Noble Zarkon
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SGOTM 26 Announcement - Lady Stoneheart, Queen of the Ice Age
Winter has come - such a long, long Winter that Summer is regarded as a myth, no living person can remember the warmer times. Food is scarce, the land is tough, little grows, some animals are extinct - unable to exist in such harsh conditions.
Society has regressed, most of the old ways have been forgotten, the gods abandoned as they have abandoned you, there is no hope - just a daily fight for survival.
Then one day your advisers come to you - they have found an ancient text that seems to predict this never ending winter, and more importantly how to end it!
The text is difficult, many of the words are meaningless but together you piece together what it is saying. In order to end this winter you need to return to the faith of your forefathers that was brought to this land so long ago - the faith of the Seven.
Your people used to believe that there was one god with seven faces and this text reminds you of what you were taught:-
The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of your state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings.
Prophet- Dun, Temple, Monastery, Cathedral, Moai Statues, Great Wonder generating Great Prophet points
Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points
Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points
Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points
General- Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ
Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points
Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points
You may construct other buildings in each city, as well as the requirements noted above, provided you only build exactly 6 Great Wonders and found exactly 1 Corporation.
You do NOT need to generate the appropriate great person just build the right Wonders in each city.
You must be running a State Religion when you win the game, but it is up to you which one you use however you must have temples of that religion in each city as well as the cathedral in the Prophet city.
(Cathedral is used in the generic sense it does not have to be a Christian Cathedral e.g. the Stupa is defined in-game as "the Buddhist Cathedral").
Starting location:-
Game Options
Rivals: 6 AIs
Difficulty: Emperor
Starting Era: Ancient
Speed: Normal
Options: One City Challenge, No Barbarians, No Events, No Goody Huts, No Vassals
Victory Conditions: All enabled
Starting Techs: Fishing, Agriculture, Hunting
Starting Units: 7 Settlers
You may win by any method you desire.
Map settings
Map: Ice Age, heavily edited
Mapsize: Standard
Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the BUFFY-3.19.005 HoF mod.
Buffy 005 prevents you building Settlers in OCC but allows any World Buildered units to settle so is essential for this game.
SGOTM 26 Announcement - Lady Stoneheart, Queen of the Ice Age
Winter has come - such a long, long Winter that Summer is regarded as a myth, no living person can remember the warmer times. Food is scarce, the land is tough, little grows, some animals are extinct - unable to exist in such harsh conditions.
Society has regressed, most of the old ways have been forgotten, the gods abandoned as they have abandoned you, there is no hope - just a daily fight for survival.
Then one day your advisers come to you - they have found an ancient text that seems to predict this never ending winter, and more importantly how to end it!
The text is difficult, many of the words are meaningless but together you piece together what it is saying. In order to end this winter you need to return to the faith of your forefathers that was brought to this land so long ago - the faith of the Seven.
Your people used to believe that there was one god with seven faces and this text reminds you of what you were taught:-
- The Prophet: represents divine justice, and judges the souls of the dead.
- The Merchant: represents prosperity, fertility, and childbirth.
- The Artist: represents purity, innocence, love, and beauty.
- The Scientist: represents wisdom and foresight.
- The General: represents strength and courage in battle.
- The Engineer: represents creation and craftsmanship.
- The Spy: represents death and the unknown.
The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of your state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings.
Prophet- Dun, Temple, Monastery, Cathedral, Moai Statues, Great Wonder generating Great Prophet points
Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points
Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points
Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points
General- Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ
Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points
Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points
You may construct other buildings in each city, as well as the requirements noted above, provided you only build exactly 6 Great Wonders and found exactly 1 Corporation.
You do NOT need to generate the appropriate great person just build the right Wonders in each city.
You must be running a State Religion when you win the game, but it is up to you which one you use however you must have temples of that religion in each city as well as the cathedral in the Prophet city.
(Cathedral is used in the generic sense it does not have to be a Christian Cathedral e.g. the Stupa is defined in-game as "the Buddhist Cathedral").
Starting location:-
Game Options
Rivals: 6 AIs
Difficulty: Emperor
Starting Era: Ancient
Speed: Normal
Options: One City Challenge, No Barbarians, No Events, No Goody Huts, No Vassals
Victory Conditions: All enabled
Starting Techs: Fishing, Agriculture, Hunting
Starting Units: 7 Settlers
You may win by any method you desire.
Map settings
Map: Ice Age, heavily edited
Mapsize: Standard
Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, using the BUFFY-3.19.005 HoF mod.
Buffy 005 prevents you building Settlers in OCC but allows any World Buildered units to settle so is essential for this game.
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