- Joined
- Jan 24, 2003
- Messages
- 5,242
Work in Progress
Synopsis.
The aim of SGOTM is to provide a friendly competition is Succession Game format. It differs from a standard SG in that more than one team plays the same game in the event, and the teams compete to win the game in the fewest turns. All players of any ability are welcome to play.
In a Succession Game (usually referred to as an SG) a team of players each take it in turns to play a fixed number of turns in the same game, handing on the save to the next player in between sets of turns. Each player posts a log, describing what he did in his turns, along with pictures and advice if appropriate. More information on SG format may be found >>HERE<<
SGOTM is played to a prescribed variant, the rules for which will be posted in the games maintenance thread. The winning team will be the team that reaches the objective for the variant in the fewest turns. Note: The C3C version and the PTW/Vanilla version are essentially two different competitions with each version being played for a different award. The team acheiving the lowest Jason score will be awarded the wooden spoon.
Awards.
Two awards are made for each SGOTM. The awards are made to the individual members of a team, and not to the team itself.
The Classic Laurel
The Classic Laurel is awarded to the members of the "Vanilla" or PTW team that abides by the variant rules and achieves the prescribed victory condition in the fewest number of turns. In the event of a tie then the award will go to the members of all the teams involved in the tie.
The Conquests Laurel
The Conquests Laurel is awarded to the members of the Conquests team that abides by the variant rules and achieves the prescribed victory condition in the fewest number of turns. In the event of a tie then the award will go to the members of all the teams involved in the tie.
The Wooden Spoon
The Wooden Spoon is awarded to the members of the team that achieve the lowest Jason Score.
Game Mechanics.
The map and any rule modifications will be prescribed by the Game Administrator. About a week before the event begins, a "Sign Up" thread will be posted in the SGOTM sub-forum of the GOTM forum. The first post will give salient details about the game, and the sponsored variant. People who wish to play may post to that effect in this thread, and should clearly state the software version (1.29f, PTW 1.27 or C3C 1.22) that they wish to play, and the difficulty level they are comfortable playing (e.g. monarch). Additionally, they may if they choose, supply other information such as the desire to play in a team in which they have previously been a member, or whether or not they have previous experience with the variant. Such information helps the staff to meet the expectations of the partipants whilst constructing balanced teams.
On the day that the event begins, a Team Thread will be posted for each individual team. The purpose of the thread is to provide a private forum in which turnlogs and pictures can be posted, and discussions about the game can be conducted in private.
Each team will be provided with a starting save. Each save is tailored for the team, and only members of that particular team can load this save to the server. This signature remains with subsequent saves for the life of the game and the saves cannot be interfered with by third parties.
Also, before the start of the game, a Maintenance Thread will be posted. The purpose of the maintenance thread is to provide a single location in which any participant can post non-spoiler information that affects the event. Typically these include bug reports, rules discussions, team members dropping out and so on.
The performance of each team is recorded on a web page which may be accessed >>HERE<<. This web page (designed by the inimitable Alanh) has a lot of functionality, and participants are invited to explore it thoroughly.
One very important function of this page is that it is the location from which players download the saves from which they play. Similarly, players upload the saves they wish to pass on from >>THIS LINK<<. All required information is automatically extracted from the save file, without any intervention being required from the player. Other information (including reload count) is also extracted from the save and archived.
Play continues until all teams have completed their games, or until the guillotine date has been reached, at which time the awards will be made and posted on the games web page.
Those teams that post a save at 1000BC will have their QSC data extracted. A link to this data will be posted in the first Spoiler Thread for the game. Teams and individuals need to pass certain tests in order to access this thread, to prevent spoiler information being passed on. QSC is a mnemonic for Quick Start Challenge, and it measures the performance of the teams play over the first 80 turns. Discussion about how the QSC is scored may be found >>HERE<< and examples of QSC data from GOTM may be found >>HERE<<.
The First spoiler thread is limited to discussion of events occuring in a specific period only, and a nominated scribe from each team is required to post a synopsis of the teams game up to, but not beyond the scope of the spoiler. A further spoiler thread, but with different restrictions on access will be posted at a later date, where the rest of the game can be discussed. The specific conditions for reading and posting in a spoiler will be included in the first post of a spoiler, and also in the Maintenance Thread.
Once the result has been declared, a congratulations and commiserations thread will be opened, the purpose of which I think is self explanatory.
Synopsis.
The aim of SGOTM is to provide a friendly competition is Succession Game format. It differs from a standard SG in that more than one team plays the same game in the event, and the teams compete to win the game in the fewest turns. All players of any ability are welcome to play.
In a Succession Game (usually referred to as an SG) a team of players each take it in turns to play a fixed number of turns in the same game, handing on the save to the next player in between sets of turns. Each player posts a log, describing what he did in his turns, along with pictures and advice if appropriate. More information on SG format may be found >>HERE<<
SGOTM is played to a prescribed variant, the rules for which will be posted in the games maintenance thread. The winning team will be the team that reaches the objective for the variant in the fewest turns. Note: The C3C version and the PTW/Vanilla version are essentially two different competitions with each version being played for a different award. The team acheiving the lowest Jason score will be awarded the wooden spoon.
Awards.
Two awards are made for each SGOTM. The awards are made to the individual members of a team, and not to the team itself.
The Classic Laurel

The Classic Laurel is awarded to the members of the "Vanilla" or PTW team that abides by the variant rules and achieves the prescribed victory condition in the fewest number of turns. In the event of a tie then the award will go to the members of all the teams involved in the tie.
The Conquests Laurel

The Conquests Laurel is awarded to the members of the Conquests team that abides by the variant rules and achieves the prescribed victory condition in the fewest number of turns. In the event of a tie then the award will go to the members of all the teams involved in the tie.
The Wooden Spoon

The Wooden Spoon is awarded to the members of the team that achieve the lowest Jason Score.
Game Mechanics.
The map and any rule modifications will be prescribed by the Game Administrator. About a week before the event begins, a "Sign Up" thread will be posted in the SGOTM sub-forum of the GOTM forum. The first post will give salient details about the game, and the sponsored variant. People who wish to play may post to that effect in this thread, and should clearly state the software version (1.29f, PTW 1.27 or C3C 1.22) that they wish to play, and the difficulty level they are comfortable playing (e.g. monarch). Additionally, they may if they choose, supply other information such as the desire to play in a team in which they have previously been a member, or whether or not they have previous experience with the variant. Such information helps the staff to meet the expectations of the partipants whilst constructing balanced teams.
On the day that the event begins, a Team Thread will be posted for each individual team. The purpose of the thread is to provide a private forum in which turnlogs and pictures can be posted, and discussions about the game can be conducted in private.
Each team will be provided with a starting save. Each save is tailored for the team, and only members of that particular team can load this save to the server. This signature remains with subsequent saves for the life of the game and the saves cannot be interfered with by third parties.
Also, before the start of the game, a Maintenance Thread will be posted. The purpose of the maintenance thread is to provide a single location in which any participant can post non-spoiler information that affects the event. Typically these include bug reports, rules discussions, team members dropping out and so on.
The performance of each team is recorded on a web page which may be accessed >>HERE<<. This web page (designed by the inimitable Alanh) has a lot of functionality, and participants are invited to explore it thoroughly.
One very important function of this page is that it is the location from which players download the saves from which they play. Similarly, players upload the saves they wish to pass on from >>THIS LINK<<. All required information is automatically extracted from the save file, without any intervention being required from the player. Other information (including reload count) is also extracted from the save and archived.
Play continues until all teams have completed their games, or until the guillotine date has been reached, at which time the awards will be made and posted on the games web page.
Those teams that post a save at 1000BC will have their QSC data extracted. A link to this data will be posted in the first Spoiler Thread for the game. Teams and individuals need to pass certain tests in order to access this thread, to prevent spoiler information being passed on. QSC is a mnemonic for Quick Start Challenge, and it measures the performance of the teams play over the first 80 turns. Discussion about how the QSC is scored may be found >>HERE<< and examples of QSC data from GOTM may be found >>HERE<<.
The First spoiler thread is limited to discussion of events occuring in a specific period only, and a nominated scribe from each team is required to post a synopsis of the teams game up to, but not beyond the scope of the spoiler. A further spoiler thread, but with different restrictions on access will be posted at a later date, where the rest of the game can be discussed. The specific conditions for reading and posting in a spoiler will be included in the first post of a spoiler, and also in the Maintenance Thread.
Once the result has been declared, a congratulations and commiserations thread will be opened, the purpose of which I think is self explanatory.