SGOTM4 - Team Smackster

Tarkeel said:
Wotan: we have 6 production at size 3, so it works as a size 3-5 settler factory ;) have already run out one..
But I guess you agree a Size5-6 Settler factory will build Warrior+Settler every 4 turns... Use the Size 3-5 as a Barracks build + chop the spice wood for the last 10 shields. (My original plan before Dmanakhos turns...) After that it will be running at optimum speed efficiency.


Tarkeel said:
The only city location I feel strongly for, is the red one.
What about the four RCP5 cities in my map and in Dmanakhos map?
 
Scout can play, but not for a few days, so I suggest we just keep this moving. Hopefully we can fit him in at the end next time round, which will probably be on Thursday at this rate :)
 
smackster said:
Scout can play, but not for a few days, so I suggest we just keep this moving. Hopefully we can fit him in at the end next time round, which will probably be on Thursday at this rate :)


Have you heard back from DH????
He never was talkative before but not keeps absolute silence
 
OK, so I take it after you then, Smackster? And we pu Scout into DH position beginning next "round".
 
I'm in guys. I cannot actually play yet, but my replacement civ 3 cd (found it somewhere for 6 bucks online) is on the way and I will be back online as soon as I can. I'll be somewhat out of practice and I will have a somewhat irregular schedule now that I'm in college, but I will also have more free time overall, I think.
 
Well good to see you, but I hope that Civ 3 cd is PTW?

We'll play with 6 and fit you and Scoutsout in when you can. Just let me know when you can play again. Of course we'll post maps so you'll be able to follow along without the game. A lot less MM in a 5CC methinks.

smackster
 
DeceasedHorse said:
I'm in guys. I cannot actually play yet, but my replacement civ 3 cd (found it somewhere for 6 bucks online) is on the way and I will be back online as soon as I can. I'll be somewhat out of practice and I will have a somewhat irregular schedule now that I'm in college, but I will also have more free time overall, I think.

@DeceasedHorse: Welcome back!!!! good luck in college freshman :)
@Team: Do you guys really think he will have more free time??? :hmm:
I highly doubt so.... girls, parties... etc... etc... :lol: :lol:

@Scoutsout: Welcome to the team. I hope you will enjoy it here :cool:
 
Smackster: Actually a lot more MM in 5CC, as now you can take the time to do it every round ;)

Horse: Welcome back to the land of the damned :)

Smackster/wotan: Maybe time we published a formal roster? I for sure have lost track already :p

As usual, we are already far ahead in turns played.. And 2 teams have already shown they can't count ;) Staff, Offa and Tao seems to have settled in place as well it seems.
 
Yes I'll keep the Roster going, certainly with DH and Scout we'll need it. For the four of us its easy, I think. Wotan is next.

Here it is if our new guys join

Smackster (Playing right now, Antium is smoking)
Wotan (on Deck)
Dmanakho
Tarkeel
ScoutsOut (need confirmation to play)
DH (need confirmation to play)
 
My conquests CD is fully intact, so I should have no problems <<Famous Last Words>>

I really need to learn to be more careful with my game cd's. I just bought the Call of Duty expansion pack only to discover that my copy of the original has a damaged disk.
 
T0 2150BC
As discussed I plan to pay a visit to Antium, well I'll see what it looks like when I get there. I note barb next to it and the warrior is regular. Have to move our warrior out to declare war so that will take two turns, so we'll see.

In case we get war will move that settler NE to that site away from Rome. May have to get a warrior out of Carthage, which would allow us to grow it a bit more to get it in line for warrior / settler combo.

I chose the red Tarkeel location and not Wotan original location. Why well there is an extra hill in it and that is all, both on the coast.

IBT Rome ask us to leave, which is good as I can declare war this turn, Barb attacks them and promotes their warrior to vet.

T1 2110BC

Second warrior still has to move, so will wait until next to decide on war. Now Antium with a warrior, will be building a spearman, so it will be ages before they get it, size one so they can't pop it, Monarch level so they wont have to many spare troops. It will take them about 10 turns from Rome, so I like the odds for a quick war.

Spare worker moves to join Utica. We have 3 other workers, and most of the land worked. That will actually give Utica the temple a turn earlier, and I can push a warrior out of there if the war goes badly

IBT
A barb appears from the north.

T2 2070BC
My first mistake of the game works out for us, as I toyed with switching the worker in Carthage to a warrior to help the war, then decided to keep the worker, then didn't realise that the game is not reading my notes, and didn't actually change it back from a warrior (which I'd switched it too as I was toying). But with the barb to the north, quite near our settler, I'm glad for it now.

Join the worker to Utica, which is now size 4 and gets the temple in 3.

Declare war on Rome, and move the warriors in. See a Roman warrior and archer to the south, but they don't have time to get to us before we attack. They also would take 9 turns to get to Utica, which is enough time for us to get to peace with them, so its little risk.

Hold the settler for a turn as the barb could get to it if not.

Carthage to push a settler in 4. Its size 4 now, but we need to work the land a bit more to get the combo. So wont wait.

Lux to 10%

IBT
Barb attacks our warrior on hill, and we win without loss. But another barb appears nearby, messing up my settler plan. Is this raging barbs?

T3 2030BC

So our brave troops start the siege of Antium. Our first warrior, hurts them badly reducing the warrior to 2/4, but is sacrificed to the cause. The second warrior goes in, likes the odds, kills the defender for no loss and Antium is razed. No workers, but then I think that only comes if you chose to raze on capture. Not on auto-raze. Anyway, that is enough for me to mess up Rome and eventually they should give us peace for something. I believe we'll get peace before their warrior/archer could get to us.

IBT
Barb moves towards our luxury, I'll have to attack them
Roman pair moves up, I think they might go for the barb hut on moutain first, I think

T4 1990BC

Interesting opportunity that I notice. Carthage is size 5, and can produce a barracks in 2 turns (on growth), I don't want to miss that, and take the barracks. This sets us up for a warrior/settler/worker combo.

IBT
Romans come one more step our way, but still 6 turns from Utica, and they may go to the barbs

T5 1950BC

Utica Temple->Collossus (or whatever we can get)
Warrior moves to mountain to watch Romans.
To the north warrior moves to find the barb hut.
We settle Leptis Magna to the NE
Worker is working on roading to Leptis, seemed like getting that roaded would be good, as Leptis get a warrior in 5, as I'm still a little nervous of Rome.

Collossus in 40. Now I'm not sure if I should have just built more workers at Carthage to grow Utica quicker. I don't have a good feel for 20k 5CC, neither of which I've really played before. So the barracks is coming next turn, like it or not.

IBT
Rome move north, now next to the barb hut

T6 1910BC
We fortify our warrior on the mountain to tempt Rome to attack it there.
Now I'm getting nervous, I can see it now in the CivFanatics times, smackster early war blows SGOTM4 for Team smackter, captain resigns in disgrace. So I take the northern warrior and put him in place to come back down south. Utica will be able to push out an archer in one soon. Carthage completes its barracks and gets a settler in 3 with growth to set it up at size 5 now, for us to manipulate.

The sweat begins to furrow on my brow, is the pressure of the SG too much to bear. What will Wotan say.

But no, what is this, Rome will talk. I wonder what they will give. Iron Working and 4 gold, we'll take that thank you. Don't even have to think about that one.

Now where is the iron. No suprise, right next to rome on a hill. Certainly we should pay that a visit in 20 turns time.

Writing comes in and we start on MM, but 23 turns with 20% lux.

IBT
Rome lose a warrior attacking the barb camp, but the archer gets it

T7 1870BC
For once a quiet turn

T8 1830BC
Rome have the iron hooked up, gulp

T9 1790BC
Rome Settler->Warrior, now its lined up to do warrior/worker/warrior/worker. We do have to produce one more settler, but you get the idea.

Utica borders expand

T10 1750BC
Barb comes from SW.
Carthage warrior->worker

I'm going to leave a few moves open, as I think it will help Wotan to see a couple of things.
1) Warrior to the north is about to attack barb hut, but if he dies then Leptis is a bit exposed, however its only one sheild over a warrior, so could switch barracks to warrior for protection, I want you to make that attack to its clear
2) Settler could move, but will go into shroud, so would prefer to wait one turn, and there is an active warrior from carthage for protection
3) To the SW there is a worker active, not sure maybe join to Utica, or probably work one of Utica's squares, its grows in 2 anyway and will be size 5 with 5 improved squares. There is a warrior below the worker, active, that can move to stave off the barb.

Note Rome have founded Cumae where Antium was.

1750_copy.jpg
 
DeceasedHorse said:
My conquests CD is fully intact, so I should have no problems <<Famous Last Words>>

I really need to learn to be more careful with my game cd's. I just bought the Call of Duty expansion pack only to discover that my copy of the original has a damaged disk.
Been through that myself and lost both PTW and Conquests disks. Had to buy Conquests again. Guess I could have made a backup.

So I assume that means you are in now. At the rate we are playing you will have it on Thursday.
 
Great set of turns!!!!

Good job on getting free Iron working from romans, I wouldn't have guts to do it if i was playing this game on my own... :goodjob:

There is only a one single thing i would change - Build oracle instead of Collosus. Although Collosus is cheaper to build it has less cultural points... Having oracle doubling temple effect in Utica will also help with happiness. And we are likely to be stuck with 2 luxuries until navigation.


EDIT: well, i looked at the best Jason dates again...
to reiterate:

Diplomatic 1010AD
Cultural 20k 1760AD

There are 153 turns between those 2 dates...
So if we build UN we have a look at Utica and make a scientific guess, if it takes less than 153 turns to get 20K in Utica 20K would be the way to go...
:confused:
Do I interpret Jason theory of relativity correctly????? :confused:
Please correct me if i am wrong NOW, otherwise we will again be under wrong impression as we were in the past game.
 
Yes Oracle for sure. I wasn't aware of the cultural difference but just looked it up. Collossus comes in much quicker, but that extra culture for oracle will make a difference. Temple doubling a bonus too.

I think you are right on the turn differences. I'm sure in this 5CC that 20k is the right way to go. Of course we will need to farm some leaders however.
 
Great set of turns!!! Wotan is happy, so everyone is happy, right?? ;)

I'm beginning to feel like something to scare children with... If you don't behave properly, Wotan will come for you... :)
 
I decided to take an hour off this morning and do my turns.

First a map with some pointers (discussed below):
smackster1500BC.JPG

Turn log

0 – 1750BC
Warrior perish when attacking Barb.Camp. Change Carthage to Settler to get the final settler needed on the map.

1 – 1725BC
Nothing

2 - 1700BC
Theveste founded, Numidian Mercenary (Galley pre build) started.

3 – 1675BC
Carthage builds Settler, Warrior started.

IBT: Roman Archer kill Barb. Barb attack our Warrior in S, Warrior survives.

4 – 1650BC
Barb.Camp dispersed. Carthage builds Warrior, Archer started. Carthage now setup as a (Archer/Worker/Worker) factory. After Archer is built C is at S6 5f, 1st Worker brings it to S6 0f, second Worker to S5 5f, then another Archer to repeat the process. With Roman Legions and no Iron I guess we have to go Archers/Catapults?

5 – 1625BC
Nothing

6 - 1600BC
Carthage builds Archer, Worker started.

IBT: Warrior attacked by Barb, Warrior survives.

7 – 1575BC
Carthage builds Worker, Worker started. Hippo founded, Barracks started. Sold Writing to Rome for 69 gold.

8 – 1550BC
Carthage builds Worker, Archer started.

9 – 1525BC
Barb.Camp dispersed.

10 – 1500BC
Carthage builds Archer, Worker started. Leptis Magna builds Barracks, Archer started.

After action report:

The two Warriors in the north should stay where they are, so no Barbarians appear near our future Ivory colony. I have started a Worker in that direction from Leptis Magna, keep roading until Ivory and form a colony there.

Theveste is building a Galley (Numidian Mercenary now), switch to Galley when MM is researched.

MM is ready in 3 turns. Next tech could be Literature, or we could go Maths to get Catapults. We will probably need them if we are to take on Rome wo Iron supplies. This clearly needs to be discussed/decided before Dman takes his turns. Colossus ready in 13 turns, with literature we could squeeze in the library before going for GL. I guess my vote would be Literature...

Only one Barb.Camp prone tile left near us. “Land’s End” in the NE. Do we want to keep it that way and harvest any Barbs that do appear there, at least until just before Era change.

Carthage is in the middle of the Archer/Worker/Worker factory. Two Workers up next. It does need MMing every time it is about to grow, to set it to 8 shields for the extra two gained from the growth. Maybe we should keep it going with Workers until we have tilled all the lands and boosted the satellite cities to size5-6? It grows in 2 turns so the cost is lower than waiting for the small cities to grow on their own.

Next Worker maybe go north to build road for our “Barb. Factory”? After road is finished, continue to develop Leptis Magna lands. And not a Warrior, but an Archer on Barb.Watch.

Firaxis: 154
 
Nice work, both of you :)

I've started keeping track of culture buildings on the first page, will be helpful later on when trying to figure out victory date. Please report all culture builds in Utica, and all anarchy periods :)

Edit: We've played 5 turnsets, while no other team has played 1.. 4 has yet to start. Maybe we should slow down a bit ;) And don't give the other teams too much info from our graph :p

@Dmanakho: My wishlist for my next turns: A galley or two to explore, and a stack of archers near Rome. I want to burn their iron before they can pump too many swordpikes (legs).
 
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