I think you should play (even if you did remove the squid ). A few questions to answer (some from earlier posts by other posters): 1.) Can captured catapults be kept, or must they be immediately disbanded? 2.) Must you contact a civ upon meeting one of their units or seeing one of their cities, or can you delay until they contact you? 3.) I think you've clarified the Tech trading ... either offer a Tech (or Techs) by itself, or ask what they want for their Tech or Techs, and accept or decline. 4.) 20 turns have elapsed rule: is that from when war with the 1st civ was started, or from first contact with civ#2, assuming neither you or civ#1 has been eliminated. Example: contact civ#1 on turn 15, begin war; contact civ#2 on turn 20; Assume no elimination of civ#1, does war with civ#2 start on turn 35 or 40? 5.) I think the answer is yes, but I'm assuming we can start a war earlier than 20 turns, if we wish to.