My Civ 4 journey began around 2009. I played intermittently for about a decade enjoying the game but making little improvement in my play. Using the forum and videos from AbsoluteZero, Lain, and Henrik I’ve improved substantially in recent years rising up the difficulty ladder and shedding a bad reloading habit. I almost exclusively play deity pangea now but rarely win the maps. Having made consistent improvement, I find my progress stalling and would really like to get some criticism of my play with a shadow game please.
Particular areas I think may need improvement are:
- My early game scouting – I’m never quite certain how far is too far to scout and the balance between too little and too much scouting
- When to start the first settler – I’ve tended towards as fast as possible but not infrequently find if I go early with my settler I’m troubled by barbs and if I wait I’ve lost all the good land
- The balance between building further cities and not destroying the economy – I get excited by the prospect of good land and settling new cities and can find I’m limping to writing and beyond
- Overall strategy choice – I’ve reigned in my builder habits considerably but my default strategies are to build another city if it’s possible and to try and win music -> cuirassiers but often with hindsight I realise I should have stopped building cities and focused tech on an earlier war
- War tactics and picking a target
I’ve posted a deity map because, whilst my fundamentals could definitely be improved on at lower difficulties, I find that the lower difficulty levels are too forgiving in terms of early game expansion and ability to recover from poor early game strategy. If the consensus is I should post a non-deity game I’d be happy to reconsider and despite it being deity I’d welcome input from all levels of player.
My aim would be to play quite short turn sets (5-10T) particularly in the early game and upload screenshots/updated save about once or twice a day.
I rolled a random leader and got Brennus. His traits are good but I’m overreliant on creative, expansive and imperialistic so I’m happy it’s not one of those or financial/philosphical.
Particular areas I think may need improvement are:
- My early game scouting – I’m never quite certain how far is too far to scout and the balance between too little and too much scouting
- When to start the first settler – I’ve tended towards as fast as possible but not infrequently find if I go early with my settler I’m troubled by barbs and if I wait I’ve lost all the good land
- The balance between building further cities and not destroying the economy – I get excited by the prospect of good land and settling new cities and can find I’m limping to writing and beyond
- Overall strategy choice – I’ve reigned in my builder habits considerably but my default strategies are to build another city if it’s possible and to try and win music -> cuirassiers but often with hindsight I realise I should have stopped building cities and focused tech on an earlier war
- War tactics and picking a target
I’ve posted a deity map because, whilst my fundamentals could definitely be improved on at lower difficulties, I find that the lower difficulty levels are too forgiving in terms of early game expansion and ability to recover from poor early game strategy. If the consensus is I should post a non-deity game I’d be happy to reconsider and despite it being deity I’d welcome input from all levels of player.
My aim would be to play quite short turn sets (5-10T) particularly in the early game and upload screenshots/updated save about once or twice a day.
Spoiler The map is deity, pangea, NHNE: :
I rolled a random leader and got Brennus. His traits are good but I’m overreliant on creative, expansive and imperialistic so I’m happy it’s not one of those or financial/philosphical.
Spoiler Here’s the start: :
Spoiler Looking at the demographics, I think Mansa is in the game. I’ve never learnt how to draw anything truly useful from the rest of the demographics. :
Spoiler Initial thoughts: :
I'm inclined to head to settle on the PH, 2N of the gems, keeping the rice and gems and ditching 7 coast tiles. It's no quicker for improving the rice than SIP but keeps the PH bonus thereafter and I like moving inland on pangea to claim territory. Realistically this kills the eastern clam as the setup cost of a single tile island city on pangea is likely too high but I think I'm happy with that. The west clam could still be claimed by a city 1E of rice if needed.
The PH 3N of the settler would preserve both clams but I suspect losing the ability to work the gems tile probably until third/fourth city might not be the best plan particularly with weak starting techs?
SIP is OK but burns a clam, there's a lot of coast and that island tile that I'd likely never improve. 1E loses a turn and gains even more coast.
My plan pending further advice is to move scout N, NW and unless something really good revealed on the northern PH, to settle 2N1W of starting settler position.
Delay tech choice for first 5 turns but almost certainly, Ag->mining->?BW
The PH 3N of the settler would preserve both clams but I suspect losing the ability to work the gems tile probably until third/fourth city might not be the best plan particularly with weak starting techs?
SIP is OK but burns a clam, there's a lot of coast and that island tile that I'd likely never improve. 1E loses a turn and gains even more coast.
My plan pending further advice is to move scout N, NW and unless something really good revealed on the northern PH, to settle 2N1W of starting settler position.
Delay tech choice for first 5 turns but almost certainly, Ag->mining->?BW