raystuttgart
Civ4Col Modder
Hi guys,
I often felt that Ocean / Coast is a bit dull.
It needs to be spiced up a bit.
Thus I would like to have more Terrain Features.
All of those are however "static". (So you can actually adjust strategy to it.)
They do not continuously spawn and disappear like Winds and Storms.
They should not be added just on one spot though.
I want / would generate them in clusters when Terrain Features are placed.
(Will work for both Map Generation and Scenario Maps.)
------
Shallow Water (Coast):
---> generated in small clusters
Allows only small to medium Ships to pass.
(With normal movement speed. No risk of damage.)
Reefs (Ocean):
---> generated in medium clusters
Allows only small to medium Ships to pass.
(With reduced movement speed. Has a risk of causing damage.)
Stones (Coast):
---> generated in small clusters
Allows only small Coastal Ships to pass.
(With reduced movement speed. Has a risk of causing damage.)
Streams (Ocean):
---> generated in medium clusters
Allows to move with increased speed.
(Would only make sense if "distance to Europe Plots" was a bit bigger.)
------
What about "Winds and Storms"?:
Winds and Storms can not be generated on such Plots.
Technically very easy because they are generated after the Map Generation itself.
------
Why "Terrain Features" and not "Terrains"?
Simple answer:
I want to be able to regenerate them every time you start a Scenario Map.
(Our Maps have the capability: "Regenerate Features".)
------
It is just one of my old ideas, never really created a full technical concept for it. : dunno:
But it could definitely be implemented with reasonable effort.
I often felt that Ocean / Coast is a bit dull.
It needs to be spiced up a bit.
Thus I would like to have more Terrain Features.
All of those are however "static". (So you can actually adjust strategy to it.)
They do not continuously spawn and disappear like Winds and Storms.
They should not be added just on one spot though.
I want / would generate them in clusters when Terrain Features are placed.
(Will work for both Map Generation and Scenario Maps.)
------
Shallow Water (Coast):
---> generated in small clusters
Allows only small to medium Ships to pass.
(With normal movement speed. No risk of damage.)
Reefs (Ocean):
---> generated in medium clusters
Allows only small to medium Ships to pass.
(With reduced movement speed. Has a risk of causing damage.)
Stones (Coast):
---> generated in small clusters
Allows only small Coastal Ships to pass.
(With reduced movement speed. Has a risk of causing damage.)
Streams (Ocean):
---> generated in medium clusters
Allows to move with increased speed.
(Would only make sense if "distance to Europe Plots" was a bit bigger.)
------
What about "Winds and Storms"?:
Winds and Storms can not be generated on such Plots.
Technically very easy because they are generated after the Map Generation itself.
------
Why "Terrain Features" and not "Terrains"?
Simple answer:
I want to be able to regenerate them every time you start a Scenario Map.
(Our Maps have the capability: "Regenerate Features".)
------
It is just one of my old ideas, never really created a full technical concept for it. : dunno:
But it could definitely be implemented with reasonable effort.
Last edited: