[BTS] SGOTM 25 - Home Slices

TRs for sure.
TRs start working on the turn you settle. Goldmine could be ~20 turns later

Now that I think about it, we should not be settling the double gold site. We only need 1 gold for happiness.

It's all because of the Kremlin. It makes food soooo much better than it already is.

Analysis: Even with non-IND, no forge, and no OrgRel, we still get 2:gold: for each :hammers: using wonderbread.
So, a gold tile is valued at (3h * 2) + 7 = 13. Gold/river = 14.

It takes 25 food to grow from size 2 to size 4. That 2pop whip produces what? like 98h.
So, 1f = (almost) 4h = 8c :eek:

So a grassFarm is valued at 24! 25 if on a river.
Almost twice as powerful as a goldmine :rockon:

Even if you don't want to convert everything to commerce thru wonderbread economy, just look at the hammers.
A grassFarm is like a 12h tile :eek:

Maybe we should not be doing so many watermills? (edit: yes, they give +food)
We should re-evaluate what improvements are good in this strange Kremlin situation.
 
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It looks like we'll run out of money around the time we complete HBR. If we're serious about Feudalism, that means we need a research engine. We'll need to be very disciplined about fail gold because we won't have much capture gold. We could build the Pyramids slowly and be putting a maxOF into it every turn. Or we need the marble online asap and go with something like ToA. (ToA should give us our #1 Civic Export/Import ranking at the end of the game.) This should be part of your overall PPP I think, Kait, because we'll want to complete the wonder as we run out of cash. Plus, I think we want to be able to run the cultural slider to turbo-charge our big cities and whipping, so we need an abundance of cash.

xpost :)
 
we should not be settling the double gold site.
If it wasn't clear, I'm not just talking about this one city.
I don't want to settle near or work any gold tiles. Like, ever.

Agree we need a wonderbread plan ASAP. My specialty! It will be great to have HAs to whip and OF into wonders, not OF into a 2nd unit.
It takes lots of planning to pass around the wonder(s) one city at a time.
 
We should probably be putting more or less every maxOF into a wonder for Fail gold until we have enough money. That builds us wonders at the same time. That builds us units, settlers, whatever we need.

xpost again ;)
 
This might help a bit. Looks like our only choice now is the Pyramids because of stone.
List of wonders available with classical techs:
Spoiler :

Forbidden Palace (unlocked already) - requires 6 CH / 200h (no multipliers)
Globe Theatre (unlocked laready) - requires 6 Pavilions / 300h (no multipliers)
Heroic Epic (Literature) - requires library, barracks and 10XP unit / 200h (marble 2x)
National Epic (Literature) - requires library / 250h (marble 2x)

Angkor Wat (unlocked already) - 500h (stone 2x)
Apostolic Palace (Theology) - 400h (no multipliers)
Chichen Itza (unlocked already) - 500h (stone 2x)
Shwedagon Paya (Aesthetics) - 450h (gold 2x)
The Colossus (unlocked already) - requires forge / 250h (copper 2x)
The Great Library (Literature) - requires library / 350h (marble 2x)
The Great Lighthouse (unlocked already) - requires lighthouse / 200h (no multipliers)
The Hagia Sophia (Theology) - 550h (marble 2x)
The Hanging Gardens (unlocked already) - requires aqueduct / 300h (stone 2x)
The Mausoleum of M (Calendar) - 450h (marble 2x)
The Parthenon (Aesthetics) - 400h (marble 2x)
The Pyramids (unlocked already) - 500h (stone 2x)
The Statue of Zeus (Aesthetics) - requires 3 monuments (ugh) / 300h (ivory 2x)
The Temple of Artemis (unlockerd already) - 350h (marble 2x)

+4 shrines

+4 existing wonders (shrine, palace, GW, Kremlin)

That’s a total of 26 potential wonders.
 
Ok, PPP updated for more Pyramids fail gold, more focus on whips overflowing into The Great Lighthouse, and new city 2N of Russia's wheat.

PPP #2 Draft 2
Turn 30 - Turn 33
Turn 29 Empire Screenshots
Spoiler :















Plan going forward
T30 - 100% Slider on Horseback Riding.
T31 - T34 90%:science: Slider on HBR, 10%:culture: slider for +1:) until Gems+Gold come online *New*
T35 - 100% Slider on Horseback Riding.
Horseback Riding should be finished around Turn 38.
No AI currently knows Horseback Riding, and cities that get 2/50:hammers: in Horseback Archer will be able to 2-pop whip them.
Horse Archers and the Bomber will let us conquer all AI except Roosevelt while consuming the least :hammers:
This should lead to a Conquest win once we have Feudalism.

We will attempt to fund our economy by putting the 2nd half of 50:hammers: 2-pop whips into +100% wonders that any city can build such as Pyramids and Mausoleum of M. *New*
Later, fail gold will be generated from the Literature wonders.

War Plan

Spoiler :

T31 - Archer 2W1S Manchou, Sword+Choko 2W2S of Manchou, 2 Chariots 1W2S of Manchou, 2 Chariots on Rice. Bomber blasts Iron Mine
T32 - If LB attacks Archer, Bomb LB and kill with Sword, 2 Chariots 1E of Manchou, Choko 1W1S of Manchou, 2 Chariots 1W2S of Manchou.
If no attack, Bomb LB and move Archer 1W1S of Manchou.
T33 - Manchou falls, Sword promotes to City Raider I and moves to 1W of Manchou if it miraculously didn't fall :crazyeye:, 2 Chariots 1E of Manchou can grab any Workers that didn't get scared into Manchou.

Manchou keeps 20% defenses in all scenarios.

Starting Turn 31, we will DOW Tokugawa to take Manchou by force.
The goal will be to capture the city and hopefully 4 Workers.
Afterwards, we need to get Tokugawa to Pleased to trade for Alphabet, so we will be producing 2 Settlers in Gau to gift 2N of the fish and 2W of the clam east of his capital to get +3(Liberate) and +4 Fair trade.
Gifting a resource after the Cease Fire on T34 should bring back +1 "Appreciate Resources"
Tokugawa is predicted to complete Alphabet on Turn 42 or Turn 43 due to the loss of Manchou and lower :science: slider due to war.

Down south, the Japanese Galley will remain a major headache.
Not only could it pillage a Fish boat, it could sink our galley, delaying our Alphabet by a lot, it could even theoretically conquer Hong Kong with 1 unit.
Or sink our Chariot inside our Galley.
All very bad outcomes!!
This thorny issue is the most likely to halt the turnset midway.

Will still try to poach 1 Worker from Tokyo on Turn 34 using 1 Chariot. :viking:

Spoiler :


City Builds (With Kremlin, 3 pop whips on 2/100:hammers: builds are possible, and 2 pop whips on 2/50:hammers: builds are possible)
Yanan - Build Settler T30-T31, 2 pop whip Settler T32, overflow into Pyramids, build another Settler at Size 4. Library keeps 22:hammers: out of 90 for future whip into Mids. *New*
Settler settles 2N of Russia's wet Wheat for coastal access on T38. *New*
Horse improved on T41, and Pavilion chopped complete on T45.
Work 1 artist to pop borders as fast as possible, then farm wet Wheat.

Yanan's garrison Archer will start marching northwest immediately to make sure barbs don't kill Settler. *New*
Mongolia - Grow to Size 2, Worker, whip complete T33, overflow into Warrior, Grow to Size 2, Worker 1 pop whip again.
Beijing - 2-pop whip Sword, finish Kremlin as fast as possible working Iron Mine, T32 Pyramids, T33 2:hammers: into Pavillion max food, T34 Pyramids *New*
Guanghou - Steal Fish from Hong Kong 1 turn to grow to Size 4, 2 pop whip Settler on T33, overflow to complete Workboat.
Hong Kong - Grow and work gems, whip Granary when appropriate, start Lighthouse.
Shanghai - Out of revolt T35, 2 pop whip Pavillion T36 (This gives +5:culture: per turn, don't need to work 2 artists), T37 Overflow into TGL, T38 hopefully Horse Archer, if no Barracks, T39 2 pop whip ??? into TGL. *New*


Our 7 Workers

Sheep Worker - Finish Sheep T30, Road sheep T31-T32, Move to Gold T33, Road Gold T34, Mine Gold T35-T36, Mongolia not connect to empire, but gold is. *New*
Plain Hill Worker - Move to 3S of Mongolia, Road T30-T32 to help hook up gold to empire, T33 move to north of capital, T34 Road 1N1W of capital 1 turn, T35-T37 head to Russia, T38-T41 pasture horse to help build Pavilion, T42-T45 Chop for Pavilion. *New*
North of Beijing Worker - Road T30 to waste a turn, Chop T31, Move to gold tile T32 + T33, Road Gold tile T34, Mine Gold T35-T36, Mongolia not connected to empire, but gold is. *New*
T34 Mongolia Worker - Move to Deer T34, Improve Deer T35-T40
South of Beijing Worker 1 - Chop T30-T31, Road Rice for the 2 Chariots T32, Farm Rice.
South of Beijing Worker 2 - Road 1T to waste a turn, Chop T31, Road Rice for the 2 Chariots T32, Farm Rice.
Hong Kong Worker - Mine Gems T30-T33, Road Gems T34-T35, Get on Galley T36, head to 3S of Shanghai to chop The Great Lighthouse.
I feel The Great Lighthouse needs 2 chops and 3 overflow whips to finish in good time.
Shanghai Worker - Finish Road south of Rice, then help farm Rice.

Bomber Plan
T30 - In Bejing, Recon 8E1N of Beijing
T31 - Bomb Manchou's Iron Mine
T32 - Bomb Longbow
T33 - Bomb Manchou's defender


Great Spy
T30-T34 Spy on Manchou to help gobble up workers and watch Settler movements
Will discuss whether to send north to unfog coastline next turnset.

Diplomacy
DoW Japan T31
Cease Fire with Japan T34
Build relations with Japan, Rome (good air base), and America (currently -7, oops!)
And the Ottomans if possible, good war dog
Ignore the rest of the AI

Watch out for "Worst Enemies" when trading techs and gifting cities

Great People
Great Spy scheduled to be born Turn 42 thanks to Kremlin.

Notes
Choko #2 near Shanghai will be upgraded with Combat I, not Drill II.
It already has 2-3 first strikes and I like Combat promos on Chokos more than drill.

Sword will get City Raider II upgrade to heal faster.
Both brawny units will heal up to max HP as fast as possible in preparation for Bismark's Tsing city, and later perhaps Tokyo.

Southern Archer will garrison 7 pop Shanghai.

Gems comes online on T35.
Gold comes online on T36.
*New*
 
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10%:culture: slider for +1:)

Does this just benefit one city?
or do we also have a somewhat urgent need for the culture too?
Cus if it's all about just one happy citizen, then maybe we just stick with 100% HBR.
I have a feeling the answer is we want the culture and happy.
T42-T45 Chop for Pavilion. *New*
This just raised a red flag. I'm not following the micro enough to really comment. Chopping a pavilion?
 
Continuing from Turnset #1

Playing now

Turnset #2: T30-T33

T30 -
100%:science: Slider on Horseback Riding

Bomber recon to the east reveals Bismark Worker finished cows just now.
Manchou has 49:hammers: in build.

T31 - Toku Galley vanished south. :)
Manchou grew to Size 6, now has 59:hammers: in build.
Toku 8T to Alpha.

Bismark Worker now improving Bronze.

Dow'd Toku.
-1 diplo with Rome.
Bomber attack on iron mine failed! :cry:
Spoiler :

Toku Worker moved to hill 1S1W of Manchou.

Don't want to see sword or especially spear whip.
Will pillage iron mine with Chariot.

Will take Worker with Archer + Chariot.
Lb will likely kill 4.5 Archer or 4 str chariot, but worker will likely be safe with 2nd chariot.
Lb will gain promo but lose fortify.

T32 - Manchou whipped fresh Archer, now size 5.
Tokyo Worker vanished.
Toku whipped 1pop, now size 3.

Bismark finished Copper mine.

Our iron chariot got murdered by Longbow.
LB has 4.1hp.
Captured hilltop worker roaded to help catch 2nd Worker.
Bomber attacked LB down to 3hp.

Our Chariot attacked LB with 81% chance to win.
WON!!!

T33 - Ottomans and Russia now have a 2nd city.

Manchou produced another Archer, still pop 5.
Now facing 3 Archers.

Bomber annihilates top City Garrison II Archer for 48% dmg, 0.5hp collateral dmg on Archers.
Choko fought 85.8% battle.
WON
Sword fought 87.3% battle.
WON
Chariot fought 83% battle.
WON

Manchou captured! :D

Settler turned into a Worker
65:gold:, 4 pop, Granary intact.

Final Toku Worker ran 2 north to worst spot.
Will have to chase down with 2 Chariots and hope for no disband.
Bomber failure meant no Chariots available 1E of Manchou this turn :(

Game uploaded!

Bismark Worker available to be stolen with fresh war.
Would hurt America and Roman diplo -1.

Log:
Spoiler :
Here is your Session Turn Log from 875 BC to 800 BC:

Turn 80, 875 BC: The borders of Beijing have expanded!
Turn 80, 875 BC: You have trained a Swordsman in Beijing. Work has now begun on The Kremlin.

Turn 81, 850 BC: Yan'an has grown to size 5.
Turn 81, 850 BC: Yan'an has become unhappy.
Turn 81, 850 BC: Guangzhou has grown to size 4.
Turn 81, 850 BC: Clearing a Forest has created 24 ℤ for Beijing.
Turn 81, 850 BC: Clearing a Forest has created 24 ℤ for Beijing.
Turn 81, 850 BC: Clearing a Forest has created 24 ℤ for Beijing.
Turn 81, 850 BC: Deal Canceled: Rice to Tokugawa
Turn 81, 850 BC: Deal Canceled: Corn to Tokugawa
Turn 81, 850 BC: Deal Canceled: Pig to Tokugawa
Turn 81, 850 BC: Deal Canceled: Wheat to Tokugawa
Turn 81, 850 BC: You have declared war on Tokugawa!
Turn 81, 850 BC: Tokugawa refuses to talk.
Turn 81, 850 BC: Your Bomber has failed to destroy the Mine!
Turn 81, 850 BC: You have plundered 8ℴ from the Mine!
Turn 81, 850 BC: Your Chariot 5 (Yan'an) has destroyed a Worker!
Turn 81, 850 BC: You have captured a Worker
Turn 81, 850 BC: Mongolia will grow to size 2 on the next turn.
Turn 81, 850 BC: SGOTM25 has completed The Kremlin!
Turn 81, 850 BC: Tokugawa's Longbowman (6.00) vs SGOTM25's Chariot 2 (Beijing) (4.00)
Turn 81, 850 BC: Combat Odds: 93.8%
Turn 81, 850 BC: SGOTM25's Chariot 2 (Beijing) is hit for 24 (76/100HP)
Turn 81, 850 BC: SGOTM25's Chariot 2 (Beijing) is hit for 24 (52/100HP)
Turn 81, 850 BC: Tokugawa's Longbowman is hit for 16 (84/100HP)
Turn 81, 850 BC: Tokugawa's Longbowman is hit for 16 (68/100HP)
Turn 81, 850 BC: SGOTM25's Chariot 2 (Beijing) is hit for 24 (28/100HP)
Turn 81, 850 BC: SGOTM25's Chariot 2 (Beijing) is hit for 24 (4/100HP)
Turn 81, 850 BC: SGOTM25's Chariot 2 (Beijing) is hit for 24 (0/100HP)
Turn 81, 850 BC: Tokugawa's Longbowman has defeated SGOTM25's Chariot 2 (Beijing)!
Turn 81, 850 BC: While defending, your Chariot 2 (Beijing) was destroyed by a Japanese Longbowman!

Turn 82, 825 BC: The enemy has been spotted near Beijing!
Turn 82, 825 BC: Yan'an can hurry Settler for 2⇴ with 28ℤ overflow and +1⇤ for 23 turns.
Turn 82, 825 BC: Guangzhou can hurry Settler for 2⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 82, 825 BC: Mongolia has grown to size 2.
Turn 82, 825 BC: Mongolia can hurry Warrior for 1⇴ with 13ℤ overflow, 28ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 82, 825 BC: You are the worst enemy of Tokugawa.
Turn 82, 825 BC: Your Bomber has attacked an enemy Longbowman! (-18% Damage)
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) (4.00) vs Tokugawa's Longbowman (3.00)
Turn 82, 825 BC: Combat Odds: 80.9%
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) is hit for 21 (79/100HP)
Turn 82, 825 BC: Tokugawa's Longbowman is hit for 18 (32/100HP)
Turn 82, 825 BC: Tokugawa's Longbowman is hit for 18 (14/100HP)
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) is hit for 21 (58/100HP)
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) is hit for 21 (37/100HP)
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) is hit for 21 (16/100HP)
Turn 82, 825 BC: Tokugawa's Longbowman is hit for 18 (0/100HP)
Turn 82, 825 BC: SGOTM25's Chariot 5 (Yan'an) has defeated Tokugawa's Longbowman!
Turn 82, 825 BC: Your Chariot 5 (Yan'an) has destroyed a Longbowman!
Turn 82, 825 BC: Beijing will grow to size 4 on the next turn.
Turn 82, 825 BC: Hong Kong will grow to size 2 on the next turn.
Turn 82, 825 BC: You have trained a Settler in Yan'an. Work has now begun on a Library.
Turn 82, 825 BC: Mehmed II has founded Edirne in a distant land.
Turn 82, 825 BC: Stalin has founded St. Petersburg in a distant land.

Turn 83, 800 BC: Yan'an has become happy.
Turn 83, 800 BC: Beijing has grown to size 4.
Turn 83, 800 BC: Mongolia can hurry Worker for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 83, 800 BC: Hong Kong has grown to size 2.
Turn 83, 800 BC: Hong Kong can hurry Swordsman for 1⇴ with 10ℤ overflow and +1⇤ for 10 turns.
Turn 83, 800 BC: Your Bomber has attacked an enemy Archer! (-46% Damage)
Turn 83, 800 BC: Your Bomber has caused collateral damage! (2 Units)
Turn 83, 800 BC: SGOTM25's Cho-Ko-Nu 3 (Yan'an) (6.00) vs Tokugawa's Archer (5.16)
Turn 83, 800 BC: Combat Odds: 85.9%
Turn 83, 800 BC: (Plot Defense: +20%)
Turn 83, 800 BC: (Fortify: +25%)
Turn 83, 800 BC: (City Defense: +70%)
Turn 83, 800 BC: Your Cho-Ko-Nu 3 (Yan'an) has caused collateral damage! (2 Units)
Turn 83, 800 BC: Tokugawa's Archer is hit for 20 (60/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 20 (40/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 20 (20/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 20 (0/100HP)
Turn 83, 800 BC: SGOTM25's Cho-Ko-Nu 3 (Yan'an) has defeated Tokugawa's Archer!
Turn 83, 800 BC: Your Cho-Ko-Nu 3 (Yan'an) has destroyed a Archer!
Turn 83, 800 BC: SGOTM25's Swordsman 3 (Beijing) (6.00) vs Tokugawa's Archer (3.78)
Turn 83, 800 BC: Combat Odds: 87.3%
Turn 83, 800 BC: (Plot Defense: +20%)
Turn 83, 800 BC: (City Defense: +70%)
Turn 83, 800 BC: (City Attack: -10%)
Turn 83, 800 BC: SGOTM25's Swordsman 3 (Beijing) is hit for 17 (83/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 22 (48/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 22 (26/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 22 (4/100HP)
Turn 83, 800 BC: SGOTM25's Swordsman 3 (Beijing) is hit for 17 (66/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 22 (0/100HP)
Turn 83, 800 BC: SGOTM25's Swordsman 3 (Beijing) has defeated Tokugawa's Archer!
Turn 83, 800 BC: Your Swordsman 3 (Beijing) has destroyed a Archer!
Turn 83, 800 BC: SGOTM25's Chariot 1 (Guangzhou) (4.00) vs Tokugawa's Archer (2.83)
Turn 83, 800 BC: Combat Odds: 83.0%
Turn 83, 800 BC: (Plot Defense: +20%)
Turn 83, 800 BC: (City Defense: +95%)
Turn 83, 800 BC: SGOTM25's Chariot 1 (Guangzhou) is hit for 21 (79/100HP)
Turn 83, 800 BC: SGOTM25's Chariot 1 (Guangzhou) is hit for 21 (58/100HP)
Turn 83, 800 BC: SGOTM25's Chariot 1 (Guangzhou) is hit for 21 (37/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 18 (26/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 18 (8/100HP)
Turn 83, 800 BC: Tokugawa's Archer is hit for 18 (0/100HP)
Turn 83, 800 BC: SGOTM25's Chariot 1 (Guangzhou) has defeated Tokugawa's Archer!
Turn 83, 800 BC: Your Chariot 1 (Guangzhou) has destroyed a Archer!
Turn 83, 800 BC: You have captured a Worker
Turn 83, 800 BC: You have captured Manchou!!!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility

Link to following turnset.
 
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Sounds ok. Are we going to get the city?

Yup, the Swordsman did its job :)
Our enslaved Worker can also finish the plains hill road 1S1W of Manchou this turn, but it won't help catching Worker sadly.
We'll have to chase with 2 Chariots.

Here a few current Turn 33 screenshots.
I keep sweating about amphibious invasion from south grabbing our Hong Kong, or our gems Worker, even if the odds are tiny.

Bismark Worker hmm
Spoiler :




 
I like that we are on top of the score graph vs Xteam. And we're doing it more efficiently (based on much lower power.)

No retaliation danger taking the Bis Worker. Do we care about diplo?
 
Nice progress. :goodjob:

Churchill got a tech. Presumably IW.
I like that we are on top of the score graph vs Xteam. And we're doing it more efficiently (based on much lower power.)
We are ahead by exactly 16pts = Kremlin.
 
The Toku war needs to continue until we chase down that last Worker near Manchou.
I want to chase it down with both our Chariots, 1 going north to cut it off, and one coming from the southwest to chase it north.

It won't happen this turn, probably not next turn unless we get luck, but certainly on Turn 35 the Worker will be captured.
Probably Cease Fire Turn 35 with Toku.
Every turn while in war slows down Alphabet.

Next, I think we should DoW Bismark and take that Worker.

There are 2 roaming Archers, 1 near our 2 main cities and 1 far to the west of Gua.

Our bomber is in position to bomb that Bronze tile next turn, hit that roaming Archer next turn 35, bomb down the defenses of Tsing T36, and then start softening up the city for our 2 Chokos and 2 Swords starting T37. :crazyeye:

Manchou can road 1S1W of the city this turn 33, 2S2W of Manchou T34 with 2 workers, and our injured Choko+Sword can move southwest T34 to prepare to invade Tsing and further heal while guarding Beijing.

I think we should connect Mongolia to our empire with a road T35.
It is already suffering +1:mad: from missing being part of "motherland" Russia, and 1 whip anger will mean the city can only be Size 2.
So, Mongolia needs happiness resources more than it needs to be a Warrior pump. :(
Can make 1 Warrior there to garrison capital.

Warriors?
Probably gift our Iron to Tokugawa on Turn 35, along with a few health resources, all 1 at a time.
Gua and Hong Kong will be so strong soon that Iron units in Tokyo won't be a big deal
It will let any city in our empire build Warriors until we improve the Bronze mine after we get Tsing, or improve the Iron mine in Manchou.

Will try to propose a PPP for 4 more turns tonight.
Please put forth all ideas!
 
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I want to chase it down with both our Chariots, 1

Maybe you're obsessed with that white whale worker. Let it go? CF and back to next business?
We've done a pretty good job of collecting workers.

Motherland unhappy wears off with addition of our culture. And goes up with population. I don't recall the formula. I'm a little surprised we get 1 anger at size 2
 
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