xmen510
Emperor
We have decided to go with 1 Shadow Civ. We now need to decide how to implement this in the way of just with Melkor/Morgoth, possible flip to Sauron, that kind of thing.
Here are some of the earlier thoughts on this topic:
Sengir wrote:
T F wrote:
Sengir wrote:
T F wrote:
Berenthor wrote:
Elda King wrote:
So there we go. I hope I didn't miss anything important. If so, then copy your post in this thread. Now lets discuss this.
Also, I don't think there is a problem with the City Lists. We should just limit them based on the Leader.
Here are some of the earlier thoughts on this topic:
Sengir wrote:
I think I like the option offered by T_F about having one shadow civ, that starts as Angband and later goes over in Mordor. The exact workings of that should probably left to a next release and if we decide to it this way a single shadow civ is most wanted for now. Discussion how we want this should probably take place in another thread. That won't stop me from posting my ramblings here though, as it is relevant for this discussion and I can repost it once we start discussing the shadow civ at length.
>> One shadow civ is good, as there ultimately there was always one Valar behind it all. However, after the first age, his direct involvement with the world stopped and his second in command took over. What I would like to propose is a shadow civ that starts with Melkor/Morgoth as a leader which can build Balrogs, Dragons, Werewolves, etc. These would be powerfull units and as long as Melkor is in charge they can be build (some to a limit (Balrogs eg) some indefinately). A hero unit, Sauron, can (must) also be build. However, upon reaching the second age, Melkor leaves this world (his king unit disappears), the Hero Sauron becomes king and there's a leader switch from Melkor to Sauron (with different traits as well). With Sauron as leader, the shadow cannot build the 'Melkor' units anymore, that is, no Dragons no Balorgs etc. The existing Balrogs and Dragons either go barbarian immediately or have a chance to go barbarian every turn(Shadow must be friendly with Barbarian for this to work), to show that Sauron doesn't have the influence over these creatures that Melkor had. With Sauron as a leader, the Shadow has the capability to create/invent new evil creatures and move forth along the techpath in general and some evil techs in specific.
What I like about this, is that it enables the possibility to stay with Melkor throughout the game (don't advance to the next age, his units are quite good and if he stays in the first age, he doesn't have much else to do then build units, so his number should make up for any quality problems). It also enables a Sauron only game through starting in the Second Age of the Stars. And it follows the book quite closely, which, though we want a 'what-if'-Arda, has its merits in this case.
T F wrote:
We should also have it so that if the Shadow is destroyed with Morgoth as its leader, it is popped up somewhere else on the map with Sauron as its leader.
There's an interesting victory condition idea for Good civs: Destroy both Morgoth and Sauron's incarnations of the Shadow civ. (Conversely, for the Shadow you could have remove or convert all non-Evil civs.)
Sengir wrote:
Originally Posted by xmen510
Leader switching is something that would be a good Option (not forced - i.e. a scripted event and you can then choose upon the entering of the Second Age) for future releases.
Making it optional is good: that way people can choose to continue with Melkor (still getting some new stuff, but not as much new units as Sauron, but keep the ability for (some of) the old units) or switch to Sauron for all the new goodies (but loose access to most of the old stuff).
T F wrote:
Obsoleted units sound OK, but there's really no point if you have upgrades. Even if they don't upgrade, there'll at least be no point in building old stuff because the new stuff is better and won't take too much longer to build.
The idea I guess is that Morgoth's units upgrade to Sauron's units.
Though obsoletion implemented on a much wider scale would be interesting. That way battles in the First Age wouldn't be involving anything significantly weaker than Third Age units, and keeping First Age units alive throughout the game might be worth something (which is an odd - and unique - game dynamic). Since technically the First Age involved similarly strong if not significantly stronger units than the Third Age, it would be fairly accurate as well.
Berenthor wrote:
Okay I will cave and go with one shadow civ. I like the colony idea also a lot, so maybe a combination of that with the leaderhead switching would be good in some way. I would then definetly not start with Sauron because I think it will be difficult to make that when you start with Sauron, all other civs are also advanced to the second age.
As for the captain units: I suggested mouth of Sauron as hero for Mordor in the units thread so I like that idea. Also in that thread there is some ideas about the nazgul. Check it out there.
Elda King wrote:
Still one last comment about the shadow: I still think that the difference in agest would be enought for Mordor and Angband. But it's just a difference in concept. You'll have a hard time making anything unique for Morgoth after the First Age, thought: you'll have one civ that has more unique units than any other (vampires, werewolves, dragons, balrogs, etc) in one age, and none at all later. Of course you could advance those, but it wouldn't be the same as having Ologs and Nazgul... and Morgoth not having a Sauron unit in the first age simply seems wrong. It was one of his most powerful units!
By the way, a Morgoth king unit wouldn't be unbalanced - Fingolfin battled him. Also, Tolkien said that in the end of the 1st age Sauron was more powerful than Morgoth (because Morgoth "used" his power to corrupt all the world, and empower his servants, and create new monstrosities) - and still used the resources of Morgoth, like Trolls (that he improved to Ologs) and Orcs (to Uruks) and even the corruption of the world ("Morgoth's Ring").
So there we go. I hope I didn't miss anything important. If so, then copy your post in this thread. Now lets discuss this.
Also, I don't think there is a problem with the City Lists. We should just limit them based on the Leader.