SGOTM 9 - jeffelammar

TimBentley said:
CivAssist 2 makes it easy to see what tiles haven't had a chop yet.

Can you explain how to get that information? As far as I can tell, it only colors forests that haven't been chopped. By the time we plant a forest to find out if the tile's been harvested already, we have to chop it anyway to re-irrigate. Please tell me I'm wrong!!

@Paul#42: My method is wasteful, yes. Although tiles chopped just outside the borders of an un-expanded town do deliver their shields. Generally, I figure with chopping hundreds of tiles, a little waste is acceptable. The real advantage of my method is that one can do it in their sleep, which is how intensive forestry usually ends up being done!
If you want to use a more sophisticated method for this competition, it's fine with me. May I then suggest:
-stuffing up to half our workers into productive areas right away.
-Starting chops in productive areas, focusing on productive cities that need an aquaduct first.
-Continuing our commitment (?) to worker spamming.

What else? I think we need to re-build our military. The war with Spain has been rather costly. I'm in favor of Wall Street too though... maybe after we can trade Refining and Steel for Nationalism, we can draft and disband for the required Stock Exchanges? Or would folks rather sacrifice military for now to work on our economic infrastructure?

@jeffelamar: OK, I'll get on the spoiler. I'll try to keep it short :lol:
 
My original forestry method is pretty simple. When I first improve a city, I mine grass and irrigate plains. When I ready for forrestry, I convert all the mined grasslands first by planting, chopping and irrigating. Once all the grass has been irrigated, I move to the plains to plant, chop and mine. Once that is complete I go back and irrigate all the plains. I end up doing double duty on all plains and any original forrested grassland, but I end up getting every shield possible out of my terrain. I've seen other methods where people actually print out the map and track forresting, but I not that commited.
 
Jove said:
Can you explain how to get that information? As far as I can tell, it only colors forests that haven't been chopped. By the time we plant a forest to find out if the tile's been harvested already, we have to chop it anyway to re-irrigate. Please tell me I'm wrong!!
There's orange dots on the tiles with chops available.
 
Sorry, I didn't manage to play yet, I hope I can complete my turnset tonight.

Looking at the other teams' progress, we will have to hurry to complete this one before the next SGotm starts... :(
 
I just stumbeld into mydesease's Research cost formula.

it occurs to me that the formula N/[CL*1.75] (with N being the number of other civs knowing the tech) always values 0.0 if we are tech leader so I won't rely on techs becoming cheaper if we get rid of Spains, Americans and Ottomans... :cry:

But I would love to be wrong (this time)... :blush:
 
Well, that is the formula for PTW 1.29, so it may be different for C3C. Me, I'm too lazy to look it up. ;) We need to get rid of those AI anyway.
 
CKS said:
Well, that is the formula for PTW 1.29, so it may be different for C3C. Me, I'm too lazy to look it up. ;) We need to get rid of those AI anyway.
Amen Brother.
 
I played half my turnset yet because I spent much time on (not) finding out how to view forestry in CivAssist 2. I'll have to look if I got the right release. :(
EDIT: I found out I need to upgrade CA2 as it was invented in release 2.0.2108. I'll check that at home.

I started some forestry action and keeped track via dotmap :blush: :crazyeye:

I also spent some time thinking whether I should declare on Ottomans or not and decided his land (and one worker) was not worth it, I'd rather resign peace pressing him for an Alliance against Gandhi. Apart from that, nothing spectacular happened, forces in Spain are waiting for reinforcements.

I hope RL lets me play tonight, sorry for the delay.
 
Paul#42 said:
I just stumbeld into mydesease's Research cost formula.

it occurs to me that the formula N/[CL*1.75] (with N being the number of other civs knowing the tech) always values 0.0 if we are tech leader so I won't rely on techs becoming cheaper if we get rid of Spains, Americans and Ottomans... :cry:

But I would love to be wrong (this time)... :blush:
I forgot about that. I'm pretty sure the formula is correct for C3C.
 
Pre flight check
Our roadmap to Modern Times:
# tech | beakers | turns | bpt | additional beakers 1050 AD: 646
1 Refining (done) | 4266 | 5 | 854 | +208
2 Combustion | 4266 | 5 | 854 | +208
3 Scientific Method | 2666 | 4 | 667 | + 21
4 Atomic Theory | 5333 | 6 | 889 | +243
5 Electronics | 4800 | 5 | 960 | +314
6 Mass Production | 3733 | 4 | 934 | +288
7 Motorized Transport | 3733 | 4 | 934 | +288

turns to Modern Times: 28.
turns to Hoover(800): 20 ==> spt>=40 (Stavanger)
turns to ToE(600): 28 ==> spt>=22
turns to Internet(1000): 28 ==> spt>=36 (Channel City)


Take off

0) 1000 MM Channel City to finish Bank in 1.
rush several settlers, some buildings, two knights.
renew peace treaty with Ottomans for Alliance against India.
MM till Refining is due in 5 turns...

IBT Channel City builds bank, now barracks, then 1|2 knights, then Internet (due in 32)
no coal plant, because: w/o 40 spt , w 53 spt, 4 turns to build, spare 5 turns of internet ==> not worth it.
Stavanger factory --> knight
nine settlers --> workers

1) 1010 founded Neu Trondheim, Neu Copenhagen.
Ship three settler, 1 E-knight to spain.
some forestry operations. Cannot find option in Civ Assist 2, keep track with paint :(

IBT Channel City barracks --> knights
Aarhus, Oslo factory --> knights
Tromso aqueduct --> Courthouse
Fauske market --> factory

2) 1020 founded Neu Reykjavik, steel harbor, Neu Oslo, Neu Stockholm
(you'll always recognize which towns where Made in Germany ;)).

IBT Trondheim factory --> knights
Stavanger knight --> knight

3) 1030 some forestry actions (with support from CivAssist II (TM))

IBT Channel City Knight --> Knight
New Reykjavik Harbor --> Courthouse
Odense factory --> knights
Hareid Courthouse --> University (<25% corrupt!)
Batsfjord aqueduct --> library

4) 1040 MM to Refining in 1 turn (just enough beakers we will get it even if Madrid or Barcelona flips)

IBT Refining. Brennus offers Nationalism, 9g, rop, wm for Refining, Steel.
Oslo knight --> bank
Aarhus knight --> knight
Stavanger knight --> Universal Suffrage (Hoover Prebuild, due in 20 turns ==> keep 40spt till then!)
Alesund courthouse --> aqueduct

5) 1050 moved three settlers in Spain to positions I'd like to build cities.
e-Knight (4/5) kills reg archer (1-0 yeah, a shut-out... I had a fight!! :sniper: )


After flight check

We can get Nationalism and begin drafting right now.
That gives us some instant universities and courthouses. We have 9 knights ready for action in Spain (or ready to land

there).
If next player has no CivAssist II available, I can post a map with our forestry tiles.
Leptis Magna was operated as a 2-turn-settler-factory. If we want to keep it that way we have to rush a settler now.
Channel City can build another knight before it should be switched to Palace (as Internet Prebuild)
ToE can be started when we get SM. It has then 19 turns left, needs a city with 32 spt (MM Trondheim).


save
 
Here's how we are currently doing in Spain:
 

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TimBentley said:
There's orange dots on the tiles with chops available.

OK, sweet! My dots aren't showing up as orange. There's a way to change the color somewhere... Sorry, this is my first game using CivAssist II. My pre-upgrade system just bogged down with it.

I've attached a picture from CivAssist II's world map of what I think you're talking about. Is that what you mean? If so, I think we can have a genuine forestry revolution!

Also- Killing off AI is it's own reward, even without the science boost :D
 

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Things sound good. I should be able to look at things this evening and play tomorrow evening, I think.

I think the nationalism trade is a good one, since we want to make it possible for the Celts to research flight for us anyway.

I've got CivAssist 2, so I don't need a forestry map. I'll try to make good use of it.
 
Things sound good, I am a bit surprised Spain still has so much though. Guess I misread the progress. (Of course I haven't had this game forever due to my skip at Xmas)

Good job Paul.

Roster
Jove
pindicator
TimBentley
Paul#42 <== just played
CKS <== Up
denyd <== On deck
jeffelammar <== Waiting for a replacement harddrive to rehabilitate his newest (as of last May) computer.
 
jeffelammar said:
Things sound good, I am a bit surprised Spain still has so much though. Guess I misread the progress. (Of course I haven't had this game forever due to my skip at Xmas)

Good job Paul.

Thanks. I don't know how much excactly Spain has left. I just didn't want to risk units as we had only the army, three berserks (two at 1/5), one Inf and one guerilla left there against muskets and Pikes. But now CKS should be able to make short work of them.

Apologize that I did not think of sending the galley of berserks to that single spanish island. Maybe we sign peace for it (and nothing else, especially not gpt or lux) and redeclare immediately and finish them? I wonder if getting a city for a peace treaty will trash our trading reputation (which we will need for Ages!)... Rather let berserks take it... :mischief:
 
Here is the save.
http://gotm.civfanatics.net/saves/sgotm9/Jeffelammar_SG009_AD1100_01.SAV

I did a whole lot of forest chops. I’m sure glad we switched to 5 turn sets, because this was really tedious. Never have I done massive forestry operations before, and I doubt I will again.

Turn 0: Trade refining and steel for nationalism, 18 g, and world map. Switch some scientists to civil engineers in not-so-corrupt towns. Draft a few infantry in cities that are size 12 with a full food bin.

IBT: Spanish longbow leaves Seville, a Celtish boat goes by. Trondheim knight to infantry, Bergen factory to knight, Channel City knight to knight, Leptis Magna settler to settler, Uskudar courthouse to library, Hovd aquaduct to courthouse, Molde factory to stock exchange, Batsfjord library to harbor, Helsinki settler to settler.

Turn 1: Build 3 cities. Elite musket kills reg. longbow, army kills musket and pike at Santiago. Do some forestry.

IBT: See another longbow. Karak worker to worker, Utica worker to worker, Sabratha settler to library, Odense knight to courthouse. Celts start universal sufferage. America has only a single island city.

Turn 2: Army kills 2 pikes, razes Santiago for workers. E knight kills longbow. At Seville, 3 knights kill pikes, 2 knights die reducing the single remaining pike from 3/3 to 2/4. E berserk kills pike in Salamanca. Rush library in town by Ottomans, to try to take back the lambs from them.

IBT: Celts destroy America. Utica worker to courthouse, Channel City knight to palace, Aarhus knight to knight, Bodo university to marketplace, Thunderfall settler to courthouse, New Cop. Library to temple.

Turn 3: Build 2 cities, send settler to former American lands. Raze Seville (knight retreates, knight kills pike).

IBT: TaTu worker to courthouse, Bergen knight to stock exchange, Leptis Magna settler to settler, Kazan worker to courthouse, Batsfjord harbor to university, Haugesund worker to library, Falun settler to courthouse, New Birka worker to courthouse.

Turn 4: Build 2 cities, knight takes Salamanca and promotes.

IBT: Celts want MPP, I decline. Learn Combustion, start Scientific Method. Trondheim infantry to knight, Karasjok courthouse to aquaduct, Fauske courthouse to harbor.

Turn 5: Build town, disperse barb camp, 2 berserks kill spears at Zaragoza, take the city, Spanish are gone.

Scientific Method is due in 4 turns at 70%. I think we want to get some cities over in former American lands in the gaps, so we can get a foothold on the Celtic landmass without war. I didn’t get a good start on this, though.

We may want to ship some workers to old Spain to improve lands there. I joined some workers to southern cities, but we have huge stacks out working.

I haven’t gone through to MM cities this turn. I also haven’t seen about trading with Brennus – we have combustion that we need to get to them, and they have communism, which we’d like. Have fun, denyd.
 
The Celts should be researching combustion right now, so they should start on flight after that. I think Entremont will build Universal Suffrage (it would take 10 turns at 70spt) before we get electronics, so we should switch Stavanger to a stock exchange and then use ToE as a prebuild (about a 5 turn delay on Hoover). Molde could start on ToE (with civil engineer help for 5 or 10 turns or police help for 10 or 20 turns; I'll have to check my guess that it would have increased production the same turn Hoover finishes) once the stock exchange is done.
 
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