RL intervened, and I won't be able to play until later tomorrow, so more feedback could be useful.
Won't work for a two-pop whip, but will try to maximize available attack units.Quite hard to plan this attack in advance. It may very well come down to reacting to what the AI does. Yes, anticipating an interesting turn set. We could hope that Mumbai is building worker or settler and thus not growing to size 4 for a while. That would make it perfectly safe to do one bombing attack and two air strikes which is probably preferable. Another possibility is that he will whip archers -- certainly if we can attack while he's at pop 3.
Perhaps we should put the WB on queue in Guangzhou and whip a HA ASAP.
Won't work for a two-pop whip, but will try to maximize available attack units.
Playing in about 5 hours.
I will have time to continue play in about 14 hours, unless someone wants to take over. Would appreciate thoughts on the following:
What to do with GG? Super medic chariot?
How to take advantage of the Kremlin. We have a sizable army (14 HA's 2 chariots, 3 swords, 1 cho-ko-nu) so I think it's time to build a bunch of settlers and claim all the open land - in particular the rich land to the SW. Also, we should start the push for fail gold with focus on ToA which we know will complete in ~9 turns in Chongquing. The -33% hurry cost translates to a multiplier of 1.5 on whipped hammers. This means that in most cities 1 pop is worth 30 x 1.1 x 1.5 = 49 hammers. In cities with Tao we get 30 x 1.35 x 1.5 = 60 hammers per pop for buildings because of the OR bonus. If we build forges we will similarly get 60 hammers per pop in any city and 30 x 1.6 x 1.5 = 72 hammers/pop for buildings in cities with Tao. It's the multiplication of Kremlin bonus and other bonuses that makes this so strong. I think we should 2-pop forges in our Tao cities very soon (ASAP in Guangzhou) and seek to get gold and gems improved for 4 happy faces. Forges in all cities as we move along.
City builds -- in particular where to build another settler? Forges in Tao cities, settlers in multiple cities (Note, that settlers are 2-pop now!), try to time it so that each turn we can pass overflow hammers into ToA and finance our expansion. It will take some time before we get Currency in trade or from a steal.
Hold or raze St. Pete? Hold, it has 3 resource tiles and we don't have any distance maintenance. I think St. Pete will auto raze if we capture now because it is size 1. Do we know when it was founded? Better plan to go for Moscow first.
Diplo concerns? I think we should try to keep Roosevelt, Bismarck and Caesar happy. They will be our trading partners and we should grant them demands.
After taking HK, planning to rebase bomber in Istanbul for Russian attack and probably some scouting. Any problems with that? I think the bomber needs protection. Mehmed has OB with Stalin and the bomber could worst case be destroyed by a wandering Russian unit.
After Russia? After Russia we can go for Mehmed. It will be interesting to see if he has built any Janissaries. He is a competitor for land in "Asia" so he needs to go sooner or later.
Are we going to continue to leave Tokyo alone? We should probably go after him at some point. Right now he seems like less of a threat compared to Mehmed.
Any thoughts on where Washington is and what problems the mapmakers may have in store for us there? The mapmaker has most likely put Washington on another continent. That would also explain why their tech rate is so low (High city maintenance).
Great progress
Alpha should be up for trade in 6 turns and Caesar has Monarchy so we should be able to trade for this as well. Will try to play six turns to obtaining Alpha and pause game today.
Our military campaign is going well and it's probably time to build some more infrastructure (forges) and a bunch of settlers for the open land to the W and SW. Dot-maps with proposed city sites are very welcome . Don't know how to make dot maps, so help requested (though may not be critical to this turn set). We also need to start putting overflow into wonders for fail gold. Immediate target is ToA, but we can also put hammers into Mids. When we get the new city in "India" we can scout the island to the south with the bomber and see if it holds some nice city sites. I think we should consider the copper site so that we can build Colossus for fail gold and maybe also to keep.
Note, that HA's are now a 1-pop and workers are also 1-pop and still much better to whip than to build with food but we have to control the build-up of angry faces and use the culture slider. Well, whipping is really better in all cases except for wonders. Appreciate the heads up. When Guangzhou gets the Globe we can 1-pop a bunch of workers down there with big overflows.
We will have 6 pavilions in 3 turns and can start building the Globe in Guangzhou. Will do, probably use overflow from forge and lths. Need a wkbt from there for India city ASAP, though.
Bismarck is in war prep mode but the military adviser says we are safe. Not sure why. Maybe because of our military strength. His likely target is de Gaulle. Again, thanks for heads up. What tells you he's on war footing?
"What to do with GG? Super medic chariot? So, all experience points on chariot? Already have a medic chariot. Should we further promote that one or use points on the rookie?
How to take advantage of the Kremlin. We have a sizable army (14 HA's 2 chariots, 3 swords, 1 cho-ko-nu) so I think it's time to build a bunch of settlers and claim all the open land - in particular the rich land to the SW. Also, we should start the push for fail gold with focus on ToA which we know will complete in ~9 turns in Chongquing. How do you estimate the 9 turns to completion? The -33% hurry cost translates to a multiplier of 1.5 on whipped hammers. This means that in most cities 1 pop is worth 30 x 1.1 x 1.5 = 49 hammers. In cities with Tao we get 30 x 1.35 x 1.5 = 60 hammers per pop for buildings because of the OR bonus. If we build forges we will similarly get 60 hammers per pop in any city and 30 x 1.6 x 1.5 = 72 hammers/pop for buildings in cities with Tao. It's the multiplication of Kremlin bonus and other bonuses that makes this so strong. I think we should 2-pop forges in our Tao cities very soon (ASAP in Guangzhou) and seek to get gold and gems improved for 4 happy faces. Forges in all cities as we move along. Follow that explanation and will proceed accordingly.
City builds -- in particular where to build another settler? Forges in Tao cities, settlers in multiple cities (Note, that settlers are 2-pop now!), try to time it so that each turn we can pass overflow hammers into ToA and finance our expansion. Understood.
Hold or raze St. Pete? Hold, it has 3 resource tiles and we don't have any distance maintenance. I think St. Pete will auto raze if we capture now because it is size 1. Do we know when it was founded? Better plan to go for Moscow first. That is my intention.
Diplo concerns? I think we should try to keep Roosevelt, Bismarck and Caesar happy. They will be our trading partners and we should grant them demands. Very helpful.
After taking HK, planning to rebase bomber in Istanbul for Russian attack and probably some scouting. Any problems with that? I think the bomber needs protection. Mehmed has OB with Stalin and the bomber could worst case be destroyed by a wandering Russian unit. Had not considered that. Will get a HA to Istanbul ASAP, as per leif's suggestion. Bomber cannot be lost.
After Russia? After Russia we can go for Mehmed. Will proceed with that in mind.
Are we going to continue to leave Tokyo alone? We should probably go after him at some point. Right now he seems like less of a threat compared to Mehmed. Concur.
Any thoughts on where Washington is and what problems the mapmakers may have in store for us there? The mapmaker has most likely put Washington on another continent. Yes, but why? What else might there be to it?
Will try to play in a couple of hours. Like to have advice on which chariot to promote.
Understood. The primo site NW of Moscow will be where I begin moving toward with the next settler out.Leif is right . Moscow can't be bombed from Istanbul. I suggest to whip a settler in Yan'an and found a new city in the NW near cow and gold: Wait, there is another way to reach Moscow! Looking at Ottoman culture it seems that Mehmeds second city is founded north of Istanbul. I suggest we send a HA to explore this area and protect the bomber if the city is there. I had noticed that and was planning to have a look, but think it's just expanded borders -- if extant, much better than the sorry cow city site.
I made two dot-maps. One for the area NW of Moscow:
Moscow NW
And one for SW of Mumbai: I still like the site 1NE of the lake better, rather than your two sites, but neither will be settled soon.
Mumbai SW
We are in a race with the nearby AI - this is particularly true for Moscow NW because if Bismarck beats us to these spots we can't just go ahead and take them by force. We should plan ahead and have settlers on their way so that they reach Moscow about the time when it is captured. To claim all these sites we need a total of 7 settlers. Add to that some more marginal city sites and new sites on the southern island and it's clear we need a lot of settlers.
Save the file as a WorldBuilderSave then change this line for the correct AI:-I cannot force him into Slavery.
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SLAVERY