SGOTM 26 Announcement - Lady Stoneheart, Queen of the Ice Age Winter has come - such a long, long Winter that Summer is regarded as a myth, no living person can remember the warmer times. Food is scarce, the land is tough, little grows, some animals are extinct unable to exist in such harsh conditions. Society has regressed, most of the old ways have been forgotten, the gods abandoned as they have abandoned you, there is no hope just a daily fight for survival. Then one day your advisors come to you - they have found an ancient text that seems to predict this never ending winter, and more importantly how to end it! The text is difficult, many of the words are meaningless but together you piece together what it is saying. In order to end this winter you need to return to the faith of your forefathers that was brought to this land so long ago - the faith of the Seven. Your people used to believe that there was one god with seven faces and this text reminds you of what you were taught:- The Prophet: represents divine justice, and judges the souls of the dead. The Merchant: represents prosperity, fertility, and childbirth. The Artist: represents purity, innocence, love, and beauty. The Scientist: represents wisdom and foresight. The General: represents strength and courage in battle. The Engineer: represents creation and craftsmanship. The Spy: The Spy represents death and the unknown. Some maintain that the faith was not always like this and along the way something has been mangled or lost but you dismiss that as an old wives tale. The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of our state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings. Prophet- Dun, Temple, Monastery, Cathedral, Moai, Great Wonder generating Great Prophet points Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points General- Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points You may construct other buildings in each city as well as the requirements noted above provided you only build exactly 6 Great Wonders and found exactly 1 Corporation. Game Options Rivals: 6 AIs Difficulty: Emperor Starting Era: Ancient Speed: Normal Options: One City Challenge, No Barbarians, No Events, No Goody Huts, No Vassals, Rising Seas Victory Conditions: All enabled Starting Techs: Fishing, Agriculture, Hunting Starting Units: 7 Settlers You may win by any method you desire. Map settings Map: Ice Age, edited Mapsize: Standard Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the BUFFY-3.19.005 HoF mod. Buffy 005 prevents you building Settlers in OCC but allows any World Buildered units to settle so is essential for this game. The sign-up thread is open.