King Alexander
Universe explorer
910AD (5)
Sell WM for 6g. No other trades possible.
920AD (6)
Sell WM for 3g.
IBT
Rome completes Smith's Trading Company, and they begin Magellan's. Rome just went Industrial.
England begins Magellan's.
930AD (7)
Diseace stroke Thermopylae 2 times the last turns, and it went to back to pop 6.
Sell Japan Saltpeter for 14gpt: our worker roads the forest in Pharsalos, and next is going to make a saltpeter colony(fortify it with the spear/knight).
The Vikings can give only 4gpt for our horses: I don't think it's a good offer.
Sell WM for 3g.
940AD (8)
I'll finish my turns here for this round(I'll play less turns this time).
The current turn is INCOMPLETE, as a Roman galley appeared S of Beijing: the next player can move the units as he wants(there're also knights near Pharsalos and Knossos that could attack the next turn if they go now from there).
The Vikings haven't anything to offer for our horses.
We don't HAVE to attack the Roman units next turn, if we sign peace treaty, BUT, ATTACK them anyway(maybe we'll get a GL), and then sign Peace Treaty if you want.
I still believe that we shouldn't break our MA's: maybe, we'll new MA's against England this time with Rome on our side. Anyway, we'll future MA's to prevent the AI to research fast, and maybe, we'll get to make a WELL PREPARED RoP Rape(against either England, Japan or Rome, OR a COMBINATION of the prvious civs simultaneously
) to finish the game sooner.
IMPORTANT: The Greeks just moved a settler/hoplite combo to the city S of their capital(former Chinese): we SHOULD make an MA against them before going for the "Nationalism" project, and wait for them to gift us the city before we destroy them(or wait for someone else to destroy it).
Save on server.
Sell WM for 6g. No other trades possible.
920AD (6)
Sell WM for 3g.
IBT
Rome completes Smith's Trading Company, and they begin Magellan's. Rome just went Industrial.
England begins Magellan's.
930AD (7)
Diseace stroke Thermopylae 2 times the last turns, and it went to back to pop 6.
Sell Japan Saltpeter for 14gpt: our worker roads the forest in Pharsalos, and next is going to make a saltpeter colony(fortify it with the spear/knight).
The Vikings can give only 4gpt for our horses: I don't think it's a good offer.
Sell WM for 3g.
940AD (8)
I'll finish my turns here for this round(I'll play less turns this time).
The current turn is INCOMPLETE, as a Roman galley appeared S of Beijing: the next player can move the units as he wants(there're also knights near Pharsalos and Knossos that could attack the next turn if they go now from there).
The Vikings haven't anything to offer for our horses.
We don't HAVE to attack the Roman units next turn, if we sign peace treaty, BUT, ATTACK them anyway(maybe we'll get a GL), and then sign Peace Treaty if you want.
I still believe that we shouldn't break our MA's: maybe, we'll new MA's against England this time with Rome on our side. Anyway, we'll future MA's to prevent the AI to research fast, and maybe, we'll get to make a WELL PREPARED RoP Rape(against either England, Japan or Rome, OR a COMBINATION of the prvious civs simultaneously

IMPORTANT: The Greeks just moved a settler/hoplite combo to the city S of their capital(former Chinese): we SHOULD make an MA against them before going for the "Nationalism" project, and wait for them to gift us the city before we destroy them(or wait for someone else to destroy it).
Save on server.