mad-bax said:Hi handy,
Ted has been poached sorry. I do have a team for you to lead however.
I think you're right handy, this could easily turn into an AW game. The "anti-sandbagging" measures in MB's rules are a little different from the NOW variant described by Arathorn. Using Arathorn's guide, you could conceivably form some alliances, and the last civ you meet could be a "friend" until all others have been eliminated.handy900 said:Just to clarify the variant, it sounds like we can never make peace, and will eventually be in an Always War game. The main difference between AW & OW appears to be that you get 20 free turns before you have to declare war (except for the first civ you meet).
scoutsout said:Hmmmm... multifront wars at Emperor level...
This variant is a sure-fire formula for a slugfest.
I thoudht that Territory does not included in Fraxis. Only population. (If happy=unhappy it is simply total number integrated over time. I read your thread, and as far as I can see you delay with settler Factory, and stop it early compare to other teams, (we did not manage at all).tao said:Yest, it means very little. Firaxis is based on territory and happy people. Look at our game: we were pursuing the dominating path (mostly) without diversion. We did not build temples, because in monarchy you have military police. Thus our borders did not expand and thus our Firaxis score was low. This was not "weakness", but a side effect of us concentrating on the end game.
On the ups and downs: If you are attacked, you get inverse ww, people are happy, score rises. Unless you loose a luxury by war or because you fail to renew alux deal: people are unhappy, score drops. Likewise if you get ww in republic.
@Mad-Bax, I think that means that K_B is fit for my team, If you have in mind somebody else, let me know by PM.Kaiser_Berger said:Additional info...
Version: PTW preferred, but Vanilla is a possibiltity.
Variant: Can go either way on this.
Level: I can typically surive deity...with a decent start.
Team: Haven't been on one yet, so really no preference.
Look at the score part of the F8 screen ....I. Larkin said:I thoudht that Territory does not included in Fraxis. Only population. (If happy=unhappy it is simply total number integrated over time.
IMHO the real challenge is the xenophobic part. In AW games, you make scores of slaves and conquer cities with nice Wonders. In the variant, you have to build up your military and at the same time build lots of settlers and workers.scoutsout said:I think you're right handy, this could easily turn into an AW game. ......... The thing that makes this appear more challenging is that once you meet the second civ, you've basically got 20 turns to eliminate the first before you find yourself fighting 2 civs. Hmmmm... multifront wars at Emperor level...
This variant is a sure-fire formula for a slugfest.
handy900 said:Mad-Bax,
Just to clarify the variant, it sounds like we can never make peace, and will eventually be in an Always War game. The main difference between AW & OW appears to be that you get 20 free turns before you have to declare war (except for the first civ you meet).
Say we meet 3 civs on the same turn. We declare on Civ A immediately, then declare on civ B 20 turns later, and civ C 40 turns (20+20) later. Correct?