Could we insert another town between Washington and Boston? It would get us Saltpeter and Oil which would be nice if we could deny it from Celts (as I figure we will be at war with them most of the time to keep them from attacking India)
Drafting at 7 can work, but I prefer to draft at 12. You wait till the food basket is full (or will fill this turn), then you draft 1. You end up with a free infantry and the city grows back to 12 the very next turn.Paul#42 said:Shouldn't we draft at size 7 there for faster regrowing? Can we draft every turn? Or will Unhappiness prevail the happiness from lux and wonders (i.e. are easing factors applied to real citizens or "citizens that might be unhappy if they exist)? Oh, I just remember that not applicable Unhappiness from drafts will be passed over to near cities - We don't want that to happen. So watch that closely! .

Ok, I can't say as I've ever lost cities when I had this much of a cultural lead, so this concern has more validity than I previously mentioned. Letting Ghandi have Trondheim first is fine with me. We just have to make sure that we move 20 or so troops into our desired new capitol on that turn to force the proper jump.CKS said:I am a little concerned about razing, as we have enormously more culture that India does, and that is, in my experience, when the AI razes a lot. Because of this, I'd like to jump our palace to the new lands before they take channel city, either by using a leader to build the palace or by having Ghandi take Trondheim first and making sure that the palace jumps to old Spain.
Yes. I traded 3 luxes + combustion for communism, so hopefully he is busilly researching Flight for us.CKS said:Jeff, did we make a combustion/communism trade? Nice job on getting us down to 5 turns for atomic theory.
I agree completely.CKS said:Once we are ready to let India start taking cities, we should put all our money into taxes, so that we have lots of money for India to take with the cities. For a while, it will be a direct way to give them money so we should take advantage of it.
Now that I go back and look, I realize I failed to paste my whole report into the windowCKS said:Jeff, did we make a combustion/communism trade? Nice job on getting us down to 5 turns for atomic theory.

SGOTM Start at 1100 AD
Preflight - 1100 AD
Step 1: Combine the need to trade Combustion with Jove's idea about luxuries...
Make the trade: Combustion + Spices + Dyes -> Brennus for Communism
Then to help him more I trade furs for his 18g + WM (Fills in last gap in our map)
As CKS mentioned, MM wasn't done, so I run through all cities to do so.
Takes quite a while, but I'm finally done.
IBT
Madrid Library (to claim cattle) -> Courthouse
Lots of workers/settlers, don't mention them
Carthage Courthouse -> Police
Aarhus Knight -> Bank
Ondense Courthouse -> Bank
Alesund Aqueduct -> Harbor
Rusicade Library -> Aqueduct
You probably are reading it right, as I mentioned in my log, I forgot to check trade options before saving my handover save. That means they just got MT this turn.denyd said:If I read Civ Assist II correctly, they have MT right now, so it's likely that they just started research on Flight. .
Paul#42 said:As those cities would certainly lose all improvements (Gandhi has not researched so far) I vote against that.
Maybe we direct his forces to some cities in corrupt area and let him take them. This would definitely increase his unit output. However do not let him touch Osman because they are at warJove said:So, is there a compromise position on this? Because of those ~50 turns, I'm still very drawn to the idea of allowing Ghandi some additional early-MA cities in which to build at least Chariots, if nothing else. That way, when we're truly ready to hand it all over to him, he's truly ready to take it.
Isn't that an exploit? Joining workers to draft them as units immediately? I sense this technique might be disallowed. Please check before applying.Jove said:When we're really done with forestry, we have the option of joining workers and drafting like crazy. We might make an exception and draft anywhere during the worker joining phase. If we had 150 workers all turned into infantry and disbanded (or skimmed for extra military heft), you can imagine the boost.
Are you sure you can rush a Palace with armies?denyd said:An obsolete army in 100 shields, so if we end up having to build our new palace in Spain, a couple of those would speed up production.

Wow!!TimBentley said:When a city is given to another civilization, all noncultural buildings are kept, regardless of technology level. It is also possible for them to keep buildings they can't build yet in captured cities. The English were still in the ancient age when their modern armor captured my cities, and they still had factories or manufacturing plants or stuff like that (debug game).
Now that's surprising. That might change my/our strategy. Great you found that out!
Maybe Trondheim should be captured earlier to move our Palace. But I fear our research will drop heavily then... 

Yes, Stav was for Hoover. We may be able to switch things around, but without the save I can't tell for sure. Trondheim could probably use a coal plant or something as a place holder.CKS said:Stavanger is our Hoover prebuild, right? Can we switch around our other prebuilds - the palace and ToE - to let Stavanger keep building? We need less than 10 turns of leeway and Trondheim just started on ToE.