Note, some items are still in development and everything below is subject to change. Let's use this thread to discuss the scenario and rules. SGOTM 25 Announcement - Mao, Leader of the Ancient Empire China probably has the longest continuous written history (3,500 years) of any country in the world. Now it’s your turn to be the leader of China at one of its most dangerous perishing moments. “Our greatest glory is not in never falling, but in rising every time we fall.”--------Confucius “Passivity is fatal to us. Our goal is to make the enemy passive."---------Mao Zedong The game will start from Classic age. And each team selects their level to play. If you choose emperor level, you’ll get the Great Wall. If you choose immortal level, you’ll get more techs on top of the Great Wall, including Mathematics, Code of Laws, Drama, Metal Casting, Machinery, Iron Working, Philosophy and Communism. If you choose deity level, you’ll get more units on top of the techs and the Great Wall, including a bomber, a great spy and a great prophet. Mao, the Chinese leader, will be rated by 7 ministry members in the Political Bureau when the victory comes. The maximum points which can be scored by each member is 100 points. The faster team winning the game with 420 points will be awarded the laurel. If two team wins at the same turn, the team with higher points wins. Culture Ministry: 100 points * the total culture of the top 3 cities/150,000 Diplomatic Ministry: 25 points for being AP leader, 25 points for being UN leader, 50 points for diplomatic victory votes: 25 points * AP victory votes % / 75%+ 25 points* UN victory votes % / 67% Civil Ministry: 100 points* (81-the sum of 9 ranks) /72 Military Ministry: 30 points * population% / 35% + 30 points * Land area % / 60% + 40 points * (destroyed civilization + vassal civilization )/ 8 Science Ministry: 100 points * eras of all techs learned / 7 Economy Ministry: 100 points * cities with corporation / total cities (except barbarians) Construction Ministry: 100 points * wonders owned/25. (All wonders(world+national) count.) (points will be rounded down for each member before being summed up) Your starting area Click for a full size image [subject to change] Game Options Rivals: 8 AIs Difficulty: Emperor, Immortal, or Deity Starting Era: Classical Speed: Normal Options: No Events, No Goody Huts Victory Conditions: All enabled Map settings Map: Custom Mapsize: Standard Mao is Expansive and Protective You start with all Ancient Techs and More for Immortal/Deity starts. Unique Unit: Cho-Ku-Nu Unique Building: Pavilion ================================= Notes Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the to be released BUFFY-3.19.005 HoF mod. If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below. Macintosh players can only join in if they are able to run the Windows software on their system. Steam If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading the to be provided save. If it loads OK in your copy of BtS, then you are ready to play. Rules and Procedures Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game. Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.