1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

SGOTM2 Germany - Team scout

Discussion in 'Civ3 - Succession GOTM (SGOTM)' started by mad-bax, May 15, 2004.

  1. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Nice turns Scout... I think you are right about the double wonder GA - that should work out quite nicely, there'll be plenty worth building by the time we manage two science wonders.

    I'll have a long look at the situation in the morning...


    Tal
     
  2. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    Some semi-random thoughts...

    At this point I think we need to try and get some settlers on the islands... and possibly look at settling some more jungle to the southeast. I was seriously tempted to switch to a market in New Berlin and rush a market for happiness purposes...we will need to watch that city as it grows.

    I'd like Gengis to take a look at this, and see if he has any ideas for speeding up the tech pace.

    Though Universities would certainly give us a boost, I don't want to see our military lag too much... we need to build some Knights, because they defend as well as pikes. I'd like to have a couple of knights for each of our southerly border cities, to skirmish in the event of a war.

    As this game develops we may see war break out on the other continent. They're getting built out over there, and all 3 of those civs have a UU that comes with Chivalry. We need to maintain an even number of AI (an odd number of civs) so that the UN vote won't be a tie... I have my doubts that Russia can survive this game, and it may make sense to assimilate some Russian cities at some point. We need to get bigger to guarantee a spot on the UN ballot.

    As much as I dislike this, we need to keep France in this game. The AI plays France well, and I think the best chance of getting the UN on this continent is if the French build it. If we must capture the UN, it will be easier if it's on our landmass.

    Order of go:
    Gengis Khan: on deck
    Tallanas: warming up
    scoutsout: just played
    Mistfit: UP!
     
  3. Karasu

    Karasu Wanderer GOTM Staff

    Joined:
    Jun 28, 2002
    Messages:
    2,852
    Location:
    Only for a while
    I have added Mistfit to the team roster.
     
  4. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Thanks Karasu :)
     
  5. Mistfit

    Mistfit Chieftain

    Joined:
    Apr 5, 2004
    Messages:
    3,798
    Location:
    Northern Michigan
    Ok short term goals for the next ten:

    Get islands settled

    Get universities?

    Keep the French from settling to our north

    2 more towns settled in the north? to lock that area up?
    Possibilities for 2 "filler" cities

    Anything else

    BTW
    Nice turns scout!
    and thanks Karasu
     
  6. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    I wouldn't worry about universities just yet. We've been in "builder mode" for a while now. If a city completes something and it has a barracks, build a knight. If not, a worker...
     
  7. Mistfit

    Mistfit Chieftain

    Joined:
    Apr 5, 2004
    Messages:
    3,798
    Location:
    Northern Michigan
    Well then I guess this is first "I got it" for SGOTM I will not play until late this evening. I have 24 to 48 to get it back? If everything goes well I'll have it back tomorrow. If I have questions I will ask questions tomorrow morning.
     
  8. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    @Mistfit: if you can get it played in 48 that would be fine. Check the thread again this evening to see if Gengis offers suggestions... I think having some knights in our southern frontier towns would be a Good Thing, and if we can get some jungles chopped and some roads built for lateral movement between those towns that would also be helpful.
     
  9. Mistfit

    Mistfit Chieftain

    Joined:
    Apr 5, 2004
    Messages:
    3,798
    Location:
    Northern Michigan
    I just went to download the save and the name it comes up with is:
    Scout_SG002_AD0350_01 is this correct?

    Edit: The graph says 460
     
  10. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Scout_SG002_AD0350_01 is not the right one... let me check...
     
  11. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
  12. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    I use the links in Mad Bax's sig in the first post...
     
  13. Mistfit

    Mistfit Chieftain

    Joined:
    Apr 5, 2004
    Messages:
    3,798
    Location:
    Northern Michigan
    OK I've got the correct one now.
    @Tallanas - any thoughts ?
     
  14. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Well, immediate thoughts are along the same lines as Scout... Get some knights cranked out, just in case we need to defend our southern border or even mop up some of Russia (if Russia looks like falling, we want Moscow :) ); also, get the preparations done for settling the eastern island - galleys (2) and settlers (3) should do the trick.
     
  15. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    ...on the northern peninsula... where I see a dotmap with 2 stars. I'd just put one town there on the grassland tile 1 West of the warrior (NE of the westerly blue star). That should be enough to keep the AI out, and we don't want 2 corrupt towns up there... Berlin should finish its market soon, and can resume pumping settlers...
     
  16. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Also, the worker in New Cologne is on forest, but wasting 2 shields... Get him back on that floodplain :)
     
  17. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    Pumping New Cologne for a worker will get it back into growth mode... I believe I micromanaged it for shields to get the market build going. I should have noted that in more detail in the turnlog. We seem to be having some happiness problems in cities larger than ~7 or 8... we will eventually need to resort to the luxury slider, since we have so many sites with access to fresh water...

    Edit: Whoops! That whole discussion about New Cologne applies to Salzburg, not New Cologne...
     
  18. Mistfit

    Mistfit Chieftain

    Joined:
    Apr 5, 2004
    Messages:
    3,798
    Location:
    Northern Michigan
    Well, I'm off to home and will play tonight. I've not seen GK anywhere today, but I'm sure he'd agree with you guys anyway, and I think these should be uneventful turns.

    On a side note: 2.0 grams - The Whip and Saddle (C3C) What have you gotten yourself into here...looks like a daunting task ahead of you here Scout.
     
  19. Tallanas

    Tallanas Gunboat Diplomat

    Joined:
    May 10, 2004
    Messages:
    543
    Location:
    An overactive imagination
    Heh, yeah, was just checking out that thread... Nasty, nasty situation!
     
  20. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    hehehe... On Gram2.0 ...I'm just glad I stopped at 15... 'pelago map my hiney... pooh, feh... that dadgum Gram set me up I think. :crazyeye:

    ...but 'slinger's in that one... give a game to that guy, and you won't recognize it in 10 turns, I gua-ron-tee. Check out Bede01 if you doubt me...

    Incidentally, we may be adding a 5th. Karasu PM'd me earlier that there's a pretty good player who is interested in SGOTM2, so don't be surprised if somebody new de-lurks...
     

Share This Page