SGOTM1-Persia Team Ankka

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mad-bax

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Welcome to your SGOTM1 game thread.


First some procedural stuff.
Although the rules for SGOTM have not been set in stone yet, we will be playing to the rules listed >>HERE<<
Please take the time to read them.

Here is a reminder of your start position
civ3gotm1b.jpg


Here are the two saves.

SGOTM1-CivIII1.29f

SGOTM1-PTW1.27f

IMPORTANT REMINDER
The file naming format that you use to pass the game on must be rigidly adhered to in order to prevent games getting mixed up.

Name your save files like this

SGOTM1TEAMNAME-DATE.SAV

For example - SGOTM1STAFF-3000BC.SAV

Later on it may be possible to submit the saved games through the GOTM server for scoring purposes. Alanh will have special requirements for doing this which will be made clear at that time.

Roster

Ankka
andvruss
Smellincoffee
Bede
Gengis Khan

The order shown above is not the order you must play. When you have decided on your order of play I will amend the Roster above.

The first player plays to the end of the 3000BC turn (turn 20)
Everyone else plays 10 turns from there. Please try to stick to this. People finishing on the wrong turn is my biggest headache beleive it or not.

3000BC is turn 20 of course.
 
I'm checking in just to let the team know that this game has to be played on PTW as Bede can't run vanilla.

I'm happy to play any extreme variant you care to name. Space - Diplo - 20K multi sounds like fun, but I'll go with the flow.
 
Present.

I like Ankka's idea of OCC AW.

Looking forward to the fun.
 
Checking in...:D


I played just an OCC on Monarch with Bede, and it was fairly easy, I'd say. What do you guys say, would AW be ok? I've never played a game with that variant... Spaceship would be quite difficult..
 
AW is fine by me. Is the order OK? If it is let's go!

Ankka is up.
 
Ok, should I start it in PTW or vanilla? If Bede has still got problems, PTW it is... I sort of like vanilla more, though...

I'll play the turns today after school...

Should I move the worker onto the furs or to the southern hill? I think the hill would be better, we would get a better view, and we really need an optimized spot for the one city we'll ever build... Coastal would be great, we'd get more wonders... and a river is almost a must, if there is one nearby.

When the city is built, I'll propably go for a few warriors and thena few workers. Depends on hut luck... if we don't get a temple early, I'll build a wonder maybe or prebuild for the Oracle...?

Any ideas? Please post ASAP...:)
 
I also need some specification on AW. How does it work? When we get contact to a civ, we must declare war on them? Or is it so that when we have contact with all civs we declare war on all at the same time?
 
There's a link in the first post to the rules. The AW rules are in there (somewhere). I'm working ATM which is inconvenient, so I don't have time right now to explain in detail.

I would certainly prioritise coastal location as I think the colossus will be a good build for a leader.
 
Ok, thanks. :) I think I'll start soon, when I have read the rules.


We have got Bronze Working and Masonry. What should we research first? Should we go for Pottery or Ceremonial Burial @ max speed, or maybe Iron Working with a 40- turn gamble?
 
Playing now, and as there has been no advice, I'll start the game as I see best...
 
I'm sorry about the no advice thing, but I am spoilered for a start, and never played OCC before. :)
 
Well, the start is awful for an OCC...

Here's the situation so far, on turn 7.
 
Here's the turnlog...

4000BC [Preturn]: Move worker down to the hill... the move reveals some more furs and forest and some plains, but no river, though...

After thinking I decide to move the settler to the West to see if there's something. othing really, but a landbridge to the north and a possible lake.

3950BC [1]: Move the worker to the South again, this time we can see a goodyhut, some hills and desert...

Move settler to the SE to see if the water is a lake...

3900BC [2]: Pop the hut with the worker, we get maps...

Well, the water there wasn't a lake. And we seem to be on a fairly small island... Not so good...

3850BC [3]: I move the settler back to the South, I'll settle beside a fish.

3800BC [4]: Settle Persepolis, start a warrior.

I set research to CB @ 100% sci, we get it in 10. :)

3600 [8]: Persepolis build warrior > warrior.

I move the warrior N to head for the goody hut there.

3500 [10]: The warrior pops the hut, and of course we get barbs!

IBT: Luckily the barbs are stupid enought to not head for the empty Persepolis.

3400 [12]: Persepolis builds another warrior, and then starts a worker.

3350 [13]: The worker cleans a forest, and we gain 10 shields, so I change Persepolis to rax as a temple prebuild.

3250BC [15]: We research CB, I start Mysticism at full science, due in 27.


3000BC [??]: I have totally lost count of turns...:crazyeye:

The situation now:

We have 1 worker, 2 warriors, CB, Mysticism is due in 10.

Next better player... I managed to mess things up, I guess...:suicide:
 
I have replaced myself with a better player. Please welcome Gengis Khan to your team.

I need to squeeze a little more time out of each day to do the best possible job I can of looking after this event.
 
Better? HA! You're 10x more knowledgeable about the nitty gritty then I am. I still think you should play in this one. Thanks for setting it up, and all the work Bax.

Do you guys realize how suicidal this variant is?? We truthfully don't have a shot in hell, however my goal is to make it as long as possible & we might surprise me.

Before any else plays we should have a very detailed discussion how to go about this, even if it means we'll fall a day or two behind the other teams.

I'm going to post another one after this with all my concerns.
 
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