn to grow to Size 4, 2 pop whip Settler on T33, overflow to complete Workboat.
Hong Kong - Grow and work gems, whip Granary when appropriate, start Lighthouse.
Shanghai - Out of revolt T35, 2 pop whip Library T36, 3 pop whip Forge later, The Great Lighthouse with 5 chops
Our 7 Workers
Sheep Worker - Finish Sheep T30, Road sheep T31-T32, Move to Gold T33, Road Gold T34-T35, Mine Gold T36-T37, Mongolia not connect to empire, but gold is.
Plain Hill Worker - Move to Forest 2E of Yana T30, Chop T31-T33, Move to CowGolds City to chop Granary and then improve Cows.
North of Beijing Worker - Road T30 to waste a turn, Chop T31, move to 3S of Mongolia, Road 3S of Mongolia T33-T35, Mine Gold T36-T37, Mongolia not connected to empire, but gold is.
T34 Mongolia Worker - Move to Deer T34, Improve Deer T35-T40
South of Beijing Worker 1 - Chop T30-T31, Road Rice for the 2 Chariots T32, Farm Rice. *New*
South of Beijing Worker 2 - Road 1T to waste a turn, Chop T31, Road Rice for the 2 Chariots T32, Farm Rice. *New*
Hong Kong Worker - Mine Gems T30-T33, Road Gems T34-T35, Get on Galley T36, head to 3S of Shanghai to chop The Great Lighthouse.
Shanghai Worker - Finish Road south of Rice, then help farm Rice. *New*
Bomber Plan
T30 - In Bejing, Recon 8E1N of Beijing
T31 - Bomb Manchou's Iron Mine
T32 - Bomb Longbow
T33 - Bomb Manchou's defender
Great Spy
T30-T34 Spy on Manchou to help gobble up workers and watch Settler movements
Diplomacy
DoW Japan T31
Cease Fire with Japan T34
Build relations with Japan, Rome (good air base), and America (currently -7, oops!)
And the Ottomans if possible, good war dog *New*
Ignore the rest of the AI
Watch out for "Worst Enemies" when trading techs and gifting cities *New*
Great People
Great Spy scheduled to be born Turn 42 thanks to Kremlin.
Notes
Choko #2 near Shanghai will be upgraded with Combat I, not Drill II.
It already has 2-3 first strikes and I like Combat promos on Chokos more than drill.
Sword will get City Raider II upgrade to heal faster.
Both brawny units will
heal up to max HP as fast as possible in preparation for Bismark's Tsing city, and later perhaps Tokyo.
Southern Archer will garrison 7 pop Shanghai.
Gems comes online on T35.
Gold comes online on T37.