1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[BTS] SGOTM 25 - Map Maker needed

Discussion in 'Civ4 - Succession GOTM' started by Deckhand, Jun 17, 2017.

  1. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    18,794
    Yeah, I don't agree with that at all either...completely not true.

    And NZ is right, it is just the mention of Deity that will scare away players. This is not about trusting the mapmaker...it's just common sense. SGOTMs are supposed to be inclusive, not elitist. It's much better to use a reasonable difficulty level and make the map and environment more challenging, and interesting, rather than use Deity as the base and cook around it, cause Deity still presents so many challenges and unknowns that many less experienced players can't begin to fathom. Matters little to me, but I"m failing to understand why an SGOTM has to be on Deity level.

    Also, gathering from bits I'm reading, I've got other concerns.

    I think it important that a "mapmaker" understands his/her "audience".
     
    Last edited: Jul 8, 2017
    NobleZarkon likes this.
  2. Gumbolt

    Gumbolt Phoenix Rising

    Joined:
    Feb 12, 2006
    Messages:
    20,912
    Location:
    UK
    If the idea is to start at deity but remove the extra settler/workers plus units that would spice up the games. Albeit happiness would be a limitation early on. Agree with others. There are other ways to speed up Ai tech speed. Free resources. Extra worked farm or resource at start.

    People want a fun and interesting map. Come up with a good idea and keep the basics simple.

    Starting a different era could be interesting.
     
  3. sossos

    sossos Chieftain

    Joined:
    Jul 7, 2011
    Messages:
    913
    Location:
    Toronto
    I wonder whether there're still NEW civ 4 players who are interested in a game lasting several months, but the concern of difficulty level is still valid.
    Because no SINGLE player can represent the WHOLE subset of players who may be interested in SGOTM, I prefer to providing 3 options: deity, immortal and emperor, with different starting bonus. Players can choose difficulty level based on the starting area, starting bonus and the winning condition.
     
  4. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,686
    Location:
    California
    @sossos, It could help to focus this discussion if you shared part of what will be in the announcement.
    What have you decided and what is still under consideration?
    What is the theme and challenges of the game?
    Spoiler :
    for sgotm24, Zhary had three possible themes/maps in mind; he shared these (I forget at the moment whether in discussion thread or email with staff) and one was selected.


    edit - cross post with sossos
     
  5. sossos

    sossos Chieftain

    Joined:
    Jul 7, 2011
    Messages:
    913
    Location:
    Toronto
    @Deckhand

    I've submitted WB save for testing in the design forum. The draft scenario description is also done.
    It might be better to have multiple map makers, so we can choose themes for SGOTM 25.
     
  6. SittinDown

    SittinDown Chieftain

    Joined:
    Jun 29, 2016
    Messages:
    43
    I'm still working up to winning at Immortal, but I'm interested in a SGOTM for any team that would have me. with a team, I'd be okay with playing at any level, but if I'm being honest, it's hard to break into this group, because the games are so long and i don't want to be the one to mess up some team's game.
     
  7. LowtherCastle

    LowtherCastle Chieftain

    Joined:
    May 18, 2005
    Messages:
    20,934
    Mistakes happen. I think it was SGOTM12 in which I accidentally gifted Gandhi our third city. We still beat the Ducks by a turn. ;)
     
  8. Pangaea

    Pangaea Rock N Roller

    Joined:
    Sep 17, 2010
    Messages:
    4,468
    And in the last SGOTM, one of the teams accidentally declared war on 2-3 other civs.
     

Share This Page