Not worried about Edu bulbs, PP behind Cahokia has enuf

power.
We can use more specialists in all 4 remaining cities now

If we think Djenne would ultimately not get there, we could also do this:
..and next turn
You can see which city produces them first if they are on equal turn numbers (on top of the screen).
Djenne goes last so all other cities adjust.
One more GS is easily worth some shrinking.
Pic for Mound City used as example on reducing them (next turn) so Djenne goes first:
Great Merchant should look for the TOA city in China now.
Trade mission income is based on potential trade route value between your cap and that city (TOA boosts them).
For pigswill: we want 2 Edu bulbs and 1 Lib bulb

I think fiddling around with several cities produces not just great peoples..but also great learning value.
We are willing to continue beyond that golden age (PHI), and take one turn of anarchy later for slavery & theo.