pindicator
Emperor
950AD save
EDIT: Apologies, copying from Notepad has never given me problems like this, but it's all garbled and I am too lazy to change all the carridge returns
Here's the complete 10-turn report:
Pre-Turn
In the floodplain zone, I rush a couple workers to time growth and create a couple of taxmen
in spots where food would be wasted.
Oh, Barcelona isn't the wonder town! No need to keep it then. I sell a Marketplace in it for
25g, and put all the troops on the boat. I think we'll recapture-raze rather than abandon.
*Later Note: Stupid move, I missed the spot where Jove said we wanted to keep the town.
IBT-
Spanish recapture Barcelona
Replaceable Parts learned
Rioting in Reykjavik
1) 860AD
We have two rubbers. One NW of Batsfjord, one SW of Aarhus in our core. Oh, there's a third
on our eastern island by Farsund as well.
Science to 100%
Huh, Reykjavik is fine... funny.
Set research to Industrialization. Wasn't sure if we wanted Sci Theory immediately, but my
thinking is that Factories will help us better sooner than later.
Vet 'zerk kills spear in Barcelona, -2hp and promotes
Vet 'zerk kills archer in Barcelona, -1hp
'Zerk army kills LB in Barcelona, -2hp
Re-capture Barcelona.
Elite* 'zerk kills spear north of Barcelona, -1hp
Cannon hits -1 on a Spanish sword
IBT-
Archer attacks our army anyway! But still, we should hold with all they have.
Archer loses, -2hp to army
An ARCHER kills our 8-9hp ARMY!
Now we need military immediately up north.
Lose another 'zerk, but we kill 2 archers, a horseman, and 2 swords, the majority of spain's
offensive troops.
2) 870AD
Okay, some good points there. The MGL is getting shipped into an infantry army. Infantry
will be rushed, since that's a tad more important than workers for a turn or two. And as far
as Spanish horses are concerned, the only visible horse near Spain is outside their borders;
however, I cannot trade them horses so I can only assume somebody is sending them in.
I send the MGL to our homeland and build the army. Why? To free up elite attacks and because
the needed infantry for the army are still a turn away.
Spanish Landing:
Vet horse loses to Spanish horse, -3hp taken off
Vet musket kills warrior, -2hp
Elite warrior causes horse to retreat
Elite knight kills spanish knight
Reg warrior kills spanish horse, -1 hp and promotes
Short-rush 3 infantry: use Artillery (80shields) for 10spt towns and Knights (70shields) for
20spt towns.
Rush a few workers, like 1 or 2.
Spanish mainland:
4/5 zerk kills fortified spear, -3hp
3/4 zerk kills sword
IBT-
Spain only pillages up north; they are about spent up there
3) 880AD
Three infantry and an army load the Pinta and through the convenience of modern physics,
"tunnel" to appear in Spain (a la ship "tunneling").
Elite zerk kills spear, -1hp
3/4 zerk kills spear, promotes
Elite* zerk loses to spear, no dmg dealt and I hate the rng again
4) 890AD
Celts have Nationalism
5) 900AD
Elte zerk kills sword, -3hp
Army kills pike, -4hp and promotes
IBT-
Our army in the field knocks a point off a passing LB and redlines a passing horse
We learn Industrialization; Sci Meth is in 4
Spanish LB redlines our zerk then dies
6) 910AD
Swap research over to Corporation (due in 4). 100% for as long as I can.
Factories ordered for most of the core cities.
Send a shipment for a second town at New Spain, an odd combo: knight, settler, guerilla, and
infantry. Won't settle the town as of yet, but i want the settler in the vicinity for when we
do want it.
7) 920AD
It's nice to know we dont' have to worry about India getting past Education: they don't even
have Map Making yet, according to CivAssistII!
Stockholm is set on 2-turn workers at size 3.
8) 930AD
Second Celt deal expires, and we are now 86g with -102gpt deficit.
HOWEVER, I have run enough science early on that I can just put the slider to 70% sci and keep
2 turns to Corporation. So no need to worry about trading until my turnset is over.
Deciding to put the settler on the southern tip of Spain so we can use less ships to do our
chaining. He will arrive there at 950 and I'll leave him unmoved in case we have a better
location in mind.
10)950AD
Learn Corporation
I'm setting us on Steel, but we are going to need to adjust our science rate among other
things before we settle in on a tech to go for next.
A little Spanish action:
kill a spear with our vet knight, -2hp
'zerks unload on Valencia via boat:
elite zerk kills reg pike, -3hp
elite zerk dies after redlining reg pike
4/5 zerk kills pike and burns Valencia
We net 2 slaves and don't see any spanish units in range to attack our zerk. Next turn its
back on the boat!
Seen only a trickle of Spanish units. We may not get much to fish for leaders with.
Tromso can be a productive city. Currently it is maxed on production so it can finish its
aquaduct faster; be sure to get some workers to let it grow in a bit. Been developing other
cities on that side to get a few more shields; but if we want them to go back to max food for
specialists instead, it's a quick fix and we have plenty of workers.
We can afford to merge some workers now if we must, but I'd like to save them for our new
core. I've swapped some towns over to settler production, but not many.
Didn't MM towns this turn. Sorry, but it's a lot of time to go through them all every turn.
We just researched corporation this turn, so the next tech has zero beakers invested. We probably need to sell Industrialization to the Celts tho.
Settler is unmoved on the location I thought best for a town. It still leaves the eventual Spanish Iron Works town open after we taken Madrid and it gives us the quickest sea-shipping line from our home base.
EDIT: Apologies, copying from Notepad has never given me problems like this, but it's all garbled and I am too lazy to change all the carridge returns
Here's the complete 10-turn report:
Pre-Turn
In the floodplain zone, I rush a couple workers to time growth and create a couple of taxmen
in spots where food would be wasted.
Oh, Barcelona isn't the wonder town! No need to keep it then. I sell a Marketplace in it for
25g, and put all the troops on the boat. I think we'll recapture-raze rather than abandon.
*Later Note: Stupid move, I missed the spot where Jove said we wanted to keep the town.
IBT-
Spanish recapture Barcelona
Replaceable Parts learned
Rioting in Reykjavik
1) 860AD
We have two rubbers. One NW of Batsfjord, one SW of Aarhus in our core. Oh, there's a third
on our eastern island by Farsund as well.
Science to 100%
Huh, Reykjavik is fine... funny.
Set research to Industrialization. Wasn't sure if we wanted Sci Theory immediately, but my
thinking is that Factories will help us better sooner than later.
Vet 'zerk kills spear in Barcelona, -2hp and promotes
Vet 'zerk kills archer in Barcelona, -1hp
'Zerk army kills LB in Barcelona, -2hp
Re-capture Barcelona.
Elite* 'zerk kills spear north of Barcelona, -1hp
Cannon hits -1 on a Spanish sword
IBT-
Archer attacks our army anyway! But still, we should hold with all they have.
Archer loses, -2hp to army
An ARCHER kills our 8-9hp ARMY!
Now we need military immediately up north.Lose another 'zerk, but we kill 2 archers, a horseman, and 2 swords, the majority of spain's
offensive troops.
2) 870AD
Okay, some good points there. The MGL is getting shipped into an infantry army. Infantry
will be rushed, since that's a tad more important than workers for a turn or two. And as far
as Spanish horses are concerned, the only visible horse near Spain is outside their borders;
however, I cannot trade them horses so I can only assume somebody is sending them in.
I send the MGL to our homeland and build the army. Why? To free up elite attacks and because
the needed infantry for the army are still a turn away.
Spanish Landing:
Vet horse loses to Spanish horse, -3hp taken off
Vet musket kills warrior, -2hp
Elite warrior causes horse to retreat
Elite knight kills spanish knight
Reg warrior kills spanish horse, -1 hp and promotes
Short-rush 3 infantry: use Artillery (80shields) for 10spt towns and Knights (70shields) for
20spt towns.
Rush a few workers, like 1 or 2.
Spanish mainland:
4/5 zerk kills fortified spear, -3hp
3/4 zerk kills sword
IBT-
Spain only pillages up north; they are about spent up there
3) 880AD
Three infantry and an army load the Pinta and through the convenience of modern physics,
"tunnel" to appear in Spain (a la ship "tunneling").
Elite zerk kills spear, -1hp
3/4 zerk kills spear, promotes
Elite* zerk loses to spear, no dmg dealt and I hate the rng again
4) 890AD
Celts have Nationalism
5) 900AD
Elte zerk kills sword, -3hp
Army kills pike, -4hp and promotes
IBT-
Our army in the field knocks a point off a passing LB and redlines a passing horse
We learn Industrialization; Sci Meth is in 4
Spanish LB redlines our zerk then dies
6) 910AD
Swap research over to Corporation (due in 4). 100% for as long as I can.
Factories ordered for most of the core cities.
Send a shipment for a second town at New Spain, an odd combo: knight, settler, guerilla, and
infantry. Won't settle the town as of yet, but i want the settler in the vicinity for when we
do want it.
7) 920AD
It's nice to know we dont' have to worry about India getting past Education: they don't even
have Map Making yet, according to CivAssistII!
Stockholm is set on 2-turn workers at size 3.
8) 930AD
Second Celt deal expires, and we are now 86g with -102gpt deficit.
HOWEVER, I have run enough science early on that I can just put the slider to 70% sci and keep
2 turns to Corporation. So no need to worry about trading until my turnset is over.
Deciding to put the settler on the southern tip of Spain so we can use less ships to do our
chaining. He will arrive there at 950 and I'll leave him unmoved in case we have a better
location in mind.
10)950AD
Learn Corporation
I'm setting us on Steel, but we are going to need to adjust our science rate among other
things before we settle in on a tech to go for next.
A little Spanish action:
kill a spear with our vet knight, -2hp
'zerks unload on Valencia via boat:
elite zerk kills reg pike, -3hp
elite zerk dies after redlining reg pike

4/5 zerk kills pike and burns Valencia
We net 2 slaves and don't see any spanish units in range to attack our zerk. Next turn its
back on the boat!
Seen only a trickle of Spanish units. We may not get much to fish for leaders with.
Tromso can be a productive city. Currently it is maxed on production so it can finish its
aquaduct faster; be sure to get some workers to let it grow in a bit. Been developing other
cities on that side to get a few more shields; but if we want them to go back to max food for
specialists instead, it's a quick fix and we have plenty of workers.
We can afford to merge some workers now if we must, but I'd like to save them for our new
core. I've swapped some towns over to settler production, but not many.
Didn't MM towns this turn. Sorry, but it's a lot of time to go through them all every turn.
We just researched corporation this turn, so the next tech has zero beakers invested. We probably need to sell Industrialization to the Celts tho.
Settler is unmoved on the location I thought best for a town. It still leaves the eventual Spanish Iron Works town open after we taken Madrid and it gives us the quickest sea-shipping line from our home base.
some American units to fish for leaders? As soon as Spain is done of course... 

I certainly had enough time to do something about it! Sorry I didn't leave you with better defense. Looks like you corrected this problem.

Although the danger should be small.
I've been asking that question for literally years! 
