Goal: To get the most beast promoted army the world has ever seen. I've done this on Immortal, but it may be harder depending on the terrain and opponents. Techs you'll need: Luxury/improvement techs (calendar, masonry) Bronze working, Mathematics (For promoted spearmen and catapults) After you have these techs, start beelining for civil service The ideal army comp: 4 spears (will only cost 2 normal spearmen thanks to Shaka's UA) 4-5 composite bowmen (more if your opponent has a ton of units for defense) 2 catapults Ideal social policies: Open tradition if you don't see any barbarian encampments right away, with your next policy being the honor opener. If you see a bunch of encampments right off the bat, go ahead and open honor. If you're consistent with killing barbs you should be able to have the first 3 policies in tradition before you need to start filling in honor. If you are running out of culture, just try to get the honor policy that gives you +50% experience from combat - combined with Shaka's UA that reduces promotion costs by 25% you'll be powering through those promotions. DON'T GO FOR ANY WONDERS. I tried getting Statue of Zeus and got it, but it put me too far behind in military to make any push until Impi which is too late against Immortal+ AI. Religion: anything to help with the upkeep/production cost is usually good, only get Holy Warriors if your faith output is pretty good. Build order: scout -> monument -> (granary if you have at least 1 wheat) - > shrine -> worker -> ikanda -> spearman (x2 or x3) -> archer (x3) -> catapults. Rushbuy any more units you need or send them to reinforce. Hopefully your warrior upgraded into a spearmen to help with the push. Once you research mathematics go for construction to upgrade your archers into composite bows, then get back on the path to beelining civil service. Hopefully you've taken out one or two cities with your push, make sure to get all of the ikanda promotions on your spearmen, cover on your catapults and whatever you want on your archers and upgrade them as soon as you can to comp bows. If you do it right, you can have 5 promotions on most of your melee units, and your composite bows will be a few hits away from logistics or range upgrades before you even get impi. Once you get Impi...the world is your oyster. Attack with impi and allow them to get march and all the cover promotions to make them the most BEAST warriors ever. Use your double attack 3 range composite bows to bust down city walls in no time. POSSIBLE THREATS: Other civ's UU's (like hoplites, anything that would stand in the way of the first push) Overexpanding (I once took all of the cities I'd conquered and ran myself into the ground with unhappiness) No civs on your continent (you might as well restart) Gold deficits: if you're running a deficit you can sneak in a caravan between your military units, and make sure to get currency first on your way to Civil Service for markets. Great Wall isn't actually that bad since your melee units have 3 movement, allowing them to move like normal units in Great Wall territory. Just make sure to take the city that has it. What I like about this type of push is it keeps you on track to Education, so you don't have to diverge a ton of your tech into the "war" branches, since Impi are available at Civil Service. You also don't have to diverge to research luxury techs. If you can help it, keep your impi around long enough to be promoted to riflemen for the ultimate late game army. Hopefully you have kept at least one city that has a lot of good resources to use, but if you haven't you can sneak in a couple of settlers after your first push.