The Save
Turn 1 - 1110 AD
Lots of Forestry.
Land Settler in Celtic Gap. Load Settlers for other gaps.
No interesting trades.
IBT
Sabratha Harbor -> Aqueduct
Tronso Courthouse -> Library
Turn 2 - 1120 AD
Keep up the forestry.
IBT
Tatu court -> worker
Going to stop this recording of builds... I think you get the idea
Courthouse if it has enough commerce
Harbor if it can grow
Library only if it has 5+ beakers or it needs expansion to get good squares...
Turn 3 - 1130 AD
Forestry
Load a bunch of workers for trip to spain
MM bunch of Civil Engineers, still get SM in 1.
IBT
Discover Scientific Method
Trondheim starts TOE.
Stockholm starts Iron Works.
Turn 4 - 1140 AD
Arrghhh. At 100% with all my specialists, AT is 6 turns... I'll see if I can shave it more...
After everything, I'm at 5 turns. AT is really expensive, so I don't see how to get more.
IBT
Not much to report.
Turn 5 - 1150 AD
Continue Forestry.
Notes:
1. Forgot to check trades this turn, but I doubt there's anything new.
2. I currently have us close to maxed on beakers (AT is one of the most expensive)
3. As set up before me, Stavenger is prebuilding for Hoover
Trondheim has started a TOE prebuild targeted for about when we should hit the Modern Age.
Channel City is building Palace as an Internet prebuild.
4. I turned some mines into irrigation to force madrid to grow faster. We may want to switch back now that it has a courthouse. (I used a couple conscripted infantry to rush it)
5. I think we should be able to research all other IA techs at 4 turns.
6. We are now only 150 tiles from domination, so we need to be careful about where we build culture buildings.
7. I made a play at some gaps on the celtic continent. They really need Libraries ASAP (one has it already), but funds were low after I put everything into Atomic Theory.
Sorry for no screenies. I need to go to bed.