SGOTM4 - Team Smackster

I've also put some thoughts into the city placements and agree with Wotan came up with... I've added a map showing RCP5 and 10 rings and proposed city placements, basically exact match of what Wotan has drawn.

I'd suggest we settle that city down the south just to prevent Romans from spreading north.... When time comes to disband a city we shall talk about it, but at the moment the schema drawn will be the most productive.

proposed_city_placement.JPG


I will start playing in about 2h30 minutes from the time this message was posted

EDIT: Somehow i misscalculated and have 6 cities :) ... Well, we will have to decide if we want to go for perfect ring or use 3 RCP 5 cities and one down south
 
My Turn log:

T1. 2950 Settler arrived to the target destination; 5 turns until pottery research is completed; Science slider 100%

T2. 2900 Utica is founded, started building temple immediately, sending worker to chop some wood towards Granary; Pottery in 3 tunrs; scroll science slider down to 70%

T3. 2850 Nothing is going on, keep exploring area

T4 2800 Nothing is going on, same as above

T5 2750 Pottery is researched; Carthage switches to granary in 9 turns. I decided to start researching writing at 100% in 31 turn but Carthage will grow. Super!!! Warrior entered hut and gave us a knowledge of Mysticism, now we can build oracle. Romans have nothing to trade. I have a feeling Romans are currently researching either iron working or wheel.

T6. 2710 Carthage grew in population; writing will be ready in 26 turns now. Granary to be ready in 5 turns

T7. 2670BC Nothing is going on, keep exploring

T8. 2630 - Worker finished chopping, Carthage finishes granary in 2 turns, Veii temple in 24

T9 2590 - Nothing is going on, keep exploring, sending worker to improve southern city

T10 2550 - Garthage reaches size 4, granary is built, switched to building a worker, hire a scientist to avoid revolt;

Writing will be ready in 18 turns, with Firaxis 85 points

sgotm4smackster2550map.JPG


I suggest we build oracle (300shields) instead of Pyramids (400 shields) since they have the same cultural value, then we should build Great Lighthouse (hope to get a map making by that time) followed by great Library and Hopefully followed by Hanging gardens. Next player probably should switch temple to oracle in Utica :confused:

Link to save
 
Good progress.

I would keep the temple build, to get the culture started earlier on Utica, then I think with the shields we'll produce it will be no problem building some of the AA wonders from there too. The earlier expansion will help that.

We should turn up the lux slider and sack that scientist. That will let us get the granary (edit) half full before the worker is built. Then keep Carthage at +5fpt at all costs. Then we can churn the settlers and workers.

Interesting map for a 5CC. Although I thought that I played GOTM28, I certainly have no memory of this map so far. I assume its because either it was modified, or my brain cells are dying quicker than I realised.

smackster
 
I'll give DH until tomorrow to appear. I have PM'd, and I note activity on his account today.

We really need a 5th player, because if its just us four we'll be finished by next weekend.

smackster
 
smackster said:
We should turn up the lux slider and sack that scientist. That will let us get the granary (edit) half full before the worker is built. Then keep Carthage at +5fpt at all costs. Then we can churn the settlers and workers.

Yes, I totally agree, use the lux slider not citizens to balance the cities. Keep Carthage going at +5fpt. At size 5 and 6 we will generate 10+ spt so churning out settlers/Workers etc will be a piece of cake... ;)

The GH was a bonus, I was beginning to think there were none on the island?

Go for RCP5 only and let the NW city location be decided when we unveil the fog there. It might be better at 1 tile SW of Dmankho's map.

So, Tarkeel is up and Smackster on deck, right?


EDIT: Just had a look at Dmanakho's map, the spice is not connected???? The lux there is needed for city management in Carthage!!! I was sure the forest you chopped was that forest, but no???? This will cost us some gold/happiness and score. Maybe a Worker need to be squeezed in at Carthage to make that happen. :( Also the Warrior wandering in the north should have made it back to Carthage, for MP purposes...
(EDIT2: this sound much harder than I meant it to be, you did good D. just not what I had expected... We need that spice connected ASAP)

From my report:
Wotan said:
The Worker, after finishing the road move first to W and road it then on to the spice forest to connect/chop it.

Re. Worker actions: We should think really hard about not using worker actions in a tile we move out of since we as an industrious tribe have a comparatively high cost just to move into a tile. 2 turns to road a tile is so low cost we should always road a tile before moving out of it and the spice connect will benefit The 20K city too....

EDIT2: I opened the save and would suggest getting a Worker is first priority, to connect the spice... We will have it in two turns with +5fpt then keep working tiles around Carthage until it produce 10 spt at size 5 = 2 more BG's mined.
 
I didn't send worker to chop spice forest because it would take workers 2 turns just to get to that forest, there was an empty square between where worker was and the spice forest... and if i moved worker there it shields from forest would be wasted since he would finish chopping same turn granary is built. (those were my calculations anyway).

Utica must build the temple 1st then switch to oracle, otherwise it simply won't expand and we won't be able to use additional tiles in that city.
Agree on getting warrior (actually all 3 warriors) back for MP purposes.
I think fast temple finish in utica is more important than connecting spices, I'd rather send that new worker back south to mine and road the tile to connect Utica with Carthage and the worker who is currently working should join the city.. This will bring population of Utica to 3 and we should be able to pop rush temple... This is a controversial decision but I believe 20K victory is pretty much made in early ages by the team who manages to create very early culture. Only after that i would try to connect spices.

Another point on Utica growth.. I calculated, we can not have more than 8 productive citizens in that city in Despotism... Maximum growth would be 9 but that 9th citizen will have to be placed on bonus sea square therefore not producing any shields...

I had hard thoughts on whether to adjust a lux slider or hire a scientist.... I did the latter to keep research to max, thinking it was a wrongdoing on the back of my mind, but it's just for 2 turns until worker is built, next should be 2 warriors for MP in each city.

As for the 5th player... If DH can't make it I suggest we invite scoutsout to our team... He is a strong player, has a good sense of humor. If MB allows us to do so that is.
 
scoutsout can join your team whether or not DH can play. It is OK to run a 6 man team. :)

If he wants to join, let me know and I will add him to the roster, which will allow him to upload and download saves.
 
I got it and will try to h ave it done asap. Just hope the PTW on this PC is working properly, been ages since I tried it :)
 
dmanakho said:
I'd rather send that new worker back south to mine and road the tile to connect Utica with Carthage and the worker who is currently working should join the city.. .

First connect spice, that will give us soo much happiness... Then connect Utica.


dmanakho said:
thinking it was a wrongdoing on the back of my mind, but it's just for 2 turns until worker is built, next should be 2 warriors for MP in each city..

Connecting spice is worth 2 MP's in each city...

And, please do not use scientists, not when we have a +5fpt city... :mad: Carthage will produce 10 spt at size 5 if 2 more BG's are mined. It will the be a four turn Warrior/Settler factory for a while (until we have our five cities) Speed in getting the five cities will be more important than getting a temple 5-10 turns early in Utica. We should not turn a blind eye to everything else just because we aim at 20K in Utica. It need support from a "fully" functional position...
 
dmanakho said:
I didn't send worker to chop spice forest because it would take workers 2 turns just to get to that forest, there was an empty square between where worker was and the spice forest... and if i moved worker there it shields from forest would be wasted since he would finish chopping same turn granary is built. (those were my calculations anyway).

My planning was based on connect/chop in that order, see my notes( and it would take him 4 turns to get there since he would have roaded the interve´ning tile). I know the chopping would have been wasted if done first, The connection would have been JIT for Carthage growth and the chopping for a Barracks. Lux are sooo important I just felt it was the top priority for the Worker.
 
(0) 2550 BC
Switch Carthage to 5fpt and use lux to compensate.

(2) 2470 BC
Carthage: Worker->Worker
Lux to 10% again
Send worker to hook up spices

(3) 2430 BC
Worker1: R

(4) 2390 BC
Carthage: Worker->Worker
Send new worker to help Utica.
Rome has Iron Working this turn. Mysticism and all our gold is only doubtful.

(6) 2310 BC
Carthage: Worker->Settler
Lux to 0%, Sci to 90

(8) 2230 BC
Lux to 10%

(9) 2190 BC
Lux to 0%

(10) 2150 BC
Carthage: Settler->Worker

Not sure where the settler should head, so it's not moved. We need to go claim that Ivory in the north.
Carthage should maybe be switched to grow, as it will have 10 shields by the time it hits size 5 now.
The Romans have founded Antium in our direction

Link

Firaxis: 101
Jason: 134
 
Was working on the map :) Here is a proposal for good production locations:

Red: 2 hills, 5 BG and 2 coast, rest normal grass. All over a powerhouse for production
Green: Will need a lot of irrigation to be max productive, and might be our first scrap city
Blue: 2 Cows, 3 hills, 2 BG and some coast.

We really need to learn where the resources are though.

Another thought is that with such a small island, we might need outposts on other islands later on.
 

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I've tried to use a corruption calcualator, that blue space appears to have about 65% corruption in despot, 44% in Republic, 33% in Democracy. So not sure that it is worth it. Rank adds 10% in despot, distance is the killer.
 
You know we could probably wack Antium. Two warriors in range, only warrior defence (probably one one there). Bit of a risk however, would give us two workers and set Rome back.
 
@Tarkeel, well played.

Ivory links by a Worker roading to it and then turn itself into a colony with guards vs. Barbs? Any other ideas as to how we get the Ivory?

Now we need to get Carthage to size 5 to actiavte Settler factory for a while.

City placements? Is the plan dispersed cities in good loactions like the "green" location in My original and Tarkeels map or the placements in my RCP5 map with four cities around Carthage pumping out units until we need to place cities elsewhere?

@Team: please feel free to invite Scoutsout.

@Smackster, I would like us to use Rome to harvest a few techs, either from trade or from warfare. I trust you will do the "right thing" ;)
 
Wotan: we have 6 production at size 3, so it works as a size 3-5 settler factory ;) have already run out one.

Also note that there must be a barb camp in the mountains.

I don't mind having Scout onboard :) Never played with him, but seems like a good (and just as importantly, nice) player.

The only city location I feel strongly for, is the red one.
 
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