[BTS] SGOTM 26 - Phoenix Rising

Then we would of always finished on turn 211.. So it's not a big issue.
 
Yep, our finish date was very much dictated/constricted by the AP timer, and AI teching.

If there is ever an SGOTM in the future, I hope AP is taken off the table :lol:
 
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Maybe a culture game where espionage is not allowed.

Albeit I think next game has already been created or planned. I will have to decide as I am continually tired here. Corona not helping.

We are/ have played an amazing game. For the route we took not much more we could have of done without ai steel.

Question is will free religion and sushi work quicker? Also they would need pentagon or Kremlin for Great Spy.

I think free religion would add more beakers than Oracle. Albeit we did not tech aesthetic.

I do think they have many turns left. Albeit they are playing slowly. No point going sushi if you don't plan to use it.
 
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Here are the test saves for T199 & 209.
X i already spread at 199, and at 209 you can just click end turn.

I would suggest we swap on 208 already in the real game, assuming beakers look super safe.
Then we have 3 turns instead of 2 for final buildings, and not that much endgame pressure.
Sure science will drop, but who cares? :)

Hiya Tonny, we will see on t208 i guess.
FM should actually increase our beakers..slavery has little effect (Bibs can still run max scientists with Ox), US costs us a lot thou.
:wavey:

First things first, can you guys confirm the accuracy of test on AP stuff (110 vote) please.

I rarely if ever build even one longbow. < that was the disagreement Lymo ;)
 

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Were under no actual pressure here science wise. So 1 extra turn is safe. Even time for another xtian Mish if needed.

We have a few turns to decide. See how close things are.

Where is Lymond! There he is.

Yeah 210.

Tweaks are fine.

If you do T 205 can they still switch on T 210? So T206?
 
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hiya peeps
awake now ;)

since we've been building a few turns more instead of using the hammers for research, we are stretching it once again.
I honestly don't know what switching to slavery/us/fm does to our beakers.
We'll lose the rep-bonus and some scientists here and there, but we'll gain trade routes again.

I was asumming the worst already in my calcs
turns 205-207: 1160/turn
turns 208 and 209: 900/turn
Then we'll have a shortage of 5 beakers on bulbing MM if we whip HE in Trips first and DD 2nd.

I guess the drop won't be that dramatic ;)

voting turn is confirmed here :) It will be turn 210 in real game

agree on all minor city changes
reneg resources, fine by me but not necessary ;)
okay on Biz trade

My, looking at your turn timer for civics I suggest t206 to be safe

kermit for next turn here (no upload needed)
 
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Ready for Duty!!! :D...and greetings!

Ha..I did add that saying I never build LBs was a bit strong, but I was trying to get a point across.

210 vote is clear here...no need to test.

Not sure if there is much left to discuss this turn, unless there are some city adjustments..I think we cover some of that on Friday..

Could try clam renog with Biz and trade Gems to Pete for 1g

G on 1 more scientist..check

KS - check
Trips-check
T-check

BPT - 1338

green on Biz trade...check

205 would work
210 switch is fine
:lol: you sound like me down there with your counting ;)

210 switches are irrelevant to the vote..unless for some reason they switched to X

205/206 ..really does not matter..there is no safe-playing with either option
yall want an upload for checks?

oki..gumbo?
proceeding....
 
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Okay let's move on..some small city changes, G for one more scientist (drops coast).
Same can be done with 1 in KS as food has no real use here.
Trips too.

Would suggest the opposite in T (add one coast), without SP we will lose lots of food for 1t if we switch on 208.

Biz can get steel as well for 30g.

Are we looking at 205 or 206 civic switches now for Bully, Biz?
Counting this down in my head..205-5t wait..206-4t..207-3t..208-2t..209-1t..210 they can switch.

Well let's play safe and pick 206.
Kermit on this turn.
No upload needed.

How many hammers into IW this turn with chop?
Anything near crab with Fly looking? Boot could also just move onto them.
Oki way more than we actually need for IW, can drop ~2 workshops for scientists if we like.
Yep nps there Gumbo, we are down to size 8 or so anyways after IW.
123h also perfect for Globe.
Green on blockade on west side of Mainz.

(Globe actually only needs 116, i added up to 125 for safety, note we are already at 5 pop whip with SP)

Good on all, G no changes.

I just noticed we have to switch Civics on 208, no choice oO
What were we thinking, 1t too soon golden age.
Lucky that it will work anyways.

Let's keep Fridge cos of ship movement.
Can try begs that still might work.
No issue if they fail, can get that part out of our way.
No need to ask for Kermit on those ;)

I think T needs 1 more coast for scientist to avoid shrinking on 208.
Next turns research and +-0 food, 7 stored will do later but 5 will not.
All else good and Moo :)
 
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Yep all good.

No cities fell then? They have 6 turns to suprise us.

T will have some serious health issues soon with IW. Guess it's not a huge issue at this stage? Good point on whip.

Peter is in emancipation. When did that happen?

We should be fine.

Why are you asking for permission to pillage?

Yeah I think he did it when he went free religion.

Not worth the lou trade risk.

Might as well try begs from all near the end. 2 off list for now. HRE also off list.

Looking good.

Not much wonder fail gold this game from AI.
 
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Nothing of note happened IBT
upload

MMM could swoop in and snipe fish and retreat
Boot can move 1W of fish on west side the snipe next turn..or maybe safer on that side just to move 1N of fish and blockage for 1 turn.

IW - 133H this turn for 319+133 = 452H

G - 17H into Globe with chop for 106+17 = 123H

Blockade is far more potent on crippling Mainz than sitting on crab. (West Side of Mainz is clear of boast per Mr. McBlimp...galley inside Mainz)

yeah...IW health issue pretty much irrelevant here

so...

T - build IW this turn and switch two workshops to scientists
G - no change or research?
Wulf - sleeps on coal
green on MMM clam snipage and retreat

T has 8 food stored..with 2 scis for worshops, T shrinks in 3 turns

ack ..your right. have to have 1 turn left ...easy to miscalc that

FYI - chuck has engineering

Lou - Guilds for 95g:hide:
Fridges to Pete for 60g?

fyi - i think chops are pretty much irrelevant now except one in process and 1E of Fred since it has a turn into it

only worthy begs are Bull and Pete..green on those?
Pete - Fail
Bull - Success
+40g

upload for checks

T - added 1 coast

bpt- 1273

the cows have it..proceeding
 
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anyway you see fit on harassing Chuck ;)
I'd like to see the chops too

green on IW this turn, it has enough for whipping then.
T will lose 8 pop when whipping IW. health issues are non-existing afterwards
as long as we're getting ~91 hammers into IW, we're good. Don't lose too many food there. 1 more coast and 1 scientist is good imo

G -> GT needs 116-125 total. good numbers there :)

T for IW, G for GT
keep an eye on food in T
green on anything regarding Chuck
emanci happened a few turns ago

green on begs

looks like all is done... kermit for next turn (yup, T needs more food)
-----
WS needs 337-350, numbers look good for a turn building it

T back to research
G back to research
NW back to research

Biz civic switch :)
Bull with Lib civic switch :), Radio also :)

imo we should keep research really high, we can adjust the rate accordingly on t209 for more gold for buying stuff if we need to.
Or build wealth on t209 in Bibs. Need to see the numbers then

green on beg here

NW adjustments
coal and engi to scientist
and what My says

after adjustments I'm kermit

(nice to see that we're still squeezing every beaker :))
ha, the infamous flooring is happening there at NW... lol
moo
 
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Biz completes Spiral...nothing else of note

V - Wall Street with chop is 252+92= 344/600 hammers

upload

IW - now stagnant and on research

guess we can try Lou beg...60g

check, check and checkity -check check

bpt - 1298

So just Radio to Biz for switch? Lib works fine for Bull but guess it does not matter
yep..keep BULL in "HR"

I agree..I keep saying this, gumbo, but we can fail on the side of more research at this point.. the builds are pretty much set in stone

delete Bello?
still not 100% clear on trades actions here

trades done...radio for switch to both and gold (note: we might as well pick up archery at the end too)

McFly can harass remes near mainz...not sure on MMM action

aight..all done here
yes..taking liberties ;)

oh..try Lou beg?

you want upload..i'm more than fine on doing that..i'd rather be sure more than ever now

upload..beg failed..oh well

gotcha...V done
252+96 = 348H

yep..fur mine adds 1 beaker exactly

sorry..did not fully understand that last statement... so engi to sci..anything else?

fur mine > sci guy...by 1 full beaker

bpt = 1291

blame Mycro Queen :lol: ;)

highly doubt what?

well, that is what the game is telling me. NW is building research by the way unless we want it not to

NW at 104b with fur mine and at 103b with scientist. I mean it is not an argument. I'm just telling you what I am seeing.

sorry ..imgur has totally changed their webpage:

Spoiler :



;).....had to prove myself here so you don't think I'm looney tunes :lol:

okay....nooooooow we can move on

greens, moos, and felt frogs???

mooving on
 
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344 should work, i have 337 noted as min.

But we can add the farm for scientist this turn for 2 more base hammers, and drop 2 farms (or deer) next turn in return :)
IW super secured, can switch to research and add workshop for 0 food lost.
Yup what Tonny says, can now optimize science in those cities.

We could delay Rifling still (have Indu in our backhand), no real opinion there.
Bully Radio seems easiest.
Bully should stay in HR i think, makes him more popular with Louie (yup HR, typo)

With the wrongly timed GA we need every bit of research now to be safe.
Civic switches as you see fit, and can wait with Rifling yup.
I would just switch everything possible around for Radios, cept HR on Bully.
Bello can move down towards Bibs in case we want another farm.

MMM could move towards Trips in case a Priv shows up (not that i still believe in that :))
No opinion on Fly, have fun.

Moo i guess.
Sure

Add the farm for scientist in V :)
We can do -3 food next turn then, and take some WS safety hammers now.
Minor stuff but i think Furs mine > coal mine in NW.
Also Engi still on there. True Scientist prolly better than all mines.

Was just that Scientist should give slightly more beakers than anything else (so can also use one for furs mine), Kermit after those too.

I highly doubt that, but will not argue about that now ;)
fur mine > sci guy...by 1 full beaker <<< this cannot be true
I might be wrong then, let's move on :)

Merci, i thought Uni + Obs make scientist at least equal.

Mooooo
 
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Not sure we need all this research. At this rate we could be 0% science. Have these whips been tested without PS?

We don't really save any costs by deleting units here.

Galleon action is 100% up to you. Same for Mcfly.

Sorry got distracted by stuff. :(

If you squeeze a beaker you would break it? Hmmm.

These beakers need health and safety warnings.

Moving on!!

Moo.
 
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:lol: there is a tooooooon of aluminum...the sounds are still going off as I type

T windmill got one of them...wait both windmills are aluminum there :lol:
and V ph windmill is aluminum
(literally at least 50 or so aluminum on the map)
Lou as 420g :eek:

That crossed my mind..I'm totally game here..no skin off my American back :D

Any thoughts on Donkey (s of Bibs and complete farm)?
pre-farm a tundra mill in case?...gotcha..makes sense and done

Sally @ +8 ..no no..scratch that..just mutual military bonus...if WE does where off he may vote for us...not all ais have to be please, but not sure about him

upload
think things mostly done

still at 1192b on GA bulb...whips should lower that figure though

V - check
bpt - 1364

WS is 8pop ..yup
green on Elec gift to arabs

why not just get Demo too from him..and archery for that matter
no lib to Bull..check

green on IND to Pete for Demo+Archery+80g? (at this point grabbing archery is irrelevant and adds a tiny bit of score)

Pete will trade us Aluminum :lol:

trades done...Pete has 2 more cities on that middle island

why Moscow..Vlad is a sure thing

up to yall...irrelevant really but I will move toward Moscow

upload

I think mish can stand between Vlad and Moscow and hit either city on t210 (tile 1NW of Rostov)
:lol: genius mind meld

bpt - 1371 V loses deer

mootual moos needed to mooove

sorry ..thanks ton...done
 
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I guess NZ was hoping for a space game here ;)
I had my nap last week, ready here to finish

That's good news on Sal, more votes :)

V -> lose 2 farms for scientists for -3 food/turn
Sal can get electricity imo
Bully can get Lib imo -> ok, scratch that
yuppers on getting gold from Pete
green on getting max out of the trades

sure, trying to spread X in Moscow on turn 210 is fine :)

currently the vote is safe. Doesn't matter where the spread will be at Pete

Elec to Sal plz

mooo here with 1371 bpt :)
 
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If we get our coffee we can easily finish this game today imo, there's just very little to do overall.
Well i am still awake overall, and turns will be more interesting now.

1t farm 1nw for Donkey, next turn probably plains farm instead.
We want to keep Bibs at size 16 i think without SP.
Bello and Ed might still arrive in time to help.

I like the look of how many beakers we get into MM this turn, should be enuf.
V can drop the weak farm + deer this turn, last one where we have Rep.
Tonny and me in Sync ;)

I assume WS shows 8 pop whip now?
Fine on Sal, Peter can have Indu imo for his gold.
We cannot make more diplo progress on Bully, let's not open up some weird Cristo Redentor rush + switch for him.
We can pick up Democracy for Indu as well, just in case.

I tested those numbers without SP after finding that out, Gumbo.
Fine with Archery.
Green on Indu for Rifling too, nothing can happen there imo.

I assume we will try spreading X into Moscow?
Mish could move towards there.
Well it's 16 pop, we can pick between safe or small fail chance but much bigger city.

But it's okay, no need to decide just yet.
Vlad might get some other spread meanwhile.
Actually we can stand in between both cities.

Scientist for deer in V too please, then Kermit.
Also note Elec to Sal from Tonny.

I stole a new page.
 
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New save to look at?

Nothing obvious here.

Looks like were already 50% through mass media.

8 pop but were still in PS.

Bully can't switch to FR anyway if we forced civics.

I would stick with size 4 city. We can't afford to lose those votes. Spread in Moscow is a gamble if it fails. How close would the vote be?

Place between two so we still have choice. I don't think we need Moscow pop to win.

Were cruising at 1371 beakers. Likely 1 turn from MM with a bulb.
 
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