T0 2150BC
As discussed I plan to pay a visit to Antium, well I'll see what it looks like when I get there. I note barb next to it and the warrior is regular. Have to move our warrior out to declare war so that will take two turns, so we'll see.
In case we get war will move that settler NE to that site away from Rome. May have to get a warrior out of Carthage, which would allow us to grow it a bit more to get it in line for warrior / settler combo.
I chose the red Tarkeel location and not Wotan original location. Why well there is an extra hill in it and that is all, both on the coast.
IBT Rome ask us to leave, which is good as I can declare war this turn, Barb attacks them and promotes their warrior to vet.
T1 2110BC
Second warrior still has to move, so will wait until next to decide on war. Now Antium with a warrior, will be building a spearman, so it will be ages before they get it, size one so they can't pop it, Monarch level so they wont have to many spare troops. It will take them about 10 turns from Rome, so I like the odds for a quick war.
Spare worker moves to join Utica. We have 3 other workers, and most of the land worked. That will actually give Utica the temple a turn earlier, and I can push a warrior out of there if the war goes badly
IBT
A barb appears from the north.
T2 2070BC
My first mistake of the game works out for us, as I toyed with switching the worker in Carthage to a warrior to help the war, then decided to keep the worker, then didn't realise that the game is not reading my notes, and didn't actually change it back from a warrior (which I'd switched it too as I was toying). But with the barb to the north, quite near our settler, I'm glad for it now.
Join the worker to Utica, which is now size 4 and gets the temple in 3.
Declare war on Rome, and move the warriors in. See a Roman warrior and archer to the south, but they don't have time to get to us before we attack. They also would take 9 turns to get to Utica, which is enough time for us to get to peace with them, so its little risk.
Hold the settler for a turn as the barb could get to it if not.
Carthage to push a settler in 4. Its size 4 now, but we need to work the land a bit more to get the combo. So wont wait.
Lux to 10%
IBT
Barb attacks our warrior on hill, and we win without loss. But another barb appears nearby, messing up my settler plan. Is this raging barbs?
T3 2030BC
So our brave troops start the siege of Antium. Our first warrior, hurts them badly reducing the warrior to 2/4, but is sacrificed to the cause. The second warrior goes in, likes the odds, kills the defender for no loss and
Antium is razed. No workers, but then I think that only comes if you chose to raze on capture. Not on auto-raze. Anyway, that is enough for me to mess up Rome and eventually they should give us peace for something. I believe we'll get peace before their warrior/archer could get to us.
IBT
Barb moves towards our luxury, I'll have to attack them
Roman pair moves up, I think they might go for the barb hut on moutain first, I think
T4 1990BC
Interesting opportunity that I notice. Carthage is size 5, and can produce a barracks in 2 turns (on growth), I don't want to miss that, and take the barracks. This sets us up for a warrior/settler/worker combo.
IBT
Romans come one more step our way, but still 6 turns from Utica, and they may go to the barbs
T5 1950BC
Utica Temple->Collossus (or whatever we can get)
Warrior moves to mountain to watch Romans.
To the north warrior moves to find the barb hut.
We settle
Leptis Magna to the NE
Worker is working on roading to Leptis, seemed like getting that roaded would be good, as Leptis get a warrior in 5, as I'm still a little nervous of Rome.
Collossus in 40. Now I'm not sure if I should have just built more workers at Carthage to grow Utica quicker. I don't have a good feel for 20k 5CC, neither of which I've really played before. So the barracks is coming next turn, like it or not.
IBT
Rome move north, now next to the barb hut
T6 1910BC
We fortify our warrior on the mountain to tempt Rome to attack it there.
Now I'm getting nervous, I can see it now in the CivFanatics times, smackster early war blows SGOTM4 for Team smackter, captain resigns in disgrace. So I take the northern warrior and put him in place to come back down south. Utica will be able to push out an archer in one soon. Carthage completes its barracks and gets a settler in 3 with growth to set it up at size 5 now, for us to manipulate.
The sweat begins to furrow on my brow, is the pressure of the SG too much to bear. What will Wotan say.
But no, what is this, Rome will talk. I wonder what they will give.
Iron Working and 4 gold, we'll take that thank you. Don't even have to think about that one.
Now where is the iron. No suprise, right next to rome on a hill. Certainly we should pay that a visit in 20 turns time.
Writing comes in and we start on MM, but 23 turns with 20% lux.
IBT
Rome lose a warrior attacking the barb camp, but the archer gets it
T7 1870BC
For once a quiet turn
T8 1830BC
Rome have the iron hooked up, gulp
T9 1790BC
Rome Settler->Warrior, now its lined up to do warrior/worker/warrior/worker. We do have to produce one more settler, but you get the idea.
Utica borders expand
T10 1750BC
Barb comes from SW.
Carthage warrior->worker
I'm going to leave a few moves open, as I think it will help Wotan to see a couple of things.
1) Warrior to the north is about to attack barb hut, but if he dies then Leptis is a bit exposed, however its only one sheild over a warrior, so could switch barracks to warrior for protection, I want you to make that attack to its clear
2) Settler could move, but will go into shroud, so would prefer to wait one turn, and there is an active warrior from carthage for protection
3) To the SW there is a worker active, not sure maybe join to Utica, or probably work one of Utica's squares, its grows in 2 anyway and will be size 5 with 5 improved squares. There is a warrior below the worker, active, that can move to stave off the barb.
Note Rome have founded Cumae where Antium was.