Pre-turn
Sell Refining to England for 90g + 58gpt +WM.
Sell Refining to Rome for Silks + Wool + WM.
We'll continue our war with Japan, anyway, so, I'll get a bit war hapinnes for our people by bombing Japan and force the Vikings to declare to us(we get to sink that annoying Viking galleon as well amd eliminate and risk of losing Kalmar).
I increase science to 90%, Radio in 5(we'll research AF anyway to be sure, and, maybe, we'll make an attempt to Amphibious War JUST in case).
Bombing Osaka and destroy barraks, temple, library and marketplace.
Bombing Malmo and destroy it's harbor and reduce the city to pop 6.
1410AD (1)
Malmo now has pop 4. Keep bombarding Osaka and Goteborg, attack Osaka but the city still has 1 pike left... Sell WM for 2g.
IBT
Rome razes Osaka.
1415AD (2)
Bring Malmo down to pop 1. Capture Goteborg.
1420AD (3)
We capture 2 workers and Upsala(Viking) and we now control Leonardo's Workshop(although, maybe it's a bit late now for it, but anyway, we'll keep it).
We capture Kyoto and control Bach's Cathedral, Oracle and the Great Library(

), and we also capture 2 workers and 3 cannons. We also capture Nagoya.
I decide to mobilize again, at least, until we make peace once more time, mobilization will last(should have do it from the start of my turns).
1425AD (4)
We capture Bjoergvin and Stockholm. We capture Cagoshima, abandon Nagoya(we don't have many forces left to guard all over the place, and besides, there isn't anything valuable in the city's strategical position, and I also don't want flips).
IBT
We learn Radio --> Advanced Flight in 5 turns at 90% science.
Rome captures Izumo.
1430AD (5)
We capture Linkoping and Norrkoping. We capture Tokyo.
1435AD (6)
We capture Yokohama and Nara, and Japan is out of the game. We capture Jonkoping(Vikings won't talk so far, but I won't take their capital Nidaros on their "home" island: there're better cities on small islands to demand first, and Malmo is on of them).
With Japan's destruction, mobilization is gone, so I mobilize once again. Sell WM for 7g.
1440AD (7)
Sell Dyes to England for 16gpt, Wines for 15gpt. Sell WM for 3g. Next target is Rome, so I trabsfer units over there: once we get rid of Rome, we can transfer our excess units to the upcoming war with England(
Perhaps, this is the last time I play).
Make
absolutely SURE to use Mapstat or CivAssist to see how many land do we have, after you capture cities: if we add Rome's cities, we approach Domination a bit, so just capture 1-2 English cities for 1 turn to secure position and then abandon them the next turn.
The Vikings still don't want to talk: I'm waiting to get Malmo.
1445AD (8)
Rome has unload some cavs at Malmo!!! I saw it as I was trying to bombard the city(I failed to bambard at first and I stopped there): I don't know if Malmo will hold, and the DAMN Vikings still don't want to talk!!!
Sell Gems to England for 24gpt.
1450AD (9)
Rome captured Malmo and begun settling the empty areas on it's home island.
I hurry the library at Byzantium, as we don't want to lose it in a flip: we won't have other alternatives to strike England before we finish off Rome.
I'm so pissed off that Rome captured Malmo, that I'm thinking to break the MPP(it's only 1 more turn, besides the current one). We'll have to attack after a few turns anyway, so, why waiting? We also need to have OUR luxuries and we have already spoiled our reputation earlier in the game.
We capture Lugdunum(abandon it), Pompeii(keep it for it's Furs), Antium(keep it for it's Wool), Izumo(has Ivory), we auto-raze Seleucia, capture Palmyra, Satsuma, and Cumae.
Sell WM for 1g.
IBT
We learn Advanced Flight --> Amphibious War
EDIT: what a silly move!!! I forgot we cannot build ships! I shut down research.
1455AD (10)
Sell Silks to England for 23gpt, and Ivory for 23gpt.
I'll stop here, as usual(most units have their movement), so the next player and the Team can decide things.
I set some cities to paratroopers and helicopters: once we capture a few small cities and we get a foothold at England, we should hurry an airport and continue building tanks. Leave the Viking and Roman city at the small island SW of Thermopylae(FP) for the end.
You can also decide where to send some bombers from the Viking island: use them wisely first as "artilleries", and then attack with the land units.
DO NOT FORGET to check our Territory to avoid Domination, as we reach towards the end of the game. Continue with mobilization.
Save at the server.