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SGOTM2 Germany - Team Offa

Discussion in 'Civ3 - Succession GOTM (SGOTM)' started by mad-bax, May 15, 2004.

  1. mad-bax

    mad-bax Chieftain GOTM Staff

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    SGOTM2 Game Thread

    Welcome to your game thread for SGOTM2-Germany

    Here is the start position.


    Each team has their own save file. Please download and play from the correct save. If you use the wrong save the server will not accept your submission. Also, please make sure that the software version is correct. PM me immediately if it is not.

    You can download your save file >>HERE<<.

    The Roster
    barbslinger
    gozpel
    microbe
    offa
    spleen1015
     
  2. barbslinger

    barbslinger Gun blast'n shot drinker

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    Welcome team! I don't know about the play order. Offa please set that to what you feel the best balance would be. I have read Sulla's report from this GOTM and it looks like fun. I'm still hazy on the scoring and variations. Let's see if we can win it this time!
     
  3. barbslinger

    barbslinger Gun blast'n shot drinker

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    After looking at the variant it may be possible to win both laurels. With a quick domination of nearby civs leaving them 1-2 cities and then knocking out all the others except 1 that can build the UN for us would allow us to get to gracious status with the early civs that we knocked down. We can then protect the 2-3 gracious civs with out MPP or MA. Or use MPP and MA until 20 turns before the UN is built by target civ. Build up a ton of cities for score while keeping gracious civs 2-3 techs behind. Then take UN, wait for any MA or MPP to expire, if any, and look to our gracious civs to vote us in. We will all have to plot this out correctly but early butt-kicking would be required.
    I am not adverse to going for an early domination/ conquest for top Jason either.
     
  4. Offa

    Offa Bretwalda

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    I didn't realize this was starting already. I don't mind what variant we play.

    Early on all games will be a bit similar anyway as we have to expand enough to have 2 cores. I would quite like to try a palace jump as I have never done one.

    I fortunately have no spoiler info on this game. The start spot is at least by a river with lots of forest for quick shields, and 2 BG. No bonus food visible. I would have thought the worker should move east and if nothing is revealed then the settler should found a city where he is.

    The germans are militaristic so we could build an early cheap barracks, a few archers and then go on a very early military campaign. The start position is very good for this but it depends on meeting other civs quickly, preferably civs without bronze working (spears). I would have thought warrior, barracks, warrior/archer, worker(for all the tree felling) archer. If there is someone close by then an early encounter with our vet archers could be bad for them. I think I would play a very aggressive early game if it was a solo game, but as there is a risk of early disaster, this is trickier in a SG. I don't think an early granary is a priority unless there is a good bonus food tile in the city site, or the surrounding land is terrible.

    I don't think the order of play matters, apart from that next weekend would be very bad for me (big party). I have to try to get myself back into Civ3 mode as I have spent the last week playing civ2 where everything is different.
     
  5. microbe

    microbe Cascaded Mansion

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    The UN idea isn't quite attractive to me. It will definitely delay our victory a lot. I'd rather focus on fast conquest or domination. If for any reason we couldn't do that before UN gets around, we can consider going for it, otherwise just finish this game off asap.
     
  6. Offa

    Offa Bretwalda

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    I get the impression we are drifting behind here as most of the other threads have a lot more posts. We ought to get started. I don't think the order matters much although I think Gozpel wanted to go later on in the order. So I think you may as well start now Barbslinger. If you prefer I would be happy to start, but I think we should get rolling.
     
  7. barbslinger

    barbslinger Gun blast'n shot drinker

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    Got it! Will play tonight after work.
     
  8. spleen1015

    spleen1015 Regent

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    I had withdrawn in the other thread, but it looks like you guys haven't gotten that far. Do you guys care if I jump back in?
     
  9. barbslinger

    barbslinger Gun blast'n shot drinker

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    First off, welcome aboard Spleen!

    [1] 4000BC - Looks like the map is a little different. Move worker to BG and settle on the spot. Pottery at 90% in 14 turns.
    [2] 3950 – Mining BG. Set to warrior. There is wheat in the NW on expansion.
    [3-5] 3900 to 3800 – zzz
    [6] 3750 - Warrior > Warrior. He heads W to circle north.
    [7] 3700 – Adolf goes west.
    [8] 3650 – Mine completes > road, warrior in 2. Adolf W.
    [9] 3600 – Lots of mountains/hills about 4-5 tiles west.
    [10] 3550 – Warrior > Rax for granary prebuild. Adolf NW. Bernhard S to sweep E.
    [11] 3500 – Pop growth, Berlin expands, road completes > to next bg. There are spices to S near a river. Nice 4-pack of floodplains 6 NW of capital. Pottery can be had in 2 at 100%.
    [12] 3450 – Bernie S, Adolf NE across floodplains.
    [13] 3400 – Pottery>Alphabet. Granary in 10 at 5spt using bg and undeveloped grassland/game tile. Maintaining 100% research at 0gpt.
    [14] 3350 – zzzz
    [15] 3300 – 1st contact, a Russian scout. She is up CB. No deals.
    [16] 3250 – scouting.
    [17] 3200 – Find another wheat way north. Looks like good land up there.
    [18] 3150 – Mine completes > Road. Wheat irrigation is next.
    [19] 3100 – scouting. Cathy has alphabet, but even at 6gpt it’s no deal. Now I’m puzzled at what rate to research. Maintaining 100%.
    [20] 3050 – We have ivory 5 tiles north!
    [Miscount] 3000 – Make it 2 ivories.

    We have spices and ivory nearby and worker is set to irrigate wheat. Alpha in 11 but it will drop if we meet someone else.

    Save at 3000BC
     
  10. microbe

    microbe Cascaded Mansion

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    gozpel seems to have computer problem and he posted it in several SGs days ago, so maybe we should put him at fourth.

    We should settle on the ivory and get a worker factory running. Someone put a dotmap?
     
  11. barbslinger

    barbslinger Gun blast'n shot drinker

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    Well, I wouldn't want to speak for Offa but I see no reason that if you're ready to play you could take it now.
     
  12. Offa

    Offa Bretwalda

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    Yes please play. I think it is game in the sw of the Berlin city limits. This would give 4 food when irrigated which together with irrigating the wheat would enable a 4 turn settler factory I think. Can you check this, and if it is correct we should set it up ASAP.

    I think we should build a worker next as there is a lot to do. My hopes of a very early war don't look good as nobody is very close it would seem. Therefore we should go full on for expansion.
     
  13. barbslinger

    barbslinger Gun blast'n shot drinker

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    I think we still need to look to our East before cementing a dotmap to our plans. I do like a town heading towards spices or start settling north towards ivory with the better lands. Concur on a worker next unless growth/shields don't match up. Perhaps a spear for MP/defense a have the other warrior head east for a look around. Contacts would be nice. The Russians look to be south due to the direction the scout came from. ;)
    I favor good lands for growth. I think the spices will be ours whether the AI likes it or not. I like a town SE of the lake to the north and towns flanking each side of the floodplains on the plains and rivers. A town for the spices for sure too. We are going to need some workers. Hopefully the 4-turn Offa is spying will put our expansion into high gear.
     
  14. Offa

    Offa Bretwalda

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    I've checked the save game and it is game in the south. Therefore there is a simple 4 turn settler factory available:

    Turn 1: city sq +2f 1s
    BG 0f 2s
    BG 0f 2s
    irrigated game +2f 0s (2f for grass add 1 for irrigation 2 for game - 1 for despot)
    irrigate wheat +1f 1s

    total +5f 6s

    Turn 2 is the same with 2 more shields on growth
    total +5f 8s and grow to size 5

    Turn 3: city sq +2f 1s
    BG 0f 2s
    BG 0f 2s
    reg grass 0f 1s
    irrigated game +2f 0s
    irrigate wheat +1f 1s

    total +5f 7s

    Turn 4 is the same with 2 more shields on growth
    total +5f 9s and grow to size 6

    total shields is 6+8+7+9 = 30 = magic.

    So we just need to irrigate the wheat, chop the forest over the game and irrigate it and mine a reg grassland, set governor to emphasize production and not control moods (which we should have done anyway) and we are away.

    By the way we need to bump up the lux slider or we riot next turn.
     
  15. microbe

    microbe Cascaded Mansion

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    @Offa: do you want to play before me? I can take it tonight otherwise.
     
  16. Offa

    Offa Bretwalda

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    No you go ahead. I'll play after you if that's OK. I just want to free myself for the weekend when I can't play.
     
  17. spleen1015

    spleen1015 Regent

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    You guys let me know where you want me to take my turns. I can make them at almost any time.
     
  18. microbe

    microbe Cascaded Mansion

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    barbslinger
    gozpel (skipped - might jump in after offa)
    microbe - up
    offa - on deck
    spleen1015
     
  19. spleen1015

    spleen1015 Regent

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    Guys, I read the first few posts of Team scout's thread. scoutsout has been helping me the last few weeks and I wanted to see how he was handling his team as the leader. I didn't read anything that would be considered a spoiler or anything.

    Just want to be honest.
     
  20. barbslinger

    barbslinger Gun blast'n shot drinker

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    Please read the warning at the top of the SGOTM forum. We don't want to be disqualified.
     

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