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Good
Zulu ~ Down to a few cities (unfortunately we need marines for them too. Sorry)
Mongols ~ down to 3 cities (none on 1 tile islands)
We have stolen Flight and Traded for Electronics and have the cash to attempt a Carefull steal right now for MT.
We own smiths and battlefield med
We are making almost 500gpt
I think I have the majority of the core northern cities optomized.
The Bad -
I cannot trade for oil for less than 350gpt with anyone.
The French are building SETI
The Mongols were a ***** to take out! the Wonder city must have had 12-15 Infantry in it.
The Ugly -
ME>>>
Pre-turn: Look around for 1/2 an hour and move a few troops then hit enter.
IBT:
Trade Embargo against us ends between the Mongols and Vikings
Loose wool
The Keltoi guy pops up and decides he thinks its a good idea for us to keep giving him gems and incense while he give us nothing. I decline and we have no outstanding deals with him at this point.
Santiago harbor to transport
Turn 1 (1695AD)
Upgrade 4 Galleons to Transports in Santiago for 320 gold
Move our workers to clean polution in Moscow.
Upgrade 2 more galleons to transports for 80 a piece.
Move troops into position to attack the Zulu
IBT:
Moscow Hospital to Cossack
Memphis Aqueduct to Cossack
Turn 2 (1690 AD)
Move Troops and Transports to try to set up a chain
Attack Hlobane
No losses -vs- vRifle and vPike Take city and set it to starve.
Get Arti into place for the Zulu captiol. The only thing that worries me is that it will jump to Swazi if I take the city. Their two remaining cities are both size six. Lets just hope that they have more troops in the mainland one.
Build an Embassy with the Mongols
Karakorum is size 15
Building the Stock Exchange due in 6
He owns Smiths...Nice
Garrisoned with 2 rifles and 3 Infantry
IBT:
Resistance ends in Zimbabwe
Madras Cossack to Cossack
Canton riots as it came out of resistance.
New Orleans Aqueduct to Arti
The zulu move 2 troops out of Ulundi for me...how nice of them
Build an embassy with the Keltio
Entremont is building the Intelligence Agency in 12 turn
Garrisoned with 3 rifles and 1 spear
He seems to be at peace with everyone and no MA's
Turn 3 1695AD
The Zulu town of Swazi goes to size seven and the 1 tile island is at size six so I decide to attack
Bombard Ulundi
Kill 5 of their citizens whreck their bank, barracks and temple and damage 2 units.
Loose one Cossack and redline 2 gaining one elite vs 2 Infantry 3 Rifles
Take the city with 6 resistors.
Damn the capitol moves to the island instead of the mainland...
Move troops to ready for the mongols
The Zulu still will not give us anything for peace.
IBT:
Madrid Cossack to Cossack
Our people want Battlefield Medicine
Zimbabwe Rax to worker
Philli Arti to Arti
Seville Cossack to Cossack
Lahore Cossack to Cossack
Turn 4 1700 AD
Declare war on the mongols and move in troops
Switch Calcutta from hospital to Battlefield Med due in 12
IBT:
Take 2 casulities on the counterattack. Lots of junk units running around from them
Delhi Hospital to Cossack
Orebro Courthouse to Cossack
Moscow cossack to worker
Intel Agency Built
New York Intell to Cossack
FRENCH BUILDING THE SETI!!!
Turn 5 1705AD
Tough turn
RNG was not with me. Lost 6 units attacking Almarikh and they still have lots of units left. I'll have to wait for arti
Take Kazan with little problem
Auto Raze a city on the west chain...I cannot remember the name
Take Tsetserleg from the Mongold on the West chain no losses
I look into stealing a tech from the French but moderate would cost 2434 gold and I only have 2105. Will wait.
IBT:
Loose 2 units to counterattack
Turn 6 1710AD
Raze Barun urt
Set up troops
mop up a few stragler units.
Bombard the hell out of Almarik..take out the Rax,bank, police station and 5 citizens leaving only redlined and 1 2hp infantry alive.
Attack the 2 hp eInfantry with our fully healed Cossack army and it dies only doing one damage
Clean up the rest of the units and get another leader. I make an army with him. I call him Revenge of the Mongoloid. Kill one more unit and take the city.
I try to carefully steal a tech from the French and we succeed. I cost aprox 2400 gold. I choose Flight as our steal as it seems like that one is most expensive.
I then buy Mass production from Joan for 12gpt - WM - Gems - Another Lux and 300 gold.
IBT:
Loose oil and
Loose wine
Hiawatha would not deal for less then our whole treasury and all of our techs plus 110 gpt for getting it back.
Turn 7 1720AD
Set up for the next wave of attacks
Set up airports on all 3 land masses. Geepers those are expensive (I did not rush them yet)
Attack on The Capital of the Mongols Kara...something. Bombard the heck out of it bringing it down to size 10. Attacked 2 4hp infantry with our Armiws and lost both

loose one more unit so I decide to wait a turn and try to bombard again.
Attack and take Tabriz no losses.
IBT:
No Counter attack to speak of
The English drop a settler pair by the razed mongol city in the west
Turn 8 1730AD
I notice that the Americans have extra cash so I trade them Atomic theory for WM 58gpt and 120 gold.
A piss poor round of bombardment and I still cannot take the city
IBT:
Philie roits at size 10

I missed that one
Resistance ends at Tabriz and riots.
Turn 9 1735AD
Now that is how bombardment is supposed to work. Kill off 5 citizens and prettymuch redline the bunch. Lemme see if I can take the city now!
Good lord they must have had 15 infantry in there. We suffered some pretty big losses but the city is ours with Smith's trading Company
Japan - england and the irriquois learn Electronics. I trade the Iroquois Flight and coal for it. He throws in WM and Wines
IBT:
A small counterattack but we actually win against the infantry and go elite
Battlefield Med is learned
Japan is building Hoovers
Turn 10 1740AD
Bombard most of the units in TA-TU down to red or yellow. Attack with some minor casualties and take the city.
Move and work
Ending Report:
I'll stop here as the majority of the Mongol hordes are gone. Notes. We should have enough cash next turn to steal MT. Then we have to figure out how to get oil and start pumping out those tanks. I think I have the ship chain thing right from the northern isle to the southern one. America would give us 80 gold and 12 gpt for MP. This would actually give you the cash to do the steal this turn if you've got the guts. I really worry about the dang French catching us and declaring war on us too early.